in a method, i want to call a method after n seconds:
self.toolBarState = [NSNumber numberWithInt:1];
[self changeButtonNames];
[self drawMap];
[self performSelector:@selector(showActionSheet) withObject:nil afterDelay:2];
i want to show the action sheet 2 seconds after drawMap is complete. when i use this performSelector, it never makes the call.
if i just put [self showActionSheet];, it works just fine. is there reason why the performSelector is not making the call?
EDIT: in another part of my code, i make the same call and it works:
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.delegate = (id) self;
[HUD showWhileExecuting:@selector(drawMap) onTarget:self withObject:nil animated:YES];
[self performSelector:@selector(showActionSheet) withObject:nil afterDelay:6];
here, the showActionSheet gets called 6 seconds after drawMap has completed. i'm guessing there is something going on with the threads that i don't understand yet...
EDIT2:
-(void)showActionSheet
{
InspectAppDelegate *dataCenter = (InspectAppDelegate *) [[UIApplication sharedApplication] delegate];
if (dataCenter.fieldIDToPass == nil)
{
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Selected Boundary Options" delegate:(id) self cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:@"Analyze a Field",@"Retrieve Saved Analysi", @"Geotag Photos", @"Refresh the map",nil];
actionSheet.tag = 0;
[actionSheet showInView:self.view];
}
else
{
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Selected Boundary Options" delegate:(id) self cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:@"Analyze a Field",@"Retrieve Saved Analysi", @"Geotag Photos", @"Attribute the Field", @"Refresh the map",nil];
actionSheet.tag = 0;
[actionSheet showInView:self.view];
}
}
EDIT3:
ok, so the progress of method calls is:
-(void) foundDoubleTap:(UITapGestureRecognizer *) recognizer
{
[HUD showWhileExecuting:@selector(select) onTarget:self withObject:nil animated:YES];
}
-(void) select
{
[self changeButtonNames];
[self drawMap];
[self performSelector:@selector(showActionSheet) withObject:nil afterDelay:2];
}
showActionSheet never gets called. like i said, i'm pretty sure its a threading issue. if call it with [self showActionSheet], it will run. =/