What I don't like about my code below is:
- getters are needed for every JButton on each page
- the
actionPerformed
method can quickly become bloated with if-else statements
So, is there a better way to control all GUI actions from a single class?
If I define an actionPerformed
method within each respective page (JPanel
), each page will need access to instances of the page(s) switched to, and I am trying to avoid using the Singleton
pattern for each page...
Here is the code:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
*
* @author Ian A. Campbell
*
*/
public class Controller implements ActionListener {
/**
* instance variables:
*/
private Frame frame;
private OptionPage firstPage;
private FirstOptionPage firstOption;
private SecondOptionPage secondOption;
/**
*
*/
public Controller() {
// instantiating the frame here:
this.frame = new Frame();
/*
* instantiating all pages here:
*
* NOTE: passing "this" because this class
* handles the events from these pages
*/
this.firstPage = new OptionPage(this);
this.firstOption = new FirstOptionPage(this);
this.secondOption = new SecondOptionPage(this);
}
/**
*
*/
public void start() {
this.frame.add(this.firstPage); // adding the first page
// NOTE: these lines prevent blank loading and flickering pages!
this.frame.validate();
this.frame.repaint();
this.frame.setVisible(true);
}
/**
*
* @return the JFrame instantiated from the class Frame
*/
public Frame getFrame() {
return this.frame;
}
@Override
public void actionPerformed(ActionEvent e) {
// the "first option" button from the OptionPage:
if (e.getSource() == this.firstPage.getFirstButton()) {
this.frame.getContentPane().removeAll();
this.frame.getContentPane().add(this.firstOption);
// the "second option" button from the OptionPage:
} else if (e.getSource() == this.firstPage.getSecondButton()) {
this.frame.getContentPane().removeAll();
this.frame.getContentPane().add(this.secondOption);
}
// NOTE: these lines prevent blank loading and flickering pages!
this.frame.validate();
this.frame.repaint();
this.frame.setVisible(true);
}
} // end of Controller