Ok, this is a bit different to what you may have had in mind, but that's you're fault for choosing batch for game dev.
The way I see it is you have 3 options:
- Use an external program you self made in C#, C++, Python, [etc.]
- Howver this requires an application to already do this for you (Which there probably is) or for you to have a knowledge in one of these languages
- Use the
choice
command, to continuously take one key input and wait for the user to hit space to signify the end of the password
- However this limits the password characters choice, and makes the program look ugly
- Use 2 Batch threads, one that masks and tallies input while the other stores it to a variable.
- This may be a bit dodgey at times, at would be a bit complicated but may be the only choice you have.
Now, as I was typing this an idea stuck my head on how to achieve this. Since it might take some time to test I thought I'd post the idea (as it seems to be a soloution to this problem, which has been around for a while).
Logic
- One Batch Thread will simply use
set /p
to store all the input into a variable and upon completion will communicate to the other batch thread through the use of waitfor
or a simple directory file.
- Another Batch Thread would loop the
pause >nul
statement and would tally the number of times the pause
statement is looped, printing out the appropriate amount of *
's. The other important job of this thread is to sense when the user has finished typing the password, upon which it exits.
Im starting to make this batch program now, but for now I'll just keep you informed of my idea so far.
Code
Login.bat
@echo off
Title Password Please:
:: This is the main code
REM This code relies on Masker.bat
REM SET password to be first and thrid letter,
REM of the day of the week.
set pass=%Date:~0,1%%Date:~2,1%
REM START Masker in the same window using /b tag and create hold.pass:
Echo 0 >%temp%\hold.pass
start /b Masker.bat "%pass%" *
REM Simply take input an leave the rest to Masker.bat
set /p pass_input=:
Echo 1 >>%temp%\hold.pass
cls
if /i "%pass%" NEQ "%pass_input%" (
Title Worng Password
Echo Wrong Password... Sorry.
Sleep 5
Exit
)
Pause > nul
REM Rest of Main game code is below or simply
:: START Main.bat & Exit
Masker.bat
@echo off
Title Password Please:
setlocal enabledelayedexpansion
:: This is not the main code
REM This code is called upon by Login.bat (or the Main.bat game code)
REM CREATE the variables "passlen" and "mask":
set password=%~1
set passlen=0
:miniloop
set /a passlen+=1
if "!password:~%passlen%,1!" NEQ "" goto :miniloop
set password=
set mask=%~2
if "%mask%" EQU "" set mask=*
REM MAIN loop
:loop
cls
for /l %%a in (1,1,%passlen%) do (<nul set /p=%mask%)
sleep -m 150
for /f "usebackq" %%a in ("%temp%\hold.pass") do (if "%%~a" EQU "1" Del %temp%\hold.pass & Exit)
goto :loop
It still needs some more improvements, but I've spent aroung 30 min on it with little success to make it dynamically tell you how many characters you have typed in.
Anyone cane take this up, be my guest. Everything else works fine
Mona