As you can see in the below code I have a basic timer system
done = False
clock = pygame.time.Clock()
# Create an instance of the Game class
game = space_world.SpaceWorld()
# Main game loop
while not done:
# Process events (keystrokes, mouse clicks, etc)
done = game.process_events()
# Update object positions, check for collisions...
game.update()
# Render the current frame
game.render(screen)
# Pause for the next frame
clock.tick(30)
My question is, how can I get the current time milli seconds and how do I create delta time, so I can use it in the update method ?