In pygame, I have a surface:
im = pygame.image.load('foo.png').convert_alpha()
im = pygame.transform.scale(im, (64, 64))
How can I get a grayscale copy of the image, or convert the image data to grayscale? I have numpy.
In pygame, I have a surface:
im = pygame.image.load('foo.png').convert_alpha()
im = pygame.transform.scale(im, (64, 64))
How can I get a grayscale copy of the image, or convert the image data to grayscale? I have numpy.
Use a Surfarray, and filter it with numpy or Numeric:
def grayscale(self, img):
arr = pygame.surfarray.array3d(img)
#luminosity filter
avgs = [[(r*0.298 + g*0.587 + b*0.114) for (r,g,b) in col] for col in arr]
arr = numpy.array([[[avg,avg,avg] for avg in col] for col in avgs])
return pygame.surfarray.make_surface(arr)
After a lot of research, I came up with this solution, because answers to this question were too slow for what I wanted this feature to:
def greyscale(surface: pygame.Surface):
start = time.time() # delete me!
arr = pygame.surfarray.array3d(surface)
# calulates the avg of the "rgb" values, this reduces the dim by 1
mean_arr = np.mean(arr, axis=2)
# restores the dimension from 2 to 3
mean_arr3d = mean_arr[..., np.newaxis]
# repeat the avg value obtained before over the axis 2
new_arr = np.repeat(mean_arr3d[:, :, :], 3, axis=2)
diff = time.time() - start # delete me!
# return the new surface
return pygame.surfarray.make_surface(new_arr)
I used time.time() to calculate the time cost for this approach, so for a (800, 600, 3) array it takes: 0.026769161224365234
s to run.
As you pointed out, here is a variant preserving the luminiscence:
def greyscale(surface: pygame.Surface):
arr = pygame.surfarray.pixels3d(surface)
mean_arr = np.dot(arr[:,:,:], [0.216, 0.587, 0.144])
mean_arr3d = mean_arr[..., np.newaxis]
new_arr = np.repeat(mean_arr3d[:, :, :], 3, axis=2)
return pygame.surfarray.make_surface(new_arr)
The easiest way is to iterate over all the pixels in your image and call .get_at(...) and .set_at(...).
This will be pretty slow, so in answer to your implicit suggestion about using NumPy, look at http://www.pygame.org/docs/tut/surfarray/SurfarrayIntro.html. The concepts and most of the code are identical.