118

Following-on from this question, is it possible to detect whether one is in design or runtime mode from within an object's constructor?

I realise that this may not be possible, and that I'll have to change what I want, but for now I'm interested in this specific question.

Community
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nwahmaet
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18 Answers18

219

You can use the LicenceUsageMode enumeration in the System.ComponentModel namespace:

bool designMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
adrianbanks
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    Elegant solution, it works better than C# functionality `ISite.DesignMode`. – 56ka Jan 15 '14 at 13:02
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    @Filip Kunc: if this doesn't work in OnPaint, you may check this condition in constructor and store it in a class field. – IMil Apr 06 '16 at 18:37
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    This also doesn't work when overriding WndProc in a user control. Has to use @IMil suggestion – Matt Skeldon Apr 29 '16 at 11:42
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    putting it in the construction is a nice idea IMil, it worked for me.. i tried to puting it on a static classes field, but (i think) static classes fields initialized when you first called them, so not a safe solution.. – Ibrahim Ozdemir Feb 19 '17 at 15:25
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    This does NOT work if `LicenseManager.UsageMode` is used in a UserControl A, and this UC A is used in another UserControl or Form B in another Assembly. In this case, I still get `Runtime` instead of `DesignTime`. – Tobias Knauss Jan 22 '21 at 13:33
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    Found a solution that works also inside multi-level-nested user controls, see below: https://stackoverflow.com/a/65849349 – Tobias Knauss Jan 22 '21 at 17:05
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    @TobiasKnauss you are right, `UsageMode` alone wont cover all cases but a combination of `UsageMode` and `DesignMode` covers all cases. For e.g. this answer is quite complete as far as I know: https://stackoverflow.com/a/2693338 (your answer as well) – nawfal Sep 29 '21 at 09:16
  • This only works for WinForms on .NET Framework. Microsoft is not supporting LicenseManager.UsageMode on .NET Core. It will always return Runtime even within the designer. – HgCoder Oct 19 '21 at 13:43
  • Doesn't work in all cases. – Ken Netherland Mar 05 '23 at 22:08
27

Are you looking for something like this:

public static bool IsInDesignMode()
{
    if (Application.ExecutablePath.IndexOf("devenv.exe", StringComparison.OrdinalIgnoreCase) > -1)
    {
        return true;
    }
    return false;
}

You can also do it by checking process name:

if (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv")
   return true;
Jarek
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    Works in OnPaint, derived classes, constructors, etc. Best solution yet. – Filip Kunc Dec 23 '10 at 21:50
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    IMHO, this looks like an ugly solution. – Camilo Martin Dec 06 '11 at 02:03
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    Attention possible memory leak here. Process must be disposed. – nalply May 21 '13 at 13:20
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    While I'm sure this will work fine in most use cases, this solution has one principal flaw: Visual Studio is (at least in theory) not the only designer host. Therefore, this solution will only work if your designer is hosted by an application called `devenv`. – stakx - no longer contributing May 31 '13 at 19:52
  • Why not just `return Application.ProductName.Contains("Visual Studio");` if you know your application name does not meet the criteria? – Earth Engine Feb 06 '14 at 23:51
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    Works on VS2013, unlike the currently accepted answer. – Moby Disk Feb 16 '15 at 20:40
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    @MobyDisk LicenseManager.UsageMode is only valid during control's the constructor. You need to persist its value in the constructor if you want to reference it later. It is generally the best solution to this problem. – Eric Aug 10 '15 at 14:49
  • Works in 2015 but I set a bool in the constructor to avoid perf loss during run time (if called frequently) – Joe Jun 20 '16 at 05:08
  • This approach is useful, LicenseManager.UsageMode seems to be broken by the new Xaml designer in VS2022. This approach allows you to detect if the process is "WpfSurface" which means the code is running in the Xaml designer. Good point by @nalply - best to wrap the call in a using statement: using (var process = System.Diagnostics.Process.GetCurrentProcess()){ return process.ProcessName; } – Richard Moore Sep 28 '21 at 10:17
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    NOTE: in VS-2019, the process name reported for devenv when using NET-5 Winforms is "DesignToolsServer" and not "devenv". – Goodies Nov 08 '21 at 19:27
11

Component ... as far as I know does not have the DesignMode property. This property is provided by Control. But the problem is when CustomControl is located in a Form in the designer, this CustomControl is running in runtime mode.

I have experienced that the DesignMode property works correct only in Form.

Peter Mortensen
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Vaclav Svara
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  • Thanks for the tip! I never realized that before, but it makes perfect sense. Using the LicenseManager method provided by adrianbanks works perfect in these cases, where the control is embedded in another control/form. +1 for each! – Josh Stribling Jan 28 '13 at 23:43
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    +1 You are absolutely right, this has been my experience as well. When you place a user control on a form, if there are any mouseenter or load events DesignMode will still come up as false because you are not in designmode for this control. In my experience it causes visual studio to crash pretty hard. – Kyle B Mar 17 '16 at 16:50
8

Controls(Forms, UserControls etc.) inherit Component class which has bool property DesignMode so:

if(DesignMode)
{
  //If in design mode
}
formatc
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    Which isn't set when the constructor runs, aka the initial issue of the OP. The first moment you can use it is in `OnHandleCreated`. – Ray Sep 14 '17 at 17:59
  • Downvoted the wrong answer to the question – nawfal Sep 29 '21 at 06:28
8

IMPORTANT

There is a difference of using Windows Forms or WPF!!

They have different designers and and need different checks. Additionally it's tricky when you mix Forms and WPF controls. (e.g. WPF controls inside of a Forms window)

If you have Windows Forms only, use this:

Boolean isInWpfDesignerMode   = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);

If you have WPF only, use this check:

Boolean isInFormsDesignerMode = (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv");

If you have mixed usage of Forms and WPF, use a check like this:

Boolean isInWpfDesignerMode   = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
Boolean isInFormsDesignerMode = (System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv");

if (isInWpfDesignerMode || isInFormsDesignerMode)
{
    // is in any designer mode
}
else
{
    // not in designer mode
}

To see the current mode you can show a MessageBox for debugging:

// show current mode
MessageBox.Show(String.Format("DESIGNER CHECK:  WPF = {0}   Forms = {1}", isInWpfDesignerMode, isInFormsDesignerMode));

Remark:

You need to add the namespaces System.ComponentModel and System.Diagnostics.

Beauty
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    I think your naming is misleading. When using for WinForms the naming is 'isInWpfDesignerMode' and for WPF it's 'isInFormsDesignerMode' – M Stoerzel Mar 03 '20 at 07:38
5

You should use Component.DesignMode property. As far as I know, this shouldn't be used from a constructor.

Ula Krukar
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    This doesn't work when your control is inside of another control or form that is being designed. – Eric Sep 23 '09 at 09:17
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    Actually it works pretty good in my components. I always had to add `if (!DesignMode)` to OnPaint methods to make sure it doesn't spam the design time. – Bitterblue Feb 20 '13 at 14:58
4

You can use this

if (DesignerProperties.GetIsInDesignMode(this))
{
...
}
Derek Tremblay
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4

Like many others, I have had this problem several times already when designing Windows Forms UserControls.
But today, I had a situation where none of the mentioned solutions worked for me.
The problem is, that LicenseManager.UsageMode only works reliably in the constructor, while DesignMode only works outside the constructor and not always. This is my experience, and this is what is said in a discussion on GitHub.
And another problem comes with inheritance, and embedding user controls in another user controls in another user controls. At the latest in the 2nd level of embedding a user controls, both ways fail!

This can be shown in the UserControls that I created for this test. Every UC has 3 labels:

  1. its (project name) and type name

  2. The values of

    • DesignMode (true: "DM=1"),
    • LicenseManager.UsageMode == LicenseUsageMode.Designtime, queried locally, (true: "local_LM-DT=1")
    • LicenseManager.UsageMode == LicenseUsageMode.Designtime, queried from a private field that was written in the constructor (true: "ctor_LM-DT=1")

    all taken inside the constructor ("CTOR") and inside a method that was called from the constructor ("CFCtor")

  3. The same values as in 2)
    all taken inside the Load event ("Load()") and inside a method that was called from the Load event ("CFLoad")

The UserControls and the Form that I created are (all screenshots shown them in the WinForms Designer):

  • UserControl1:

    • contains 3 labels

    enter image description here
    The Designer does not execute the construtor or events, therefore the labels are not filled.

  • UserControl1a:

    • inherits from UserControl1
    • contains 2 more labels

    enter image description here
    The Designer executes the construtor and events of the parent UserControl.

  • UserControl2: contains

    • contains 3 labels
    • contains 1 UserControl1
    • contains 1 UserControl1a

    enter image description here
    The Designer executes the construtors and events of the embedded UserControls.
    Only 1 level of embedding.

  • UserControl3:

    • contains 3 labels
    • contains 1 UserControl2

    enter image description here
    The Designer executes the construtors and events of the embedded UserControls.
    2 level of embedding: The values inside the UserControl at 2nd embedding level are wrong.

  • Form1:

    • contains 3 labels
    • contains 1 UserControl1
    • contains 1 UserControl1a
    • contains 1 UserControl2
    • contains 1 UserControl3.

    enter image description here The Designer executes the construtors and events of the embedded UserControls.
    3 level of embedding: The values inside the UserControl at 2nd and 3rd embedding level are wrong.

As you can see from the screenshots, "ctor_LM-DT" is always 1.
This means, that storing the value from the LicenseManager in a member field is necessary to get a valid status of the Designer usage:

private LicenseUsageMode m_ctorLMUsageMode = LicenseManager.UsageMode;

For the sake of completeness, here's some of my code that can be used to reproduce the test:

public static string CreateText(bool i_isInDesignMode, LicenseUsageMode i_localLicenseUsageMode, LicenseUsageMode i_ctorLicenseUsageMode)
{
  return $"DM={(i_isInDesignMode ? 1 : 0)} local_LM-DT={(i_localLicenseUsageMode == LicenseUsageMode.Designtime ? 1 : 0)} ctor_LM-DT={(i_ctorLicenseUsageMode == LicenseUsageMode.Designtime ? 1 : 0)}";
}

The other UserControls are identical or similar:

public partial class UserControl1 : UserControl
{
  private LicenseUsageMode m_ctorLMUsageMode = LicenseManager.UsageMode;

  public UserControl1()
  {
    InitializeComponent();

    label2.Text = $"CTOR: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
    CalledFromCtor();
  }

  private void UserControl1_Load(object sender, EventArgs e)
  {
    label3.Text = $"Load(): {CInitTester.CreateText(DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
    CalledFromLoad();
  }

  private void CalledFromCtor()
  {
    label2.Text += $"\r\nCFCtor: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
  }

  private void CalledFromLoad()
  {
    label3.Text += $"\r\nCFLoad: {CInitTester.CreateText (DesignMode, LicenseManager.UsageMode, m_ctorLMUsageMode)}";
  }
}
Tobias Knauss
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  • Thanks a lot for your answer, it is quite thorough.. Just wanted to point out that this answer also covers all your cases: https://stackoverflow.com/a/2693338. While your answer is certainly simpler, as in [this](https://www.youtube.com/watch?v=LKtk3HCgTa8), the other answer is easier, as in more convenient. +1 and cheers – nawfal Sep 29 '21 at 09:20
  • One advantage of your approach is that it works without a control instance. – nawfal Sep 29 '21 at 10:54
3

I wasn't able to get any of these solutions to work for me in Visual Studio 2019 when creating a WinForms app on .NET Core 3.1.

Both Appllication.ProcessName and Process.ProcessName are returning "DesignToolsServer" for me and LicenseManager.UsageMode returns LicenseUsageMode.Runtime when the Control is in another control or just on a form itself.

I did get it to work using Application.ProcessName == "DesignToolsServer".

Karl bauer
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  • Came here to share that WinForms on .NET Core had an issue raised about always reporting Runtime usage mode. As of this writing, Microsoft has decided NOT to support LicenseManager.UsageMode in .NET Core. – HgCoder Oct 19 '21 at 13:44
2

With cooperation of the designer... It can be used in Controls, Components, in all places

    private bool getDesignMode()
    {
        IDesignerHost host;
        if (Site != null)
        {
            host = Site.GetService(typeof(IDesignerHost)) as IDesignerHost;
            if (host != null)
            {
                if (host.RootComponent.Site.DesignMode) MessageBox.Show("Design Mode");
                else MessageBox.Show("Runtime Mode");
                return host.RootComponent.Site.DesignMode;
            }
        }
        MessageBox.Show("Runtime Mode");
        return false;
    }

MessageBox.Show( lines should be removed. It only makes me sure it works correctly.

Peter Mortensen
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2

Another interesting method is described on that blog: http://www.undermyhat.org/blog/2009/07/in-depth-a-definitive-guide-to-net-user-controls-usage-mode-designmode-or-usermode/

Basically, it tests for the executing assembly being statically referenced from the entry assembly. It circumvents the need to track assembly names ('devenv.exe', 'monodevelop.exe'..).

However, it does not work in all other scenarios, where the assembly is dynamically loaded (VSTO being one example).

user492238
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1

This is the method I used in my project:

//use a Property or Field for keeping the info to avoid runtime computation
public static bool NotInDesignMode { get; } = IsNotInDesignMode();
private static bool IsNotInDesignMode()
{
    /*
    File.WriteAllLines(@"D:\1.log", new[]
    {
        LicenseManager.UsageMode.ToString(), //not always reliable, e.g. WPF app in Blend this will return RunTime
        Process.GetCurrentProcess().ProcessName, //filename without extension
        Process.GetCurrentProcess().MainModule.FileName, //full path
        Process.GetCurrentProcess().MainModule.ModuleName, //filename
        Assembly.GetEntryAssembly()?.Location, //null for WinForms app in VS IDE
        Assembly.GetEntryAssembly()?.ToString(), //null for WinForms app in VS IDE
        Assembly.GetExecutingAssembly().Location, //always return your project's output assembly info
        Assembly.GetExecutingAssembly().ToString(), //always return your project's output assembly info
    });
    //*/

    //LicenseManager.UsageMode will return RunTime if LicenseManager.context is not present.
    //So you can not return true by judging it's value is RunTime.
    if (LicenseUsageMode.Designtime == LicenseManager.UsageMode) return false;
    var procName = Process.GetCurrentProcess().ProcessName.ToLower();
    return "devenv" != procName //WinForms app in VS IDE
        && "xdesproc" != procName //WPF app in VS IDE/Blend
        && "blend" != procName //WinForms app in Blend
        //other IDE's process name if you detected by log from above
        ;
}

Attention!!!: The code returned bool is indicating NOT in design mode!

qaqz111
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1

Yes, you can check for whether you're in "design mode" from within an object's constructor. But using the WinForms DesignMode property doesn't always work as expected. An alternative:

This is my technique to check DesignMode in C# using Visual Studio and it does work in constructors.

// add this class...
public static class Globals
{
    static Globals() => DesignMode = true;
    public static bool DesignMode { get; set; }
}

// and modify your existing class...
public static class Program
{
    public static void Main()
    {
        Globals.DesignMode = false;
        // ...
        // ... and then the rest of your program
        //
        //  in any of your code you can check Globals.DesignMode for
        //  the information you want.
    }
}

This solution is lightweight and simple. The downside is that you have to remember to clear the flag in your Main code.

When checking for "design mode," we're essentially checking for whether our code is being executed because our whole program is being run or because parts of our code are being executed by the VS designer. With this solution, the flag only gets set to false when the whole program is being run.

0

The LicenseManager solution does not work inside OnPaint, neither does this.DesignMode. I resorted to the same solution as @Jarek.

Here's the cached version:

    private static bool? isDesignMode;
    private static bool IsDesignMode()
    {
        if (isDesignMode == null)
            isDesignMode = (Process.GetCurrentProcess().ProcessName.ToLower().Contains("devenv"));

        return isDesignMode.Value;
    }

Be aware this will fail if you're using any third party IDE or if Microsoft (or your end-user) decide to change the name of the VS executable to something other than 'devenv'. The failure rate will be very low, just make sure you deal with any resulting errors that might occur in the code that fails as a result of this and you'll be fine.

Rob
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0

If you want to run some lines when it is running but not in the Visual Studio designer, you should implement the DesignMode property as follows:

// this code is in the Load of my UserControl
if (this.DesignMode == false)
{
    // This will only run in run time, not in the designer.
    this.getUserTypes();
    this.getWarehouses();
    this.getCompanies();
}
Giovanny Farto M.
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0
    private void CtrlSearcher_Load(object sender, EventArgs e)
    {
           if(!this.DesignMode) InitCombos();
    }
Ángel Ibáñez
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  • While this code may answer the question, providing additional context regarding how and/or why it solves the problem would improve the answer's long-term value. – Tiago Martins Peres Oct 22 '18 at 12:47
0

Timers that are enabled by default can cause crash when using custom/user controls. Disable them by default, and enable only after design mode check

   public chartAdapter()
    {
        try
        {

            //Initialize components come here
            InitializeComponent();

            //Design mode check
            bool designMode = (LicenseManager.UsageMode == LicenseUsageMode.Designtime);
            if (designMode)
                return;

            //Enable timers ONLY after designmode check, or else crash
            timerAutoConnect.Enabled = timerDraw.Enabled = true;
Don P
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0

As of .net 6+ you have an additional property IsAncestorSiteInDesignMode.

We have it like this for WinForms .net 6+:

        public static bool IsRealDesignerMode(this Control c)
        {
            return System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime
                || c.IsAncestorSiteInDesignMode
                || System.Diagnostics.Process.GetCurrentProcess().ProcessName == "devenv";
        }
juFo
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