I am working on a project which is a Checkout Simulation. I have the code to make it work run but i am struggling to understand and implement how to add graphics(in my case a square) once a certain condition is true. For example i have made my code so that it goes through random numbers and if 2,4,6 or 8 has been randomly generated, someone will be added to the queue and the same goes for if they are even numbers 1 or 3, someone is removed from the queue. I basically just want to know how to add a square to the screen once i have met my condition (for example, generating a 4 should add a square to the screen but it doesn't) ANY help would really be appreciated!
public class MainPanel extends JPanel {
private Queue<String> tillQueue;
private int rndNumber;
private int currentLength;
private ArrayList<Integer> lengthList;
private double mean;
private Random rand;
private int MAXLENGTH;
private static Random r = new Random();
private static Random r2 = new Random();
Color colour;
private static final int IMAGE_SIZE = 600;
private Timer timer;
private int delay;
private JButton startButton;
private JButton stopButton;
private BufferedImage buffer;
JToolBar toolbar;
public MainPanel() {
startButton = new JButton("START");
stopButton = new JButton("STOP");
toolbar = new JToolBar();
toolbar.add(startButton);
toolbar.add(stopButton);
this.buffer = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE, BufferedImage.TYPE_INT_ARGB);
setDoubleBuffered(false);
StartActionHandler start = new StartActionHandler();
StopActionHandler stop = new StopActionHandler();
TimerEvent timerEvt = new TimerEvent();
startButton.addActionListener(start);
stopButton.addActionListener(stop);
delay = 50;
timer = new Timer(delay, timerEvt);
}
public class TimerEvent implements ActionListener {
public void actionPerformed(ActionEvent e) {
//drawNext(buffer.getGraphics());
for (int time = 1; time < 9; time++) {
rndNumber = rand.nextInt(6) + 1; //generates random number
if (rndNumber == 2 || rndNumber == 4 || rndNumber == 6 || rndNumber == 8) {
//time is added to queue
tillQueue.add(String.valueOf(time));
drawNext(buffer.getGraphics());
repaint();
}
}
}
}
public class StartActionHandler implements ActionListener {
public void actionPerformed(ActionEvent e) {
timer.start();
}
}
private void drawNext(Graphics g) {
int x = r.nextInt(IMAGE_SIZE);
int y = r.nextInt(IMAGE_SIZE);
int red = r2.nextInt(255);
int green = r2.nextInt(255);
int blue = r2.nextInt(255);
Color randomColour = new Color(red, green, blue);
g.setColor(randomColour);
g.fillRect(x, y, 10, 10);
repaint();
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(buffer, 0, 0, this);
}
}