void (^first_animation)();
void (^second_animation)(BOOL finished);
// First animation
first_animation = ^()
{
g_pin_info_screen.view.alpha = 1.0;
};
// Second animation
second_animation = ^(BOOL finished)
{
g_shadow_layer.opacity = 0.0;
void (^set_opacity_to_1)();
set_opacity_to_1 = ^()
{
g_shadow_layer.opacity = 1.0;
};
[UIView animateWithDuration : 2.0
delay : 0.0
options : UIViewAnimationCurveEaseInOut
animations : set_opacity_to_1
completion : nil
];
};
// Begin the animations
{
float duration;
duration = 0.35;
[UIView animateWithDuration : duration
delay : 0.00
options : UIViewAnimationCurveEaseInOut
animations : first_animation
completion : second_animation
];
}
First animation executes as expected. But second animation completes but without any animation.
Hope somebody could comment on whether the above scheme is the proper way of doing this or not.