24

I have the following function

function randomNum(max, used){
 newNum = Math.floor(Math.random() * max + 1);

  if($.inArray(newNum, used) === -1){
   console.log(newNum + " is not in array");
   return newNum;

  }else{
   return randomNum(max,used);
  }
}

Basically I am creating a random number between 1 - 10 and checking to see if that number has already been created, by adding it to an array and checking the new created number against it. I call it by adding it to a variable..

UPDATED:
for(var i=0;i < 10;i++){

   randNum = randomNum(10, usedNums);
   usedNums.push(randNum);

   //do something with ranNum
}

This works, but in Chrome I get the following error:

Uncaught RangeError: Maximum call stack size exceeded

Which I guess it's because I am calling the function inside itself too many times. Which means my code is no good.

Can someone help me with the logic? what's a best way to make sure my numbers are not repeating?

Ben Jackson
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    Instead of recursion, you could try using a loop instead. However, you may want to introduce some logic to only check x amount of times. This is commonly known as the [halting problem.](http://en.wikipedia.org/wiki/Halting_problem) – Justin Wood Sep 14 '13 at 20:49
  • Does this answer your question? [math random number without repeating a previous number](https://stackoverflow.com/questions/6625551/math-random-number-without-repeating-a-previous-number) – Damjan Pavlica Jan 28 '20 at 08:42

21 Answers21

57

If I understand right then you're just looking for a permutation (i.e. the numbers randomised with no repeats) of the numbers 1-10? Maybe try generating a randomised list of those numbers, once, at the start, and then just working your way through those?

This will calculate a random permutation of the numbers in nums:

var nums = [1,2,3,4,5,6,7,8,9,10],
    ranNums = [],
    i = nums.length,
    j = 0;

while (i--) {
    j = Math.floor(Math.random() * (i+1));
    ranNums.push(nums[j]);
    nums.splice(j,1);
}

So, for example, if you were looking for random numbers between 1 - 20 that were also even, then you could use:

nums = [2,4,6,8,10,12,14,16,18,20];

Then just read through ranNums in order to recall the random numbers.

This runs no risk of it taking increasingly longer to find unused numbers, as you were finding in your approach.

EDIT: After reading this and running a test on jsperf, it seems like a much better way of doing this is a Fisher–Yates Shuffle:

function shuffle(array) {
    var i = array.length,
        j = 0,
        temp;

    while (i--) {

        j = Math.floor(Math.random() * (i+1));

        // swap randomly chosen element with current element
        temp = array[i];
        array[i] = array[j];
        array[j] = temp;

    }

    return array;
}

var ranNums = shuffle([1,2,3,4,5,6,7,8,9,10]);

Basically, it's more efficient by avoiding the use of 'expensive' array operations.

BONUS EDIT: Another possibility is using generators (assuming you have support):

function* shuffle(array) {

    var i = array.length;

    while (i--) {
        yield array.splice(Math.floor(Math.random() * (i+1)), 1)[0];
    }

}

Then to use:

var ranNums = shuffle([1,2,3,4,5,6,7,8,9,10]);

ranNums.next().value;    // first random number from array
ranNums.next().value;    // second random number from array
ranNums.next().value;    // etc.

where ranNums.next().value will eventually evaluate to undefined once you've run through all the elements in the shuffled array.

Overall this won't be as efficient as the Fisher–Yates Shuffle because you're still splice-ing an array. But the difference is that you're now doing that work only when you need it rather than doing it all upfront, so depending upon your use case, this might be better.

Ben Jackson
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7
//random number without repetition in JavaScript, Just in one line;
//it can be used as _id;
//it not need to store or check;

const myRnId = () => parseInt(Date.now() * Math.random());

console.log(myRnId()); // any random number included timeStamp;
Mohammad Faisal
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Shahzad Harim
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    i like your idea, but tho i think it might match at some point, to be safer i would use const myRnId = (deepness = 10)=> parseInt(Date.now() + Math.random()*deepness) – hhk Dec 23 '20 at 09:20
4
function Myrand(max,min){
    arr=[];
    for (i = 0; i < max; i++) {
        x = Math.floor( Math.random() * max) + min;
        if(arr.includes(x) == true){
            i=i-1;
        }else{
            if(x>max==false){
                arr.push(x);
            }
        }
    }
    return arr;
}
console.log(Myrand(5,1));
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    Code dumps without any explanation are rarely helpful. Stack Overflow is about learning, not providing snippets to blindly copy and paste. Please [edit] your question and explain how it works better than what the OP provided. – ChrisGPT was on strike May 14 '20 at 18:19
3

Try this:

var numbers = []; // new empty array

var min, max, r, n, p;

min = 1;
max = 50;
r = 5; // how many numbers you want to extract

for (let i = 0; i < r; i++) {
  do {
    n = Math.floor(Math.random() * (max - min + 1)) + min;
    p = numbers.includes(n);
    if(!p){
      numbers.push(n);
    }
  }
  while(p);
}

console.log(numbers.join(" - "));
DogCoding
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2

let arr = [];

do {
  let num = Math.floor(Math.random() * 10 + 1);
  arr.push(num);
  arr = arr.filter((item, index) => {
    return arr.indexOf(item) === index
  });
} while (arr.length < 10);

console.log(arr);
Jason Aller
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Yamil Duba
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2
while(randArr.length < SIZEOFARRAY){
  val = Math.floor((Math.random() * RANGEOFVALUES));

  if(randArr.indexOf(val) < 0){
    randArr.push(val);
  }
}

You can change SIZEOFARRAY to the size of the array you wish to use and also change RANGEOFVALUES to the range of values you wish to randomize

C.Gochev
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Asuzu Kosi
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2

HTML

<p id="array_number" style="font-size: 25px; text-align: center;"></p>

JS

var min = 1;
var max = 90;
var stop = 6;  //Number of numbers to extract

var numbers = [];

for (let i = 0; i < stop; i++) {
  var n =  Math.floor(Math.random() * max) + min;
  var check = numbers.includes(n);

if(check === false) {
  numbers.push(n);
} else {
  while(check === true){
    n = Math.floor(Math.random() * max) + min;
    check = numbers.includes(n);
      if(check === false){
        numbers.push(n);
      }
    }
  }
}

sort();

 //Sort the array in ascending order
 function sort() {
   numbers.sort(function(a, b){return a-b});
   document.getElementById("array_number").innerHTML = numbers.join(" - ");
}

DEMO

Blackjack
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  • Hey, welcome to StackOverflow. Thank you for aswering, but keep in mind, that aswers that only rely on code are usually considered low quality. Try to add some explanations next time! – Max Aug 24 '20 at 16:08
1

The issue is that as you approach saturation you begin to take longer and longer to generate a unique number "randomly". For instance, in the example you provided above the max is 10. Once the used number array contains 8 numbers it can potentially take a long time for the 9th and 10th to be found. This is probably where the maximum call stack error is being generated.

jsFiddle Demo showing iteration count being maxed

By iterating inside of your recursion, you can see that a large amount of execution occurs when the array is completely saturated, but the function is called. In this scenario, the function should exit.

jsFiddle Demo with early break

if( used.length >= max ) return undefined;

And one last way to accomplish both the iteration checks and the infinite recursion would be like this jsFiddle Demo:

function randomNum(max, used, calls){
 if( calls == void 0 ) calls = 0;
 if( calls++ > 10000 ) return undefined;
 if( used.length >= max ) return undefined;
 var newNum = Math.floor(Math.random() * max + 1);
 if($.inArray(newNum, used) === -1){
   return newNum;
 }else{
   return randomNum(max,used,calls);
 }
}
Travis J
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  • Right, I understand that. What's a best way to achieve it then? –  Sep 14 '13 at 20:50
  • @gdaniel - See edits and demos. Basically you should protect against the infinite recursion or a large amount of misses in case a high number is used for max. – Travis J Sep 14 '13 at 21:02
1
<!DOCTYPE html>
<html>
<body>

<h2>JavaScript Math.random()</h2>

<p>Math.random() returns a random number between 0 (included) and 1 (excluded):</p>

<p id="demo"></p>

<script>


var storeArray = []

function callRamdom(){
    var randomNumber = Math.floor(Math.random() * 5);   
    return randomNumber;
}

function randomStore(){ 

    var localValue = callRamdom()
    var status = false;
    for(i=0;i<5; i++){
    var aa = storeArray[i];
        if(aa!=localValue){
            console.log(storeArray[i]+"hhhhh"+ localValue); 
            if(i==4){
                status=true;        
            }

        }   
        else
        break;

    }

    if(status==true){

        storeArray.push(localValue);    
    }
    if(storeArray.length!=5){
        randomStore();
    }   

    return storeArray;
}



document.getElementById("demo").innerHTML = randomStore();


</script>

</body>
</html>
Mayank Sudden
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1
const GenerateRandomNumbers = (max) => {
let orderNumbers = new Set();
for (let i = 1;  ;i++){
    let random = Math.floor(Math.random() * max + 1)  ;
    orderNumbers.add(random);
    
    if (orderNumbers.size == max){
        break;
    }
    
    }
    return orderNumbers;}
1
function getRandomNumberNoRepeat(length){
    let numberPick = [0,1,2,3,4,5,6,7,8,9]
    return numberPick.sort(() => Math.random() -0.5).slice(0, length)}
    console.log(getRandomNumberNoRepeat(3));
  • I like this solution for the readability. In a code I don't know, reading a sort applied to an array with random inside, it's very easy to understand. – Rémi Girard Jun 03 '23 at 09:03
0
function randomNumbers(max) {
    function range(upTo) {
        var result = [];
        for(var i = 0; i < upTo; i++) result.push(i);
        return result;
    }
    function shuffle(o){
        for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
        return o;
    }
    var myArr = shuffle(range(max));
    return function() {
        return myArr.shift();
    };
}

Built a little test, try this on jsfiddle:

var randoms = randomNumbers(10),
    rand = randoms(),
    result = [];
while(rand != null) {
    result.push(rand);
    rand = randoms();
}
console.log(result);

Shuffle function courtesy of dzone.com.

Niccolò Campolungo
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0

This is how I achieve it using underscore.js

To get n integers from min to max values. Where n is the size argument.

var randomNonRepeatingIntFromInterval = function(min, max, size) {
    var values = [];

    while (values.length < size) {
      values.push(Math.floor(Math.random() * ( max - min + 1) + min));

      values = _.uniq(values);
    }

    return values;
  }
Carlo Espino
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0

Sorry this is a new answer to an old question, but this can be done more efficiently with a map. What you're after is random selection rather than non-repeating random. Non-repeating random is nonsensical.

Where _a is the collection, and r is not part of the collection, we lambda the random value r:

function aRandom(f){
  var r = Math.random();
  aRandom._a[r] ? aRandom(f) : f(r,aRandom._a[r] = 1);
}
aRandom._a = {};

//usage:
aRandom(function(r){ console.log(r) });

Redefine aRandom._a when the browser gets sluggish. To avoid eventual sluggishness, one should really use an UUID generation algo with sufficient entropy so that chances of repeat are effectively zero, rather than brute forcing differentiability. I chose the function name aRandom because latin prefix A- means "away from." Since the more it's used, the further away from random the output. The function produces one million unique values in 2100 ms on a Macbook.

Advantage of the above solution is no need to limit the set. As well, multiple callers can use it at the same time and assume their values are different from all other callers. This is handy for such things as noise jittering distributions with insured no overlaps.

However, it can be modified to return integers as well, so as to restrict ram use to the length supplied:

function aRandom(f,c){
  var r = Math.floor(Math.random()*c);
  aRandom._a[r] ? aRandom(f,c) : f(r,aRandom._a[r] = 1);
}
aRandom._a = {};


//usage:
var len = 10;
var resultset = [];
for(var i =0; i< len; i++){
  aRandom(function(r){ resultset.push(r); }, len);
}
console.log(resultset);
Radio
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0

randojs.com makes this a simple one-liner:

randoSequence(1, 10)

This will return an array of numbers from 1 through 10 in random order. You just need to add the following to the head of your html document, and you can do pretty much whatever you want with randomness easily. Random values from arrays, random jquery elements, random properties from objects, and even preventing repetitions as I've shown here.

<script src="https://randojs.com/1.0.0.js"></script>
Aaron Plocharczyk
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0

Just one solution for reference

const fiveNums = () => {
  const ranNum = () => Math.floor(Math.random() * (10 + 1));
  let current;
  let arr = [];

  while(arr.length < 5) {
    if(arr.indexOf(current = ranNum()) === -1) {
       arr.push(current);
    }
  }
  return arr;
};

fiveNums();
John
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In case no permutation is wanted and/or length shall be variable, here is a solution for non repeating randomized lists/arrays without if-statements:

  1. Shuffle function:
    • Input:
      • Array or object(list) of arbitrary length
      • optional: last key to be filtered (Array: index number, List: String of key)
    • Output:
      • random Key
      • to get your random item use myArrayOrList[key]

// no repeat if old_key is provided
function myShuffle(arr_or_list, old_key = false) {
  var keys = Array.from(Object.keys(arr_or_list)); //extracts keys
  if (old_key != false) {
    keys.splice(keys.indexOf(old_key), 1);  // removes old_key from keys
  };
  var randomKey = keys[Math.floor(Math.random() * keys.length)]; // get random key
  return randomKey;
}

//test:
const a = [10, 20, 30, 40, 50, 60];
const b = {
  "a": 10,
  "bla-bla bla": 20,
  "d": 30,
  "c": 40
};
var oldKeys_a = [];
var oldKeys_b = [];
oldKeys_a[0] = myShuffle(a);
oldKeys_b[0] = myShuffle(b);
var i;
for (i = 1; i < 10; i++) {
  oldKeys_a[i] = myShuffle(a, oldKeys_a[i - 1]);
  oldKeys_b[i] = myShuffle(b, oldKeys_b[i - 1]);
}

alert('oldKeys_a: ' + oldKeys_a + '; oldKeys_b: ' + oldKeys_b)
//random...
//>>> oldKeys_a: 1,3,0,0,5,0,4,5,2,3; oldKeys_b: d,a,d,bla-bla bla,a,c,d,bla-bla bla,a,d <<<
0

Non-repeating range random number generation with the recursive patterns.

const getRandom = (max, memo) => {
    if (max != memo.length) {
        const pos = Math.floor(Math.random() * max);
        if (memo.includes(pos)) {
            return getRandom(max, memo);
        } else {
            return pos;
        }
    }
}
const random = [];
const range = 6;
for (let index = 0; index < range; index++) {
    random.push(getRandom(range, random))
}
console.log('random', random) // random (6) [5, 3, 0, 2, 1, 4]
rajratna maitry
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let display = document.getElementById("container");    
let myArray = [];

  let randomiser = (min, max, vals) => {
  while (myArray.length < vals) {
    let randNum = Math.floor(Math.random() * (max - min + 1) + min);

if (!myArray.includes(randNum)) {
  myArray.push(randNum);
 
    }
  }
  return (display.textContent = myArray.join(" - "));
};

randomiser(1, 35, 7);

Here is one where you can specify how many number you need. I decided to write this code and make a chrome extension for it to use when playing the lotto. haha. Just a learning experience for me and thanks to all who contributed. I read all posts and I'm better of today than I was yesterday in understanding shuffle and random non repeating numbers.

RBT
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briansaved
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0

<script>
  function getRandomInt(max) {
    return Math.floor(Math.random() * max);
  }

  function setup_random_arr(len) { //len = max number
    let numbers = []; // new empty array

    function setInterval() {
      if (numbers.length < len) {
        let num = getRandomInt(len);

        if (!numbers.includes(num)) {
          numbers.push(num);
        }

        setInterval();
      }
    }
    setInterval();

    return numbers;
  }

  console.log(setup_random_arr(10))
</script>
-1

You don't really want a lost of random numbers. Truly random numbers must be able to repeat.

Truly random number are like throwing dice. Any number can come up next.

Shuffled numbers are like drawing playing cards. Each number can come up only once.

What you are really asking for is to shuffle a list of numbers and then use the first so many numbers from the shuffled list.

Think of making a list of numbers in order, and then using the random number generator to randomly select a number from a copy of that list. Each time, put the selected number at the end of your new list and remove it from the copy of the old list, shortening that list. When you are done, the new list will contain the shuffled numbers and the copy of the old list will be empty.

Alternately, you can take the number selected and use it immediately, shortening the copy of the list by removing the used number. Because you have removed the number from the list, it can't come up again.

midimagic
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