My current approach is to use a kind of dependency injection, using C++ strengths instead of magic. It does not require on anything specific to C++11 (except that __thread
which is an extension could be replaced by thread_local
if you wished to be Standard).
class LoggerEngine {
public:
static LoggerEngine* Current() { return CurrentE; }
virtual bool isActive(Level) { return true; }
virtual void log(char const* function,
char const* file,
int line,
std::string message) = 0;
// cuz' decorators rock
LoggerEngine* previous() const { return _previous; }
protected:
LoggerEngine(): _previous(CurrentE) { CurrentE = this; }
~LoggerEngine() { CurrentE = _previous; }
private:
static __thread LoggerEngine* CurrentE;
LoggerEngine* const _previous;
}; // class LoggerEngine
// in some .cpp file:
__thread LoggerEngine* LoggerEngine::CurrentE = 0;
And then, provide macros (to capture function, file and line):
#define LOG(L_, Message_) \
do { if (LoggerEngine* e = LoggerEngine::Current() and e->isActive(L_)) { \
std::ostringstream _28974986589657165; \
_28974986589657165 << Message_; \
e->log(__func__, __FILE__, __LINE__, _28974986589657165.str()); \
}} while(0);
However it could certainly be made better by using shims instead, because even though it prevents any computation in case the level is not active it still requires formatting of the full message (and the necessary memory allocation) even if it is going to truncate the message anyway (for example because it uses fixed-size buffers) and does not easily allow customization of the formatting.
The combination of stacking engines (and popping them off automatically using RAII) with thread-local behavior is really pretty neat. Most code only ever see an interface, without having to thread it by (cool when you have 4/5 different engines), and any level of the stack can switch the engine to something more appropriate.
There is one caveat, as is, no logging occurs before a first Engine is defined. For this reason I've often thought of defaulting to writing to the console if no engine is setup but... I've mostly changed my style to avoid computation before main
is called since I cannot dependency-inject during this phase (and it's awkward if an exception fires...)
Usage is like this:
void benchmark() {
LOG(INFO, "Hello, World!");
Timer t;
{
MySinkLogger const _; (void)_; // a logger with "isActive" always false
for (size_t i = 0; i != 10000; ++i) {
LOG(INFO, "Flood!");
}
}
LOG(INFO, "Elapsed: " << t.elapsed());
}
int main() {
MyFileLoggerEngine const _("somefile.log"); (void)_; // a file logger
benchmark();
}
And normally this could create a file "somefile.log" containing:
2013-10-03T18:38:04.645512 mylaptop INFO <test.cpp#42> Hello, World!
2013-10-03T18:38:04.865765 mylaptop INFO <test.cpp#47> Elapsed: 0.220213s