While you might have heard about rounding errors, you might be wondering why you have a rounding error here.
float a1 = 1.4f;
float b1 = 0.5f;
double c1 = 1.4;
double d1 = 0.5;
System.out.println(new BigDecimal(a1) + " - " + new BigDecimal(b1) + " is " +
new BigDecimal(a1).subtract(new BigDecimal(b1)) + " or as a float is " + (a1 - b1));
System.out.println(new BigDecimal(c1) + " - " + new BigDecimal(d1) + " is " +
new BigDecimal(c1).subtract(new BigDecimal(d1)) + " or as a double is " + (c1 - d1));
prints
1.39999997615814208984375 - 0.5 is 0.89999997615814208984375 or as a float is 0.9
1.399999999999999911182158029987476766109466552734375 - 0.5 is
0.899999999999999911182158029987476766109466552734375
or as a double is 0.8999999999999999
As you can see, neither float
nor double
can represent these values exactly, and when the float or double is printed, some rounding occurs to hide this from you. In this case of float, the rounding to 7 decimal places yields the number you expected. In the case of double which has 16 digits of precision, the rounding error is visible.
As @Eric Postpischil, notes whether the float
or double
operation has a rounding error depends entirely on the values used. In this situation, it was the float which appeared to be more accurate even through the represented value was further from 0.9 than the double value.
In short: if you are going to use float
or double
you should use a sensible rounding strategy. If you can't do this, use BigDecimal.
System.out.printf("a1 - b1 is %.2f%n", (a1 - b1));
System.out.printf("c1 - d1 is %.2f%n", (c1 - d1));
prints
a1 - b1 is 0.90
c1 - d1 is 0.90
When you print a float or double, it assumes that the nearest short decimal value is the one you really want. i.e. within 0.5 ulp.
E.g.
double d = 1.4 - 0.5;
float f = d;
System.out.println("d = " + d + " f = " + f);
prints
d = 0.8999999999999999 f = 0.9