7

I would think this work work easily, however I cannot understand why my NSMutableDictionary property is not working as I would have expected.

[self.testSprite.userData setValue:@"CAT" forKey:@"key"];
NSLog(@"%@", [self.testSprite.userData objectForKey:@"key"]);
NSLog(@"%lu", [self.testSprite.userData count]);

I am retuning (null) and 0.

Is there a special trick for using the spriteNode userdata ?

Thanks

DogCoffee
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1 Answers1

20

The userData property is initially nil. You have to create a dictionary and assign it first:

self.testSprite.userData = [NSMutableDictionary dictionary];

[self.testSprite.userData setValue:@"CAT" forKey:@"key"];
NSLog(@"%@", [self.testSprite.userData objectForKey:@"key"]);
NSLog(@"%lu", [self.testSprite.userData count]);
CodeSmile
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