A way to implement this is hard-coding a mapping from class 'names' to a factory function. Templates may make the code shorter. The STL may make the coding easier.
#include "BaseObject.h"
#include "CommonClasses.h"
template< typename T > BaseObject* fCreate( int param1, bool param2 ) {
return new T( param1, param2 );
}
typedef BaseObject* (*tConstructor)( int param1, bool param2 );
struct Mapping { string classname; tConstructor constructor;
pair<string,tConstructor> makepair()const {
return make_pair( classname, constructor );
}
} mapping[] =
{ { "class1", &fCreate<Class1> }
, { "class2", &fCreate<Class2> }
// , ...
};
map< string, constructor > constructors;
transform( mapping, mapping+_countof(mapping),
inserter( constructors, constructors.begin() ),
mem_fun_ref( &Mapping::makepair ) );
EDIT -- upon general request :) a little rework to make things look smoother (credits to Stone Free who didn't probably want to add an answer himself)
typedef BaseObject* (*tConstructor)( int param1, bool param2 );
struct Mapping {
string classname;
tConstructor constructor;
operator pair<string,tConstructor> () const {
return make_pair( classname, constructor );
}
} mapping[] =
{ { "class1", &fCreate<Class1> }
, { "class2", &fCreate<Class2> }
// , ...
};
static const map< string, constructor > constructors(
begin(mapping), end(mapping) ); // added a flavor of C++0x, too.