This is a working example on how to do that. The logic is as follow :
- In the page's constructor, call
LoadImage
method.
- The method will set imageBrush's ImageSource to image in Isolated storage if available.
- If the image not exists in Isolated storage,
LoadImage
method will download the image from web and call an event handler when download completed.
- The event handler (
DownloadCompleted
method) will then, save the image to Isolated Storage and call LoadImage
again. Refer to point 2 for what happen next.
You may want to improve it later to implement MVVM and using DataBinding.
References: nickharris.net, geekchamp.com
string imageName = "myImage.jpg";
string imageUrl = "http://political-leader.vzons.com/ArvindKejriwal/images/icons/landing.png";
public MainPage()
{
InitializeComponent();
LoadImage();
}
private void LoadImage()
{
BitmapImage bi = new BitmapImage();
using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
//load image from Isolated Storage if it already exist
if (myIsolatedStorage.FileExists(imageName))
{
using (IsolatedStorageFileStream fileStream = myIsolatedStorage.OpenFile(imageName, FileMode.Open, FileAccess.Read))
{
bi.SetSource(fileStream);
imageBrushName.ImageSource = bi;
}
}
//else download image to Isolated Storage
else
{
WebClient wc = new WebClient();
wc.OpenReadCompleted += new OpenReadCompletedEventHandler(DownloadCompleted);
wc.OpenReadAsync(new Uri(imageUrl, UriKind.Absolute), wc);
}
}
}
private void DownloadCompleted(object sender, OpenReadCompletedEventArgs e)
{
if (e.Error == null && !e.Cancelled)
{
try
{
using (IsolatedStorageFile myIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
IsolatedStorageFileStream fileStream = myIsolatedStorage.CreateFile(imageName);
BitmapImage bitmap = new BitmapImage();
bitmap.SetSource(e.Result);
WriteableBitmap wb = new WriteableBitmap(bitmap);
// Encode WriteableBitmap object to a JPEG stream.
Extensions.SaveJpeg(wb, fileStream, wb.PixelWidth, wb.PixelHeight, 0, 85);
fileStream.Close();
}
//after image saved to Iso storage, call LoadImage method again
//so the method will set imageBrush's ImageSource to image in Iso storage
LoadImage();
}
catch (Exception ex)
{
//Exception handle appropriately for your app
}
}
else
{
//Either cancelled or error handle appropriately for your app
}
}