The first step in dealing with problems like this is to bring the code into a controlled environment. That means running it in the JVM you control (and can invoke) and running tests inside a good benchmark harness like JMH. Analyze, don't speculate.
Here's a benchmark I whipped up using JMH to do some analysis on this:
@BenchmarkMode(Mode.AverageTime)
@OutputTimeUnit(TimeUnit.MICROSECONDS)
@State(Scope.Benchmark)
public class ArraySum {
static final long SEED = -897234L;
@Param({"1000000"})
int sz;
int[] array;
@Setup
public void setup() {
Random random = new Random(SEED);
array = new int[sz];
Arrays.setAll(array, i -> random.nextInt());
}
@Benchmark
public int sumForLoop() {
int sum = 0;
for (int a : array)
sum += a;
return sum;
}
@Benchmark
public int sumStream() {
return Arrays.stream(array).sum();
}
}
Basically this creates an array of a million ints and sums them twice: once using a for-loop and once using streams. Running the benchmark produces a bunch of output (elided for brevity and for dramatic effect) but the summary results are below:
Benchmark (sz) Mode Samples Score Score error Units
ArraySum.sumForLoop 1000000 avgt 3 514.473 398.512 us/op
ArraySum.sumStream 1000000 avgt 3 7355.971 3170.697 us/op
Whoa! That Java 8 streams stuff is teh SUXX0R! It's 14 times slower than a for-loop, don't use it!!!1!
Well, no. First let's go over these results, and then look more closely to see if we can figure out what's going on.
The summary shows the two benchmark methods, with the "sz" parameter of a million. It's possible to vary this parameter but it doesn't turn out to make a difference in this case. I also only ran the benchmark methods 3 times, as you can see from the "samples" column. (There were also only 3 warmup iterations, not visible here.) The score is in microseconds per operation, and clearly the stream code is much, much slower than the for-loop code. But note also the score error: that's the amount of variability in the different runs. JMH helpfully prints out the standard deviation of the results (not shown here) but you can easily see that the score error is a significant fraction of reported score. This reduces our confidence in the score.
Running more iterations should help. More warmup iterations will let the JIT do more work and settle down before running the benchmarks, and running more benchmark iterations will smooth out any errors from transient activity elsewhere on my system. So let's try 10 warmup iterations and 10 benchmark iterations:
Benchmark (sz) Mode Samples Score Score error Units
ArraySum.sumForLoop 1000000 avgt 10 504.803 34.010 us/op
ArraySum.sumStream 1000000 avgt 10 7128.942 178.688 us/op
Performance is overall a little faster, and the measurement error is also quite a bit smaller, so running more iterations has had the desired effect. But the streams code is still considerably slower than the for-loop code. What's going on?
A large clue can be obtained by looking at the individual timings of the streams method:
# Warmup Iteration 1: 570.490 us/op
# Warmup Iteration 2: 491.765 us/op
# Warmup Iteration 3: 756.951 us/op
# Warmup Iteration 4: 7033.500 us/op
# Warmup Iteration 5: 7350.080 us/op
# Warmup Iteration 6: 7425.829 us/op
# Warmup Iteration 7: 7029.441 us/op
# Warmup Iteration 8: 7208.584 us/op
# Warmup Iteration 9: 7104.160 us/op
# Warmup Iteration 10: 7372.298 us/op
What happened? The first few iterations were reasonably fast, but then the 4th and subsequent iterations (and all the benchmark iterations that follow) were suddenly much slower.
I've seen this before. It was in this question and this answer elsewhere on SO. I recommend reading that answer; it explains how the JVM's inlining decisions in this case result in poorer performance.
A bit of background here: a for-loop compiles to a very simple increment-and-test loop, and can easily be handled by usual optimization techniques like loop peeling and unrolling. The streams code, while not very complex in this case, is actually quite complex compared to the for-loop code; there's a fair bit of setup, and each loop requires at least one method call. Thus, the JIT optimizations, particularly its inlining decisions, are critical to making the streams code go fast. And it's possible for it to go wrong.
Another background point is that integer summation is about the simplest possible operation you can think of to do in a loop or stream. This will tend to make the fixed overhead of stream setup look relatively more expensive. It is also so simple that it can trigger pathologies in the inlining policy.
The suggestion from the other answer was to add the JVM option -XX:MaxInlineLevel=12
to increase the amount of code that can be inlined. Rerunning the benchmark with that option gives:
Benchmark (sz) Mode Samples Score Score error Units
ArraySum.sumForLoop 1000000 avgt 10 502.379 27.859 us/op
ArraySum.sumStream 1000000 avgt 10 498.572 24.195 us/op
Ah, much nicer. Disabling tiered compilation using -XX:-TieredCompilation
also had the effect of avoiding the pathological behavior. I also found that making the loop computation even a bit more expensive, e.g. summing squares of integers -- that is, adding a single multiply -- also avoids the pathological behavior.
Now, your question is about running in the context of the leetcode
environment, which seems to run the code in a JVM that you don't have any control over, so you can't change the inlining or compilation options. And you probably don't want to make your computation more complex to avoid the pathology either. So for this case, you might as well just stick to the good old for-loop. But don't be afraid to use streams, even for dealing with primitive arrays. It can perform quite well, aside from some narrow edge cases.