If you really want to retrieve classes you make with a string, you should store (or properly worded, reference) them in a dictionary. After all, that'll also allow to name your classes in a higher level and avoid exposing unwanted classes.
Example, from a game where actor classes are defined in Python and you want to avoid other general classes to be reached by user input.
Another approach (like in the example below) would to make an entire new class, that holds the dict
above. This would:
- Allow multiple class holders to be made for easier organization (like, one for actor classes and another for types of sound);
- Make modifications to both the holder and the classes being held easier;
- And you can use class methods to add classes to the dict. (Although the abstraction below isn't really necessary, it is merely for... "illustration").
Example:
class ClassHolder:
def __init__(self):
self.classes = {}
def add_class(self, c):
self.classes[c.__name__] = c
def __getitem__(self, n):
return self.classes[n]
class Foo:
def __init__(self):
self.a = 0
def bar(self):
return self.a + 1
class Spam(Foo):
def __init__(self):
self.a = 2
def bar(self):
return self.a + 4
class SomethingDifferent:
def __init__(self):
self.a = "Hello"
def add_world(self):
self.a += " World"
def add_word(self, w):
self.a += " " + w
def finish(self):
self.a += "!"
return self.a
aclasses = ClassHolder()
dclasses = ClassHolder()
aclasses.add_class(Foo)
aclasses.add_class(Spam)
dclasses.add_class(SomethingDifferent)
print aclasses
print dclasses
print "======="
print "o"
print aclasses["Foo"]
print aclasses["Spam"]
print "o"
print dclasses["SomethingDifferent"]
print "======="
g = dclasses["SomethingDifferent"]()
g.add_world()
print g.finish()
print "======="
s = []
s.append(aclasses["Foo"]())
s.append(aclasses["Spam"]())
for a in s:
print a.a
print a.bar()
print "--"
print "Done experiment!"
This returns me:
<__main__.ClassHolder object at 0x02D9EEF0>
<__main__.ClassHolder object at 0x02D9EF30>
=======
o
<class '__main__.Foo'>
<class '__main__.Spam'>
o
<class '__main__.SomethingDifferent'>
=======
Hello World!
=======
0
1
--
2
6
--
Done experiment!
Another fun experiment to do with those is to add a method that pickles the ClassHolder
so you never lose all the classes you did :^)
UPDATE: It is also possible to use a decorator as a shorthand.
class ClassHolder:
def __init__(self):
self.classes = {}
def add_class(self, c):
self.classes[c.__name__] = c
# -- the decorator
def held(self, c):
self.add_class(c)
# Decorators have to return the function/class passed (or a modified variant thereof), however I'd rather do this separately than retroactively change add_class, so.
# "held" is more succint, anyway.
return c
def __getitem__(self, n):
return self.classes[n]
food_types = ClassHolder()
@food_types.held
class bacon:
taste = "salty"
@food_types.held
class chocolate:
taste = "sweet"
@food_types.held
class tee:
taste = "bitter" # coffee, ftw ;)
@food_types.held
class lemon:
taste = "sour"
print(food_types['bacon'].taste) # No manual add_class needed! :D