You can just do
struct MyStruct {
int data;
char* someNullTerminatedName; // Assuming not larger than 1023 chars
std::ostream& serialize(std::ostream& os) const {
char null = '\0';
os.write((char*)&data, sizeof(data));
os.write(someNullTerminatedName, strlen(someNullTerminatedName));
os.write(&null, 1);
return os;
}
std::istream& deserialize(std::istream& is) {
char buffer[1024];
int i = 0;
is.read((char*)&data, sizeof(data));
do { buffer[i] = is.get(); ++i; } while(buffer[i] != '\0');
if (someNullTerminatedName != NULL) free(someNullTerminatedName);
someNullTerminatedName = (char*)malloc(i);
for (i = 0; buffer[i] != '\0'; ++i) {
someNullTerminatedName[i] = buffer[i];
}
return is;
}
};
It's up to you to take care of endianness and differences in size of int
s and whatnot.
Example:
MyStruct foo, bar;
std::stringstream stream;
foo.serialize(stream);
// ... Now stream.str().c_str() contains a char* buffer representation of foo.
// For example it might contain [ 1f 3a 4d 10 h e l l o w o r l d \0 ]
bar.deserialize(stream);
// ... Now bar is a copy, via a serial stream of data, of foo.
If you have a socket library that exposes its interface via C++ iostreams then you don't even need the stringstream.