Let's say I have an NSImage that's 100x100. I also have an NSImageView that's 50x50. Is there a way I can place the NSImage at coordinates inside the NSImageView, so I can control which part of it shows? It didn't seem like NSImage had an initWithFrame method...
5 Answers
I did this in my NSImageView subclass, as Andrew suggested.
- (void)drawRect:(NSRect)rect
{
[super drawRect:rect];
NSRect cropRect = NSMakeRect(x, y, w, h);
[image drawAtPoint:NSZeroPoint
fromRect:cropRect
operation:NSCompositeCopy
fraction:1];
}

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I don't believe so, but it's trivial to roll your own NSImageView equivalent that supports center/stretch options by drawing the image yourself.

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Could I create an NSView, add a sub NSImageView at a position within? – zekel Nov 07 '09 at 23:28
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Yeap, or better yet just create an NSView that draws an NSImage at your desired position. – Andrew Grant Nov 08 '09 at 00:13
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I suppose better yet, crop the NSImage, since I'm slicing an image up into squares. – zekel Nov 08 '09 at 00:37
Make your imageview as big as the image, and put it inside a scrollview. Hide the scrollers if you want. No need for subclassing in this case.

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NSImageView has a method -setImageAlignment:
which lets you control how the image is aligned within the image view. Unfortunately, if you want to display part of the image that doesn't correspond to any of the NSImageAlignment
values, you're going to have to draw the image programmatically.

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Right. I want to slice up a big image into little boxes, so basic image alignment won't do it in my case. – zekel Nov 09 '09 at 15:01
Depends on what your eventual goal is but the easiest thing to me seems to put your NSImageView
inside an NSView
(or a subclass – doesn't have to be NSScrollView
as "@NSResponder" user suggests but this should work well too), set its imageScaling
to NSImageScaleProportionallyUpOrDown
and its frameSize
to image's size
. Then you can move your NSImageView
freely around the upper view using setFrame:myDesiredFrame
. No subclassing, no manual redrawing, etc.

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