Comparison of the posted system()
& windll
-based methods
tying to add a small quantitative comparison of latency overheads associated with two of the posted methods:
|>>> from zmq import Stopwatch
|>>> aSWX = Stopwatch()
|>>> from os import system
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 15149L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 15347L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 15000L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 14674L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 14774L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 14551L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 14633L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 15202L [us]
|>>> aSWX.start();system( 'TITLE os_SHELL_CMD_TITLE_TXT');aSWX.stop() 14889L [us]
|>>> from ctypes import windll
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 5767L [us]
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 643L [us]
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 573L [us]
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 749L [us]
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 689L [us]
|>>> aSWX.start();windll.kernel32.SetConsoleTitleA('DLL');aSWX.stop() 651L [us]
In cases, where one might spend about a half of millisecond ( but not some tens of that ) the windll.kernel32
method seems promising and may serve better for an alternative display of a WatchDOG / StateVARs / ProgressLOG / auto-self-diagnostic messages, being efficiently displayed in a soft real-time need, during long running processes.