I use a helper class to deal with getting basic paths I might want to access in my Unit Tests.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Brass9.Testing
{
public static class TestHelper
{
public static string GetBinPath()
{
return System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
}
public static string GetProjectPath()
{
string appRoot = GetBinPath();
var dir = new DirectoryInfo(appRoot).Parent.Parent.Parent;
var name = dir.Name;
return dir.FullName + @"\" + name + @"\";
}
public static string GetTestProjectPath()
{
string appRoot = GetBinPath();
var dir = new DirectoryInfo(appRoot).Parent.Parent;
return dir.FullName + @"\";
}
public static string GetMainProjectPath()
{
string testProjectPath = GetTestProjectPath();
// Just hope it ends in the standard .Tests, lop it off, done.
string path = testProjectPath.Substring(0, testProjectPath.Length - 7) + @"\";
return path;
}
}
}
Sometimes my interactions with paths are more complex; I often use a central class I name "App" to indicate some basic details about the application, like its root folder, its root namespace and module, etc. Classes will sometimes depend on App's existence, and so instead I'll place an init method on App that uses code like the above to initialize itself for test harnesses, and call that method from the Init command in a Unit Test.
(Updated)
Old Answer
I found this helps for getting arbitrary paths to access files in the project folder you intend to test (as opposed to files in the Test project folder, which can make busywork if you need to copy things over).
DirectoryInfo projectDir = new DirectoryInfo(@"..\..\..\ProjectName");
string projectDirPath = projectDir.FullName;
You can then use either of those variables to access whatever you need from the related project. Obviously swap "ProjectName" out for the actual name of your project.