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For C++ STL containers such as vector and list, the complexity of finding elements and inserting or removing them is self-explanatory. However, for the map container, even though I know from my reading that the access and insertion complexity/performance is O(log(n)), I can't work out why. I clearly don't understand maps as much as I need to, so some enlightenment on this topic would be very much appreciated.

Ed King
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2 Answers2

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The elements of a map or set are contained in a tree structure; every time you examine a node of the tree, you determine if the element you're trying to find/insert is less than or greater than the node. The number of times you need to do this (for a properly balanced tree) is log2(N) because each comparison throws out half of the possibilities.

Mark Ransom
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As slavik262 points, maps are usually implemented with red-black-trees, which are self-balanced. Check the complexity of a red-black-tree for example in the wikipedia I don't know any implementation of a map with a binary tree; if Mark Ransom knows one, I'd be pleased to know which one.

dgutson
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    I think it's fair to say that a red-black tree *is* a binary tree, just with some invariants on the shape of the tree and re-balancing operations to maintain these during insertion and deletion. – Dale Hagglund Oct 31 '13 at 00:30