Expanding on the idea proposed by @LangerJan and @BenG... Here's a full cross-platform example (replace env['IS_WINDOWS']
with your windows platform checking)
from SCons.Util import is_List
def enable_extlib_headers(env, include_paths):
"""Enables C++ builders with current 'env' to include external headers
specified in the include_paths (list or string value).
Special treatment to avoid scanning these for changes and/or warnings.
This speeds up the C++-related build configuration.
"""
if not is_List(include_paths):
include_paths = [include_paths]
include_options = []
if env['IS_WINDOWS']:
# Simply go around SCons scanners and add compiler options directly
include_options = ['-I' + p for p in include_paths]
else:
# Tag these includes as system, to avoid scanning them for dependencies,
# and make compiler ignore any warnings
for p in include_paths:
include_options.append('-isystem')
include_options.append(p)
env.Append(CXXFLAGS = include_options)
Now, when configuring the use of external libraries, instead of
env.AppendUnique(CPPPATH=include_paths)
call
enable_extlib_headers(env, include_paths)
In my case this reduced the pruned dependency tree (as produced with --tree=prune
) by 1000x on Linux and 3000x on Windows! It sped up the no-action build time (i.e. all targets up to date) by 5-7x
The pruned dependency tree before this change had 4 million includes from Boost. That's insane.