FINAL EDIT:
I've chosen Timothy's answer but if you want a cuter implementation that leverages the C# yield statement check Eamon's answer: https://stackoverflow.com/a/19825659/145757
By default LINQ queries are lazily streamed.
ToArray
/ToList
give full buffering but first they're eager and secondly it may take quite some time to complete with an infinite sequence.
Is there any way to have a combination of both behaviors : streaming and buffering values on the fly as they are generated, so that the next querying won't trigger the generation of the elements that have already been queried.
Here is a basic use-case:
static IEnumerable<int> Numbers
{
get
{
int i = -1;
while (true)
{
Console.WriteLine("Generating {0}.", i + 1);
yield return ++i;
}
}
}
static void Main(string[] args)
{
IEnumerable<int> evenNumbers = Numbers.Where(i => i % 2 == 0);
foreach (int n in evenNumbers)
{
Console.WriteLine("Reading {0}.", n);
if (n == 10) break;
}
Console.WriteLine("==========");
foreach (int n in evenNumbers)
{
Console.WriteLine("Reading {0}.", n);
if (n == 10) break;
}
}
Here is the output:
Generating 0.
Reading 0.
Generating 1.
Generating 2.
Reading 2.
Generating 3.
Generating 4.
Reading 4.
Generating 5.
Generating 6.
Reading 6.
Generating 7.
Generating 8.
Reading 8.
Generating 9.
Generating 10.
Reading 10.
==========
Generating 0.
Reading 0.
Generating 1.
Generating 2.
Reading 2.
Generating 3.
Generating 4.
Reading 4.
Generating 5.
Generating 6.
Reading 6.
Generating 7.
Generating 8.
Reading 8.
Generating 9.
Generating 10.
Reading 10.
The generation code is triggered 22 times.
I'd like it to be triggered 11 times, the first time the enumerable is iterated.
Then the second iteration would benefit from the already generated values.
It would be something like:
IEnumerable<int> evenNumbers = Numbers.Where(i => i % 2 == 0).Buffer();
For those familiar with Rx it's a behavior similar to a ReplaySubject
.