I am not sure what to make of this - please tell me what's wrong with the code below. I modified my code to reduce it to the simplest terms. There is a std::vector with a bunch of MyNode objects. The first step is to get a constant reference to one of the data elements of one of these nodes (Data m_data) - in the example below, there is only one node before the 2nd node is inserted as seen below:
const cv::Data& currData = m_nodesVector[currIndex].GetData();
MyNode node(...);
m_nodesVector.push_back(node);
At exactly the vector::push_back call, the value of currData changes!! I just don't get it. How can inserting a new node to the vector change the value reference to the data of the first node?!! Note that the value doesn't change upon "creating" the 2nd node - but upon the insertion operation into the std::vector. I mean, I suppose std::vector may reshuffle some memory, but that shouldn't change the reference right??
Compiler = VS 2012
Thanks guys. Much appreciated.