Here is my code, which I hope may be useful for someone out there in the SO community:
You can include your target image dimension as a param in your script call. That will be the result value of your image width or height, whichever is bigger. The smaller dimension is resized keeping your image aspect ratio unchanged. You can also hard-code your default target size in the script.
You can easily change the script to suit your specific needs, such as the image type you want (default is "image/png") for an output and decide in how many steps percentwise you want to resize your image for a finer result (see const percentStep in code).
const ResizeImage = ( _ => {
const MAX_LENGTH = 260; // default target size of largest dimension, either witdth or height
const percentStep = .3; // resizing steps until reaching target size in percents (30% default)
const canvas = document.createElement("canvas");
const canvasContext = canvas.getContext("2d");
const image = new Image();
const doResize = (callback, maxLength) => {
// abort with error if image has a dimension equal to zero
if(image.width == 0 || image.height == 0) {
return {blob: null, error: "either image width or height was zero "};
}
// use caller dimension or default length if none provided
const length = maxLength == null ? MAX_LENGTH : maxLength;
canvas.width = image.width;
canvas.height = image.height;
canvasContext.drawImage(image, 0, 0, image.width, image.height);
// if image size already within target size, just copy and return blob
if(image.width <= length && image.height <= length) {
canvas.toBlob( blob => {
callback({ blob: blob, error: null });
}, "image/png", 1);
return;
}
var startDim = Math.max(image.width, image.height);
var startSmallerDim = Math.min(image.width, image.height);
// gap to decrease in size until we reach the target size,
// be it by decreasing the image width or height,
// whichever is largest
const gap = startDim - length;
// step length of each resizing iteration
const step = parseInt(percentStep*gap);
// no. of iterations
var nSteps = 0;
if(step == 0) {
step = 1;
} else {
nSteps = parseInt(gap/step);
}
// length of last additional resizing step, if needed
const lastStep = gap % step;
// aspect ratio = value by which we'll multiply the smaller dimension
// in order to keep the aspect ratio unchanged in each iteration
const ratio = startSmallerDim/startDim;
var newDim; // calculated new length for the bigger dimension of the image, be it image width or height
var smallerDim; // length along the smaller dimension of the image, width or height
for(var i = 0; i < nSteps; i++) {
// decrease longest dimension one step in pixels
newDim = startDim - step;
// decrease shortest dimension proportionally, so as to keep aspect ratio
smallerDim = parseInt(ratio*newDim);
// assign calculated vars to their corresponding canvas dimension, width or height
if(image.width > image.height) {
[canvas.width, canvas.height] = [newDim, smallerDim];
} else {
[canvas.width, canvas.height] = [smallerDim, newDim];
}
// draw image one step smaller
canvasContext.drawImage(canvas, 0, 0, canvas.width, canvas.height);
// cycle var startDim for new loop
startDim = newDim;
}
// do last missing resizing step to finally reach target image size
if(lastStep > 0) {
if(image.width > image.height) {
[canvas.width, canvas.height] = [startDim - lastStep, parseInt(ratio*(startDim - lastStep))];
} else {
[canvas.width, canvas.height] = [parseInt(ratio*(startDim -lastStep)), startDim - lastStep];
}
canvasContext.drawImage(image, 0, 0, canvas.width, canvas.height);
}
// send blob to caller
canvas.toBlob( blob => {
callback({blob: blob, error: null});
}, "image/png", 1);
};
const resize = async (imgSrc, callback, maxLength) => {
image.src = imgSrc;
image.onload = _ => {
doResize(callback, maxLength);
};
};
return { resize: resize }
})();
Usage:
ResizeImage.resize("./path/to/image/or/blob/bytes/to/resize", imageObject => {
if(imageObject.error != null) {
// handle errors here
console.log(imageObject.error);
return;
}
// do whatever you want with the blob, like assinging it to
// an img element, or uploading it to a database
// ...
document.querySelector("#my-image").src = imageObject.blob;
// ...
}, 300);