1

Let's say I have an NSImage that's 100x100. I also have an NSImageView that's 50x50. Is there a way I can place the NSImage at coordinates inside the NSImageView, so I can control which part of it shows? It didn't seem like NSImage had an initWithFrame method...

zekel
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5 Answers5

3

I did this in my NSImageView subclass, as Andrew suggested.

- (void)drawRect:(NSRect)rect
{
    [super drawRect:rect];
    NSRect cropRect = NSMakeRect(x, y, w, h);
    [image drawAtPoint:NSZeroPoint
              fromRect:cropRect
             operation:NSCompositeCopy
              fraction:1];
}
zekel
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2

I don't believe so, but it's trivial to roll your own NSImageView equivalent that supports center/stretch options by drawing the image yourself.

Andrew Grant
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1

Make your imageview as big as the image, and put it inside a scrollview. Hide the scrollers if you want. No need for subclassing in this case.

NSResponder
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1

NSImageView has a method -setImageAlignment: which lets you control how the image is aligned within the image view. Unfortunately, if you want to display part of the image that doesn't correspond to any of the NSImageAlignment values, you're going to have to draw the image programmatically.

Lily Ballard
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  • Right. I want to slice up a big image into little boxes, so basic image alignment won't do it in my case. – zekel Nov 09 '09 at 15:01
0

Depends on what your eventual goal is but the easiest thing to me seems to put your NSImageView inside an NSView (or a subclass – doesn't have to be NSScrollView as "@NSResponder" user suggests but this should work well too), set its imageScaling to NSImageScaleProportionallyUpOrDown and its frameSize to image's size. Then you can move your NSImageView freely around the upper view using setFrame:myDesiredFrame. No subclassing, no manual redrawing, etc.

silverdr
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