44

I know that I can generate random floats with rand(max). I tried to generate a float in a range, this shouldn't be hard. But e.g rand(1.4512) returns 0, thus rand isn't calculating with floats. Now I tried a little trick, converting the thing to an integer and after randomizing a fitting number in my desired range, calculating it back to a float.. which is not working.

My question is how to do this in a better way. If there is no better way, why is this one not working? (Maybe it's too late for me, I should've started sleeping 2 hours ago..). The whole thing aims to be a method for calculating a "position" field for database records so users can order them manually. I've never done something like this before, maybe someone can hint me with a better solution.

Here's the code so far:

def calculate_position(@elements, index)
    min = @elements[index].position

    if @elements[index + 1].nil?
        pos = min + 1
    else
        pos = min + (rand(@elements[index + 1].position * 10000000000) / 10000000000)
    end
    
    return pos
end
Peter DeWeese
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pdu
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4 Answers4

108

Pass a range of floats to rand

If you want to "create a random float in a range between two floats", just pass a range of floats to rand.

rand(11.2...76.9)

(Tested with Ruby 2.1)

Edit

According to the documentation: https://ruby-doc.org/core-2.4.0/Random.html

There are two different ways to write the random function: inclusive and exclusive for the last value

rand(5..9)      # => one of [5, 6, 7, 8, 9]
rand(5...9)     # => one of [5, 6, 7, 8]
rand(5.0..9.0)  # => between 5.0 and 9.0, including 9.0
rand(5.0...9.0) # => between 5.0 and 9.0, excluding 9.0
G M
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Nathan Long
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    This is the correct answer. Specifically, from the ruby docs: "When [given] a `Range`, `rand` returns a random number where `range.member?(number) == true`". – omnikron Sep 14 '17 at 09:06
50

Let's recap:

rand() will generate a (psuedo-)random float between 0 and 1.

rand(int) will generate a (psuedo-)random integer between 0 and int.

So something like:

def range (min, max)
    rand * (max-min) + min
end

Should do nicely.

Update:

Just tested with a little unit test:

def testRange
    min = 1
    max = 100

    1_000_000.times { 
        result = range min, max
        print "ERROR" if result < min || result  > max
    }
end

Looks fine.

Josh
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13

In 1.9 and 2.0 you can give a range argument to rand:

irb(main):001:0> 10.times { puts rand Math::E..Math::PI }
3.0656267148715446
2.7813979580609587
2.7661725184200563
2.9745784681934655
2.852157154320737
2.741063222095785
2.992638029938756
3.0713152547478866
2.879739743508003
2.7836491029737407
=> 10
Sandor Bedo
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3

I think your best bet is to use rand() to generate a random float between 0 and 1, and then multiply to set the range and add to set the offset:

def float_rand(start_num, end_num=0)
  width = end_num-start_num
  return (rand*width)+start_num
end

Note: since the order of the terms doesn't matter, making end_num default to 0 allows you to get a random float between 0 and x with float_rand(x).

Harpastum
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