You should not just try to pause 5 seconds in javascript. It doesn't work that way. You can schedule a function of code to run 5 seconds from now, but you have to put the code that you want to run later into a function and the rest of your code after that function will continue to run immediately.
For example:
function stateChange(newState) {
setTimeout(function(){
if(newState == -1){alert('VIDEO HAS STOPPED');}
}, 5000);
}
But, if you have code like this:
stateChange(-1);
console.log("Hello");
The console.log()
statement will run immediately. It will not wait until after the timeout fires in the stateChange()
function. You cannot just pause javascript execution for a predetermined amount of time.
Instead, any code that you want to run delays must be inside the setTimeout()
callback function (or called from that function).
If you did try to "pause" by looping, then you'd essentially "hang" the Javascript interpreter for a period of time. Because Javascript runs your code in only a single thread, when you're looping nothing else can run (no other event handlers can get called). So, looping waiting for some variable to change will never work because no other code can run to change that variable.