I want to run a JavaScript code to ping 4 different IP addresses and then retrieve the packet loss and latency of these ping requests and display them on the page.
How do I do this?
I want to run a JavaScript code to ping 4 different IP addresses and then retrieve the packet loss and latency of these ping requests and display them on the page.
How do I do this?
You can't do this from JS. What you could do is this:
client --AJAX-- yourserver --ICMP ping-- targetservers
Make an AJAX request to your server, which will then ping the target servers for you, and return the result in the AJAX result.
Possible caveats:
The only method I can think of is loading e.g. an image file from the external server. When that load fails, you "know" the server isn't responding (you actually don't know, because the server could just be blocking you).
Take a look at this example code to see what I mean:
/*note that this is not an ICMP ping - but a simple HTTP request
giving you an idea what you could do . In this simple implementation it has flaws
as Piskvor correctly points out below */
function ping(extServer){
var ImageObject = new Image();
ImageObject.src = "http://"+extServer+"/URL/to-a-known-image.jpg"; //e.g. logo -- mind the caching, maybe use a dynamic querystring
if(ImageObject.height>0){
alert("Ping worked!");
} else {
alert("Ping failed :(");
}
}
I was inspired by the latest comment, so I wrote this quick piece of code.
This is a kind of "HTTP ping" which I think can be quite useful to use along with XMLHttpRequest calls(), for instance to figure out which is the fastest server to use in some case or to collect some rough statistics from the user's internet connexion speed.
This small function is just connecting to an HTTP server on an non-existing URL (that is expected to return a 404), then is measuring the time until the server is answering to the HTTP request, and is doing an average on the cumulated time and the number of iterations.
The requested URL is modified randomely at each call since I've noticed that (probably) some transparent proxies or caching mechanisms where faking results in some cases, giving extra fast answers (faster than ICMP actually which somewhat weird).
Beware to use FQDNs that fit a real HTTP server! Results will display to a body element with id "result", for instance:
<div id="result"></div>
Function code:
function http_ping(fqdn) {
var NB_ITERATIONS = 4; // number of loop iterations
var MAX_ITERATIONS = 5; // beware: the number of simultaneous XMLHttpRequest is limited by the browser!
var TIME_PERIOD = 1000; // 1000 ms between each ping
var i = 0;
var over_flag = 0;
var time_cumul = 0;
var REQUEST_TIMEOUT = 9000;
var TIMEOUT_ERROR = 0;
document.getElementById('result').innerHTML = "HTTP ping for " + fqdn + "</br>";
var ping_loop = setInterval(function() {
// let's change non-existent URL each time to avoid possible side effect with web proxy-cache software on the line
url = "http://" + fqdn + "/a30Fkezt_77" + Math.random().toString(36).substring(7);
if (i < MAX_ITERATIONS) {
var ping = new XMLHttpRequest();
i++;
ping.seq = i;
over_flag++;
ping.date1 = Date.now();
ping.timeout = REQUEST_TIMEOUT; // it could happen that the request takes a very long time
ping.onreadystatechange = function() { // the request has returned something, let's log it (starting after the first one)
if (ping.readyState == 4 && TIMEOUT_ERROR == 0) {
over_flag--;
if (ping.seq > 1) {
delta_time = Date.now() - ping.date1;
time_cumul += delta_time;
document.getElementById('result').innerHTML += "</br>http_seq=" + (ping.seq-1) + " time=" + delta_time + " ms</br>";
}
}
}
ping.ontimeout = function() {
TIMEOUT_ERROR = 1;
}
ping.open("GET", url, true);
ping.send();
}
if ((i > NB_ITERATIONS) && (over_flag < 1)) { // all requests are passed and have returned
clearInterval(ping_loop);
var avg_time = Math.round(time_cumul / (i - 1));
document.getElementById('result').innerHTML += "</br> Average ping latency on " + (i-1) + " iterations: " + avg_time + "ms </br>";
}
if (TIMEOUT_ERROR == 1) { // timeout: data cannot be accurate
clearInterval(ping_loop);
document.getElementById('result').innerHTML += "<br/> THERE WAS A TIMEOUT ERROR <br/>";
return;
}
}, TIME_PERIOD);
}
For instance, launch with:
fp = new http_ping("www.linux.com.au");
Note that I couldn't find a simple corelation between result figures from this script and the ICMP ping on the corresponding same servers, though HTTP response time seems to be roughly-exponential from ICMP response time. This may be explained by the amount of data that is transfered through the HTTP request which can vary depending on the web server flavour and configuration, obviously the speed of the server itself and probably other reasons.
This is not very good code but I thought it could help and possibly inspire others.
The closest you're going to get to a ping in JS is using AJAX, and retrieving the readystates, status, and headers. Something like this:
url = "<whatever you want to ping>"
ping = new XMLHttpRequest();
ping.onreadystatechange = function(){
document.body.innerHTML += "</br>" + ping.readyState;
if(ping.readyState == 4){
if(ping.status == 200){
result = ping.getAllResponseHeaders();
document.body.innerHTML += "</br>" + result + "</br>";
}
}
}
ping.open("GET", url, true);
ping.send();
Of course you can also put conditions in for different http statuses, and make the output display however you want with descriptions etc, to make it look nicer. More of an http url status checker than a ping, but same idea really. You can always loop it a few times to make it feel more like a ping for you too :)
I've come up with something cause I was bored of searching hours after hours for something that everyone is saying "impossible", only thing I've found was using jQuery. I've came up with a new simple way using Vanilla JS (nothing else than base JavaScript).
Here's my JSFiddle: https://jsfiddle.net/TheNolle/5qjpmrxg/74/
Basically, I create a variable called "start" which I give the timestamp, then I try to set an invisible image's source to my website (which isn't an image) [can be changed to any website], because it's not an image it creates an error, which I use to execute the second part of the code, at this time i create a new variable called "end" which i give the timestamp from here (which is different from "start"). Afterward, I simply make a substraction (i substract "start" from "end") which gives me the latency that it took to ping this website. After you have the choice you can store that in a value, paste it on your webpage, paste it in the console, etc.
let pingSpan = document.getElementById('pingSpan');
// Remove all the way to ...
let run;
function start() {
run = true;
pingTest();
}
function stop() {
run = false;
setTimeout(() => {
pingSpan.innerHTML = "Stopped !";
}, 500);
}
// ... here
function pingTest() {
if (run == true) { //Remove line
let pinger = document.getElementById('pingTester');
let start = new Date().getTime();
pinger.setAttribute('src', 'https://www.google.com/');
pinger.onerror = () => {
let end = new Date().getTime();
// Change to whatever you want it to be, I've made it so it displays on the page directly, do whatever you want but keep the "end - start + 'ms'"
pingSpan.innerHTML = end - start + "ms";
}
setTimeout(() => {
pingTest();
}, 1000);
} // Remove this line too
}
body {
background: #1A1A1A;
color: white
}
img {
display: none
}
Ping:
<el id="pingSpan">Waiting</el>
<img id="pingTester">
<br> <br>
<button onclick="start()">
Start Ping Test
</button>
<button onclick="stop()">
Stop
</button>
function ping(url){
new Image().src=url
}
Above pings the given Url.
Generally used for counters / analytics.
It won't encounter failed responses to client(javascript)
Is it possible to ping a server from Javascript?
Should check out the above solution. Pretty slick.
Not mine, obviously, but wanted to make that clear.
I suggest using "head" to request the header only.
xhr.open('head', 'asstes/imgPlain/pixel.txt' + cacheBuster(), true);
and than ask for readystate 2 - HEADERS_RECEIVED send() has been called, and headers and status are available.
xhr.onreadystatechange = function() {
if (xhr.readyState === 2) { ...
You can't PING with Javascript. I created Java servlet that returns a 10x10 pixel green image if alive and a red image if dead. https://github.com/pla1/Misc/blob/master/README.md