301

How do you do it? Given a byte array:

byte[] foo = new byte[4096];

How would I get the first x bytes of the array as a separate array? (Specifically, I need it as an IEnumerable<byte>)

This is for working with Sockets. I figure the easiest way would be array slicing, similar to Perls syntax:

@bar = @foo[0..40];

Which would return the first 41 elements into the @bar array. Is there something in C# that I'm just missing, or is there some other thing I should be doing?

LINQ is an option for me (.NET 3.5), if that helps any.

Jeff Yates
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Matthew Scharley
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    Array slicing is a proposal for c# 7.2 https://github.com/dotnet/csharplang/issues/185 – Mark Mar 24 '17 at 08:47
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    C# 8.0 will see the introduction of native array slicing. [See answer for more details](https://stackoverflow.com/a/55498674/8628766) – Remy Apr 10 '19 at 06:06
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    You might be interested in ArraySlice which implements slicing of arrays with step as a view over the original data: https://github.com/henon/SliceAndDice – henon May 04 '19 at 18:29

20 Answers20

247

You could use ArraySegment<T>. It's very light-weight as it doesn't copy the array:

string[] a = { "one", "two", "three", "four", "five" };
var segment = new ArraySegment<string>( a, 1, 2 );
David Schmitt
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Mike Scott
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    Unfortunately it's not IEnumerable. – recursive Jul 19 '10 at 17:00
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    True, but it would be easy to write an iterator wrapper around it that implements IEnumerable. – Mike Scott Aug 18 '10 at 16:58
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    Does anyone know WHY it's not IEnumerable? I don't. It seems like it should be. – Fantius Dec 29 '10 at 22:08
  • Yes, ideally Array and ArraySegment would inherit from a common base (IArray?), and both implement ICollection, IEnumerable and IList. As it is, ArraySegment isn't very generally useful. – andrewf Jan 26 '12 at 12:34
  • @Fantius, because `ArraySegment` is a wrapper around a given array, without creating a copy out of it. If it's an `IEnumerable`, then you don't actually know what's behind it, so you'd end up with another copy of the given `IEnumerable` as an array. You'll have to hold such array, so you could provide random access to any index, with O(1) in time. – Ron Klein Feb 11 '12 at 23:13
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    @RonKlein, I know it is a wrapper and it does not make a copy. The rest of your explanation lost me. – Fantius Mar 09 '12 at 18:58
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    ArraySegment is IList and IEnumerable starting from .Net 4.5. Too bad for older version users.. – Todd Li Dec 13 '12 at 21:31
  • @Yuxiu Li, IEnumerable is not new from .NET 4.5 it's old as IList from .NET 2.0. http://msdn.microsoft.com/en-us/library/9eekhta0(v=vs.80).aspx – Zyo Mar 21 '13 at 13:29
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    @Zyo I meant ArraySegment implements IEnumerable starting from .Net 4.5, not IEnumerable itself is new. – Todd Li Mar 23 '13 at 00:36
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    The resulting `ArraySegment` will iterate well with a `foreach` statement, but not so much in a usual `for` statement. The quick fix for that is to cast it to an `IList`. Otherwise, it will require the use of `int i = theSegment.Offset` and `i < (theSegment.Offset + theSegment.Count)` parameters, as well as a call to `theSegment.Array[i]` in the body to work as expected. – nikodaemus Jul 21 '15 at 17:54
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    Note: ArraySegement throws an exception if count is larger than the actual array, while Take() does not. – Jeroen K May 20 '16 at 08:16
  • `doesn't copy the array` also means it's not thread-safe, right? – Timeless Nov 29 '17 at 06:16
  • Too bad you can't create do `new ArraySegment(myArraySegment, myOffset, MyCount)`. Would be useful for recursing over arrays, for example binary search over a sorted array. – Jonathan Dec 01 '19 at 14:52
  • @Jonathan isn't this basically simply `new ArraySegment(myArraySegment.Array, myOffset, MyCount)` ? ;) – derHugo Mar 12 '21 at 17:06
240

Arrays are enumerable, so your foo already is an IEnumerable<byte> itself. Simply use LINQ sequence methods like Take() to get what you want out of it (don't forget to include the Linq namespace with using System.Linq;):

byte[] foo = new byte[4096];

var bar = foo.Take(41);

If you really need an array from any IEnumerable<byte> value, you could use the ToArray() method for that. That does not seem to be the case here.

user1767754
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peSHIr
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    If we are going to copy to another array just use the Array.Copy static method. However I think the other answers have interpreted the intent correctly, another array is not required just an IEnumberable that over the first 41 bytes. – AnthonyWJones Jan 02 '09 at 11:09
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    Note that only single dimensional and jagged arrays are enumerable, multi dimensional arrays are not. – Abel Apr 08 '10 at 09:11
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    Note using Array.Copy performs a lot faster than using LINQ's Take or Skip methods. – Michael Jun 23 '11 at 04:35
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    @Abel That is actually very incorrect. Multi dimensional arrays *are* enumerable but they enumerate like this: `[2,3] => [1,1], [1,2], [1,3], [2,1], [2,2], [2,3]`. Jagged arrays are also enumerable but instead of returning a value when enumerated, they return their inner array. Like this: `type[][] jaggedArray; foreach (type[] innerArray in jaggedArray) { }` – Aidiakapi Feb 09 '12 at 18:49
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    @Aidiakapi "very incorect"? ;). But you're partially right, I should have writte "multidim arrays do not implement `IEnumerable`", then my statement would've been clearer. See also this: http://stackoverflow.com/questions/721882/multidimensional-arrays-do-not-implement-ienumerablet-or-do-they – Abel Feb 10 '12 at 10:00
167

You could use the arrays CopyTo() method.

Or with LINQ you can use Skip() and Take()...

byte[] arr = {1, 2, 3, 4, 5, 6, 7, 8};
var subset = arr.Skip(2).Take(2);
Peter Mortensen
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Arjan Einbu
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    +1 for a good idea, but I need to use the returned array as input for another function, which makes CopyTo require a temporary variable. I'll wait for other answers yet. – Matthew Scharley Jan 02 '09 at 10:53
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    I'm not familiar with LINQ yet, perhaps this is further evidence that I really should be. – Matthew Scharley Jan 02 '09 at 10:55
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    this approach is at least 50x slower than Array.Copy. This isn't an issue in many situations but when doing array slicing in a cycle, the performance drop is very obvious. – Valentin V Mar 04 '10 at 08:48
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    I'm making a single call, so performance is not an issue for me. This is great for readability...thanks. – Rich May 24 '12 at 18:46
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    Thanks for `Skip()`. Just `Take()` won't get you an arbitrary slice. Besides, I was looking for a LINQ solution anyway (slice IEnumerable, but I knew results about array would be easier to find). – Tomasz Gandor Jan 29 '16 at 14:53
76

Starting from C# 8.0/.Net Core 3.0

Array slicing will be supported, along with the new types Index and Range being added.

Range Struct docs
Index Struct docs

Index i1 = 3;  // number 3 from beginning
Index i2 = ^4; // number 4 from end
int[] a = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
Console.WriteLine($"{a[i1]}, {a[i2]}"); // "3, 6"

var slice = a[i1..i2]; // { 3, 4, 5 }

Above code sample taken from the C# 8.0 blog.

note that the ^ prefix indicates counting from the end of the array. As shown in the docs example

var words = new string[]
{
                // index from start    index from end
    "The",      // 0                   ^9
    "quick",    // 1                   ^8
    "brown",    // 2                   ^7
    "fox",      // 3                   ^6
    "jumped",   // 4                   ^5
    "over",     // 5                   ^4
    "the",      // 6                   ^3
    "lazy",     // 7                   ^2
    "dog"       // 8                   ^1
};              // 9 (or words.Length) ^0

Range and Index also work outside of slicing arrays, for example with loops

Range range = 1..4; 
foreach (var name in names[range])

Will loop through the entries 1 through 4


note that at the time of writing this answer, C# 8.0 is not yet officially released
C# 8.x and .Net Core 3.x are now available in Visual Studio 2019 and onwards

Remy
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59
static byte[] SliceMe(byte[] source, int length)
{
    byte[] destfoo = new byte[length];
    Array.Copy(source, 0, destfoo, 0, length);
    return destfoo;
}

//

var myslice = SliceMe(sourcearray,41);
WOPR
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    I think Buffer.BlockCopy() is more efficient and achieves the same results. – Matt Davis Feb 15 '12 at 16:16
  • @MattDavis No, it is **slightly efficient** in some circumstances. Look at this post about Array and Buffer copy: https://stackoverflow.com/questions/1389821/array-copy-vs-buffer-blockcopy. – Péter Szilvási Aug 15 '22 at 13:36
28

In C# 7.2, you can use Span<T>. The benefit of the new System.Memory system is that it doesn't need copying around data.

The method you need is Slice:

Span<byte> slice = foo.Slice(0, 40);

A lot of methods now support Span and IReadOnlySpan, so it will be very straightforward to use this new type.

Note that at the time of writing the Span<T> type is not defined in the the most recent version of .NET yet (4.7.1) so to use it you need to install the System.Memory package from NuGet.

Patrick Hofman
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22

C# 8 now (since 2019) supports Ranges which allows you to achieve Slice much easier (similar to JS syntax):

var array = new int[] { 1, 2, 3, 4, 5 };
var slice1 = array[2..^3];    // array[new Range(2, new Index(3, fromEnd: true))]
var slice2 = array[..^3];     // array[Range.EndAt(new Index(3, fromEnd: true))]
var slice3 = array[2..];      // array[Range.StartAt(2)]
var slice4 = array[..];       // array[Range.All]

You can use ranges instead of the well known LINQ functions: Skip(), Take(), Count().

Major
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    var var var. No clue what type is in return – IC_ Sep 03 '22 at 14:04
  • @IC_ I is a code example from Microsoft documentation (link in the answer). Also after the = it is clearly seen `int[]` So the anserver to your question it is INT but when you type in the code IDE shows the types for `var` as well (hover over, etc.) – Major Sep 05 '22 at 13:00
  • I mean that it is not obvious what types actually are after syntax `var a = arr[2..^3]`. It can't be either `int[]` or `ArraySegment`, the latter is not useful at all when you API expects `int[]` to take – IC_ Sep 06 '22 at 06:35
  • @IC_ again this is a code samle from [MS docs](https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-8.0/ranges#systemrange) Link added to the original answer as well.. So they explain it like that, you can complain to Microsoft. And still in an IDE type is shown, so very easy to find out. But to help you it will be `int[]` – Major Sep 06 '22 at 07:08
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    So what does this actually produce? For example, what is the length of `array[2:3]`? In most languages I'm familiar with, I would expect 2. In Python, I would expect 1. – Harry May 14 '23 at 11:20
  • @Harry you can reed the MS docs on ranges https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-8.0/ranges Also I don't think C# version supports [2:3] it uses [..]. In you case you want to select single element with ranges which is just a simple indexing [2] or [3] or you can use LINQ methods like ElementAt(x).... – Major May 15 '23 at 09:23
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    @Major That doc is one of the first things I found with a web search, but it's painfully verbose and after an hour of reading I was none the wiser. I just want to know if `array[2..3]` has length 1 or 2. – Harry May 16 '23 at 17:04
17

Another possibility I haven't seen mentioned here: Buffer.BlockCopy() is slightly faster than Array.Copy(), and it has the added benefit of being able to convert on-the-fly from an array of primitives (say, short[]) to an array of bytes, which can be handy when you've got numeric arrays that you need to transmit over Sockets.

Ken Smith
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    `Buffer.BlockCopy` produced different results than `Array.Copy()` even though they accept the same parameters - there were a lot of empty elements. Why? – jocull Aug 08 '12 at 06:39
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    @jocull - They don't actually quite take the same parameters. Array.Copy() takes its length and position parameters in elements. Buffer.BlockCopy() takes its length and position parameters in bytes. In other words, if you wanted to copy a 10-element array of integers, you would use `Array.Copy(array1, 0, array2, 0, 10)`, but `Buffer.BlockCopy(array1, 0, array2, 0, 10 * sizeof(int))`. – Ken Smith Aug 08 '12 at 15:27
15

If you want IEnumerable<byte>, then just

IEnumerable<byte> data = foo.Take(x);
Marc Gravell
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13

Here's a simple extension method that returns a slice as a new array:

public static T[] Slice<T>(this T[] arr, uint indexFrom, uint indexTo) {
    if (indexFrom > indexTo) {
        throw new ArgumentOutOfRangeException("indexFrom is bigger than indexTo!");
    }

    uint length = indexTo - indexFrom;
    T[] result = new T[length];
    Array.Copy(arr, indexFrom, result, 0, length);

    return result;
}

Then you can use it as:

byte[] slice = foo.Slice(0, 40);
Vladimir Mitrovic
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10

If you don't want to add LINQ or other extensions just do:

float[] subArray = new List<float>(myArray).GetRange(0, 8).ToArray();
Peter Mortensen
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Dimitris
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  • `Error CS0246: The type or namespace name 'List<>' could not be found (are you missing a using directive or an assembly reference?)` The Microsoft documentation is hopeless with hundreds of "List" entries indexed. What is the right one here? – wallyk Mar 15 '18 at 22:02
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    `System.Collections.Generic.List` – Tetralux Nov 22 '18 at 04:35
7

For byte arrays System.Buffer.BlockCopy will give you the very best performance.

Simon Giles
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    Which only really matters if you're doing this in a loop thousands or millions of times. In a sockets application, you're probably taking some input and breaking it into parts. If you're only doing it once, the very best performance is whatever the next programmer will most easily understand. – Michael Blackburn Mar 23 '18 at 19:40
7
byte[] foo = new byte[4096]; 

byte[] bar = foo.Take(40).ToArray();
greyline
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7

You could use a wrapper around the original array (which is IList), like in this (untested) piece of code.

public class SubList<T> : IList<T>
{
    #region Fields

    private readonly int startIndex;
    private readonly int endIndex;
    private readonly int count;
    private readonly IList<T> source;

    #endregion

    public SubList(IList<T> source, int startIndex, int count)
    {
        this.source = source;
        this.startIndex = startIndex;
        this.count = count;
        this.endIndex = this.startIndex + this.count - 1;
    }

    #region IList<T> Members

    public int IndexOf(T item)
    {
        if (item != null)
        {
            for (int i = this.startIndex; i <= this.endIndex; i++)
            {
                if (item.Equals(this.source[i]))
                    return i;
            }
        }
        else
        {
            for (int i = this.startIndex; i <= this.endIndex; i++)
            {
                if (this.source[i] == null)
                    return i;
            }
        }
        return -1;
    }

    public void Insert(int index, T item)
    {
        throw new NotSupportedException();
    }

    public void RemoveAt(int index)
    {
        throw new NotSupportedException();
    }

    public T this[int index]
    {
        get
        {
            if (index >= 0 && index < this.count)
                return this.source[index + this.startIndex];
            else
                throw new IndexOutOfRangeException("index");
        }
        set
        {
            if (index >= 0 && index < this.count)
                this.source[index + this.startIndex] = value;
            else
                throw new IndexOutOfRangeException("index");
        }
    }

    #endregion

    #region ICollection<T> Members

    public void Add(T item)
    {
        throw new NotSupportedException();
    }

    public void Clear()
    {
        throw new NotSupportedException();
    }

    public bool Contains(T item)
    {
        return this.IndexOf(item) >= 0;
    }

    public void CopyTo(T[] array, int arrayIndex)
    {
        for (int i=0; i<this.count; i++)
        {
            array[arrayIndex + i] = this.source[i + this.startIndex];
        }
    }

    public int Count
    {
        get { return this.count; }
    }

    public bool IsReadOnly
    {
        get { return true; }
    }

    public bool Remove(T item)
    {
        throw new NotSupportedException();
    }

    #endregion

    #region IEnumerable<T> Members

    public IEnumerator<T> GetEnumerator()
    {
        for (int i = this.startIndex; i < this.endIndex; i++)
        {
            yield return this.source[i];
        }
    }

    #endregion

    #region IEnumerable Members

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    #endregion
}
Pang
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Rauhotz
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    I'd suggest using EqualityComparer.Default for IndexOf - that way you don't need any special casing. – Jon Skeet Jan 02 '09 at 11:50
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    I'd expect it to be absolutely fine. I'd certainly go with the simpler code first. – Jon Skeet Apr 08 '10 at 09:04
  • Something like this is in my opinion the best way to go. But obviously it's more work (the first time) than a simple `Array.Copy`, even though this can have many advantages, such as the SubList literally being a region within the parent List, instead of a copy of the entries in the List. – Aidiakapi Feb 09 '12 at 18:55
5

You can use Take extension method

var array = new byte[] {1, 2, 3, 4};
var firstTwoItems = array.Take(2);
aku
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3

This may be a solution that:

var result = foo.Slice(40, int.MaxValue);

Then the result is an IEnumerable< IEnumerable< byte>> with a first IEnumerable< byte> contains the first 40 bytes of foo, and a second IEnumerable< byte> holds the rest.

I wrote a wrapper class, the whole iteration is lazy, hope it could help:

public static class CollectionSlicer
{
    public static IEnumerable<IEnumerable<T>> Slice<T>(this IEnumerable<T> source, params int[] steps)
    {
        if (!steps.Any(step => step != 0))
        {
            throw new InvalidOperationException("Can't slice a collection with step length 0.");
        }
        return new Slicer<T>(source.GetEnumerator(), steps).Slice();
    }
}

public sealed class Slicer<T>
{
    public Slicer(IEnumerator<T> iterator, int[] steps)
    {
        _iterator = iterator;
        _steps = steps;
        _index = 0;
        _currentStep = 0;
        _isHasNext = true;
    }

    public int Index
    {
        get { return _index; }
    }

    public IEnumerable<IEnumerable<T>> Slice()
    {
        var length = _steps.Length;
        var index = 1;
        var step = 0;

        for (var i = 0; _isHasNext; ++i)
        {
            if (i < length)
            {
                step = _steps[i];
                _currentStep = step - 1;
            }

            while (_index < index && _isHasNext)
            {
                _isHasNext = MoveNext();
            }

            if (_isHasNext)
            {
                yield return SliceInternal();
                index += step;
            }
        }
    }

    private IEnumerable<T> SliceInternal()
    {
        if (_currentStep == -1) yield break;
        yield return _iterator.Current;

        for (var count = 0; count < _currentStep && _isHasNext; ++count)
        {
            _isHasNext = MoveNext();

            if (_isHasNext)
            {
                yield return _iterator.Current;
            }
        }
    }

    private bool MoveNext()
    {
        ++_index;
        return _iterator.MoveNext();
    }

    private readonly IEnumerator<T> _iterator;
    private readonly int[] _steps;
    private volatile bool _isHasNext;
    private volatile int _currentStep;
    private volatile int _index;
}
Li Zhen
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2

I do not think C# supports the Range semantics. You could write an extension method though, like:

public static IEnumerator<Byte> Range(this byte[] array, int start, int end);

But like others have said if you do not need to set a start index then Take is all you need.

Peter Mortensen
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bleevo
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1

Here is an extension function that uses a generic and behaves like the PHP function array_slice. Negative offset and length are allowed.

public static class Extensions
{
    public static T[] Slice<T>(this T[] arr, int offset, int length)
    {
        int start, end;

        // Determine start index, handling negative offset.
        if (offset < 0)
            start = arr.Length + offset;
        else
            start = offset;

        // Clamp start index to the bounds of the input array.
        if (start < 0)
            start = 0;
        else if (start > arr.Length)
            start = arr.Length;

        // Determine end index, handling negative length.
        if (length < 0)
            end = arr.Length + length;
        else
            end = start + length;

        // Clamp end index to the bounds of the input array.
        if (end < 0)
            end = 0;
        if (end > arr.Length)
            end = arr.Length;

        // Get the array slice.
        int len = end - start;
        T[] result = new T[len];
        for (int i = 0; i < len; i++)
        {
            result[i] = arr[start + i];
        }
        return result;
    }
}
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    Pretty good, though a few things from the .NET world. If `start` isn't between 0 and `arr.Length`, it should probably throw an out of bounds exception. Also, `end >= start >= 0`, so you don't need to check `end < 0`, it isn't possible that it will happen. You could probably do it even more succinctly by checking that `length >= 0` and then `len = Math.min(length, arr.Length - start)` instead of the fuddling with `end`. – Matthew Scharley Nov 12 '14 at 08:14
0
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace data_seniens
{
    class Program
    {
        static void Main(string[] args)
        {
            //new list
            float [] x=new float[]{11.25f,18.0f,20.0f,10.75f,9.50f, 11.25f, 18.0f, 20.0f, 10.75f, 9.50f };

            //variable
            float eat_sleep_area=x[1]+x[3];
            //print
            foreach (var VARIABLE in x)
            {
                if (VARIABLE < x[7])
                {
                    Console.WriteLine(VARIABLE);
                }
            }



            //keep app run
        Console.ReadLine();
        }
    }
}
0

Often when reading from streams you want to handle reading less that requested.

Array.Resize is your friend in this situation.

Dave Glassborow
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