I am localizing my iOS app, and in the Simulator it runs correctly in my chosen language every time.
When testing on my iPhone 5, it only detects the language properly the first time the app runs. Every other time I recompile and run my app on the device, it detects "en" as the language, even though I am testing with Español ("es") selected.
I detect the language using:
[[[NSBundle mainBundle] preferredLocalizations] objectAtIndex:0]
I've also used:
[[NSLocale preferredLanguages] objectAtIndex:0]
Same result.
If I kill the app after the first run, and restart it on the device, it continues to detect the language properly.
But if I kill the app and then recompile/restart via Xcode after the initial run, it will load with "en" (English) detected instead.
After that, killing and re-starting the app continuously detects as English unless I delete the app completely, and recompile/reinstall/run the app via Xcode. The cycle then repeats... subsequent rebuild/restart without first deleting the app from the device results in misdetection.
All other apps on my device display with Spanish language the entire time. The entire UI shows in Spanish.
UPDATE: I've now tested on my iPad (3rd gen) also running iOS 6, and am experiencing the same behavior.
UPDATE 2:
In didFinishLaunchingWithOptions, I have this code to detect language: (language is an NSString*):
language = [[NSLocale preferredLanguages] objectAtIndex:0];
Followed by this debugging statement, to compare the value I'm getting, as well as a slightly different way of detecting it, just for debugging:
NSLog(@"Detected language: %@ / %@", language, [[[NSBundle mainBundle] preferredLocalizations] objectAtIndex:0]);
The output shows as "Detected language: es / es" when the app works properly in Spanish mode, and then shows as "Detected language: en / en" when it doesn't. Still no idea why it decides to load as English sometimes...
UPDATE 4: I appreciate everybody's answers, and I've tried the various suggestions. Unfortunately I was unable to award the +100 bounty as none of the suggestions seemed to fix the issue. If someone does ultimate find a solution that works for me, I will award another +50 bounty to them at that time.
UPDATE 5: I have updated from Xcode 4.5 to 4.5.2, and experiencing this same issue.
UPDATE 6: I have now created a new test project from scratch, and it works perfectly fine! Obviously something must be wrong in the way my project is laid out, or perhaps in one of the data files. I guess my next journey will be to re-create the project from scratch, copying file data over one by one...
UPDATE 7 (MONTHS LATER): Sadly, I am again facing this issue after temporarily resolving it (seemingly) by painstakingly recreating my project. On first load, the language is correctly rendered, but on subsequent loads, it reverts back to English.
SOLVED See my final solution below. Thanks for the help everyone. I may dole out some of the bounty since it will go to waste anyway.