39

Is there a way in C# to wait till the user finished typing in a textbox before taking in values they have typed without hitting enter?

Revised this question a little:

Okay I have a simple calculator that multiplies by 2.

Here is what I want it to do: The user inputs a value like 1000 into a textbox and it automatically displays 2000.

Here is what happens: As soon as the user enters in 1 its multiplies by 2 and outputs 2.

user990951
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    How will you determine that they've "finished typing?" I don't think C# will be adding handlers for telepathic events for at least another couple of versions... – Donut Nov 03 '11 at 20:30
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    The problem here is you have to define "finish". Is it when they stop typing for 3 seconds, 5, etc ... The easiest way is to use a marker like Enter or clicking a button – JaredPar Nov 03 '11 at 20:30
  • you can wait for a while and just guess that user has ended typing or texbox has no focus anymore...otherwise you can't – evilone Nov 03 '11 at 20:31
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    I suspect such a system would give a false positive if my mum was using it - it's hard to know whether she's finished typing, or still searching for the next letter... – Widor Nov 03 '11 at 20:31
  • @user990951 You can't tell when your done listening for typing ... the could type at any time and there wouldn't be an indicator to let you know they are done. You'll need some event like a button click or if the user pressed Enter ... something to signal that they are done typing. – Matthew Cox Nov 03 '11 at 20:32
  • in a simple way, you may implement it via timer, but you have to check the timer value for each key event or value change event. if timer value exceeds the specified timeout value, you may stop the timer and proceed your work. – denolk Nov 03 '11 at 20:32
  • Possible duplicate of [How to handle the TextChanged event only when the user stops typing?](http://stackoverflow.com/questions/3112591/how-to-handle-the-textchanged-event-only-when-the-user-stops-typing) – Ghasem Dec 07 '15 at 09:26

16 Answers16

58

I define "finished typing" now as "user has typed something but has not typed anything after a certain time". Having that as a definition i wrote a little class that derives from TextBox to extend it by a DelayedTextChanged event. I do not ensure that is complete and bug free but it satisfied a small smoke test. Feel free to change and/or use it. I called it MyTextBox cause i could not come up with a better name right now. You may use the DelayedTextChangedTimeout property to change the wait timeout. Default is 10000ms (= 10 seconds).

public class MyTextBox : TextBox
{
    private Timer m_delayedTextChangedTimer;

    public event EventHandler DelayedTextChanged;

    public MyTextBox() : base() 
    {
        this.DelayedTextChangedTimeout = 10 * 1000; // 10 seconds
    }

    protected override void Dispose(bool disposing)
    {
        if (m_delayedTextChangedTimer != null)
        {
            m_delayedTextChangedTimer.Stop();
            if (disposing)
                m_delayedTextChangedTimer.Dispose();
        }

        base.Dispose(disposing);            
    }

    public int DelayedTextChangedTimeout { get; set; }

    protected virtual void OnDelayedTextChanged(EventArgs e)
    {
        if (this.DelayedTextChanged != null)
            this.DelayedTextChanged(this, e);
    }

    protected override void OnTextChanged(EventArgs e)
    {
        this.InitializeDelayedTextChangedEvent();
        base.OnTextChanged(e);            
    }                

    private void InitializeDelayedTextChangedEvent()
    {
        if (m_delayedTextChangedTimer != null)
            m_delayedTextChangedTimer.Stop();

        if (m_delayedTextChangedTimer == null || m_delayedTextChangedTimer.Interval != this.DelayedTextChangedTimeout)
        {                
            m_delayedTextChangedTimer = new Timer();
            m_delayedTextChangedTimer.Tick += new EventHandler(HandleDelayedTextChangedTimerTick);
            m_delayedTextChangedTimer.Interval = this.DelayedTextChangedTimeout;
        }

        m_delayedTextChangedTimer.Start();
    }

    private void HandleDelayedTextChangedTimerTick(object sender, EventArgs e)
    {
        Timer timer = sender as Timer;
        timer.Stop();

        this.OnDelayedTextChanged(EventArgs.Empty);
    }
}
esskar
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23

Another simple solution would be to add a timer to your form, set the Interval property to 250 and then use the timer's tick event as follows:

private void timer1_Tick(object sender, EventArgs e)
{
    timer1.Stop();
    Calculate(); // method to calculate value
}

private void txtNumber_TextChanged(object sender, EventArgs e)
{
    timer1.Stop();
    timer1.Start();
}
RooiWillie
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22

If you are using WPF and .NET 4.5 or later there is a new property on the Binding part of a control named "Delay". It defines a timespan after which the source is updated.

<TextBox Text="{Binding Name, Delay=500}" />

This means the source is updated only after 500 milliseconds. As far as I see it it does the update after typing in the TextBox ended. Btw. this property can be usefull in other scenarios as well, eg. ListBox etc.

okieh
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    If you want it to update the source while typing, after a short pause, you also need `UpdateSourceTrigger=PropertyChanged` in your binding. – MgSam Oct 22 '17 at 02:42
8

I faced the same challenge, and here is my simple approach. This works without issues.

public partial class Form2 : Form
    {
        static int VALIDATION_DELAY = 1500;
        System.Threading.Timer timer = null;
        public Form2()
        {
            InitializeComponent();
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            TextBox origin = sender as TextBox;
            if (!origin.ContainsFocus)
                return;

            DisposeTimer();
            timer = new System.Threading.Timer(TimerElapsed, null, VALIDATION_DELAY, VALIDATION_DELAY);

        }
        private void TimerElapsed(Object obj)
        {
            CheckSyntaxAndReport();
            DisposeTimer();            
        }

        private void DisposeTimer()
        {
            if (timer != null)
            {
                timer.Dispose();
                timer = null;
            }
        }

        private void CheckSyntaxAndReport()
        {            
            this.Invoke(new Action(() => 
            {
                string s = textBox1.Text.ToUpper(); //Do everything on the UI thread itself
                label1.Text = s; 
            }
                ));            
        }
    }
Sunil Purushothaman
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7

You can handle the LostFocus event of the text box which will fire everytime the user finishes typing and navigates away from the text box. Here is the documentation on LostFocus: http://msdn.microsoft.com/en-us/library/system.windows.forms.control.lostfocus.aspx

However, I am not sure what exactly you are trying to do here as the question is not very clear about what "finish" means.

Michael Kingsmill
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    I like this solution but it does not determine if the textbox text was changed. So, The only harmonious way is to use the TextChanged to raise a flag (boolean) then in the LostFocus event if the flag is true then do whatever you need to do. Using timers and delays is just crazy coding. – Nandostyle Jul 11 '20 at 01:28
5

In UWP, I did a delayed check by making a static lastTimeOfTyping and checking the time when the "TextChanged" event happened. This waits till the static lastTimeOfTyping matches when a new "TextChanged" time matches and then executes the desired function.

    private const int millisecondsToWait = 500;
    private static DateTime s_lastTimeOfTyping;
    private void SearchField_OnTextChanged(object sender, TextChangedEventArgs e)
    {
        var latestTimeOfTyping = DateTime.Now;
        var text = ((TextBox)sender).Text;
        Task.Run(()=>DelayedCheck(latestTimeOfTyping, text));
        s_lastTimeOfTyping = latestTimeOfTyping;
    }

    private async Task DelayedCheck(DateTime latestTimeOfTyping, string text)
    {
        await Task.Delay(millisecondsToWait);
        if (latestTimeOfTyping.Equals(s_lastTimeOfTyping))
        {
            // Execute your function here after last text change
            // Will need to bring back to the UI if doing UI changes
        }
    }
Grecon14
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4

As an asynchronous extension method. Adapted from Grecon14's answer.

Note: This is lacking any consideration for cursor position changes, so if the user is moving around with the arrow keys but not actually changing the text it would return true. The question states "finished typing" and I'm not sure if moving the cursor around constitutes actually typing, maybe? As a user I would want it to incorporate this activity. Unfortunately it would need to be more complex than the following for proper interface functionality. See SurfingSanta's answer which has a keydown subscription if you need that.

public static class UIExtensionMethods
{
    public static async Task<bool> GetIdle(this TextBox txb)
    {
        string txt = txb.Text;
        await Task.Delay(500);
        return txt == txb.Text;
    }
}

Usage:

if (await myTextBox.GetIdle()){
    // typing has stopped, do stuff
}
fartwhif
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2

I don't know if the onChange() only exists in an older version of c#, but I can't find it!

The following works for detecting when a user either hits the Enter key, or tabs out of the TextBox, but only after changing some text:

    //--- this block deals with user editing the textBoxInputFile --- //
    private Boolean textChanged = false;
    private void textBoxInputFile_TextChanged(object sender, EventArgs e) {
        textChanged = true;
    }
    private void textBoxInputFile_Leave(object sender, EventArgs e) {
        if (textChanged) {
            fileNameChanged();
        }
        textChanged = false;
    }
    private void textBoxInputFile_KeyDown(object sender, KeyEventArgs e) {
        if (textChanged & e.KeyCode == Keys.Enter) {
            fileNameChanged();
        }
        textChanged = false;
    }
    //--- end block  --- //
Keith Davidson
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1

You can use textbox onChange() event. If text is changed in textbox, check if entered value is a number and calculate total value according to the other value.

evilone
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    onChange() is not an event for textbox under VS2015 c#. – Jhollman May 28 '16 at 14:08
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    @Jhollman I answered this question in 2011. Well, then there was no Visual Studio 2015. – evilone May 29 '16 at 07:26
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    How does this in any way answer the question? And furthermore, why is this the chosen answer? – Krythic Dec 06 '17 at 07:13
  • @Krythic, this was a proper answer in 2011 and well accepted. I guess the event onChange() is called TextChanged() in Visual Studio 2015 (and after?). – Lati Jan 12 '18 at 12:42
  • If you're looking for the current answer to this question i believe it would be to capture the "leave" event – MX313 Jun 25 '20 at 17:29
  • The only harmonious way is to use the TextChanged to raise a flag (boolean) then in the LostFocus event if the flag is true then do whatever you need to do. Using timers and delays is just crazy coding. – Nandostyle Jul 11 '20 at 01:26
1

You want to use handle either the Leave or LostFocus event for the textbox in question. I'm assuming you are using WinForm even though you don't state it in your question.

Jason
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0

A coworker of mine suggested a solution using Rx and event throttling:

var FindDelay = 500;//milliseconds
//textBox is your text box element
Observable.FromEventPattern<EventArgs>(textBox, "TextChanged")
    .Select(ea => ((TextBox) ea.Sender).Text)
    .DistinctUntilChanged()
    .Throttle(TimeSpan.FromMilliseconds(FindDelay))
    .Subscribe(text => { 
        //your handler here 
    });
Alex
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0

Ideally an inheritance solution like esskar’s is the way to go but it doesn’t play well with the designer so to get the re-use I opted for a helper style side-class:

using System;
using System.Threading;
using System.Windows.Forms;
using Timer = System.Threading.Timer;

    internal class DelayedText : IDisposable
    {
        private readonly EventHandler _onTextChangedDelayed;
        private readonly TextBox _textBox;
        private readonly int _period;
        private Timer _timer;

        public DelayedText(TextBox textBox, EventHandler onTextChangedDelayed, int period = 250)
        {
            _textBox = textBox;
            _onTextChangedDelayed = onTextChangedDelayed;
            _textBox.TextChanged += TextBoxOnTextChanged;
            _period = period;
        }

        public void Dispose()
        {
            _timer?.Dispose();
            _timer = null;
        }

        private void TextBoxOnTextChanged(object sender, EventArgs e)
        {
            Dispose();
            _timer = new Timer(TimerElapsed, null, _period, Timeout.Infinite);
        }

        private void TimerElapsed(object state)
        {
            _onTextChangedDelayed(_textBox, EventArgs.Empty);
        }
    }

Usage, in the form constructor:

InitializeComponent();
...
new DelayedText(txtEdit, txtEdit_OnTextChangedDelayed);

I haven't kicked it hard, but seems to work for me.

Vman
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0

Most straight forward approach.

*.xaml

<TextBox Name="Textbox1"
             TextChanged="Textbox1_TextChanged"/>

*.xaml.cs

using System.Threading.Tasks;

public bool isChanging = false;
async private void Textbox1_TextChanged(object sender,
                                        TextChangedEventArgs e)
    {
        // entry flag
        if (isChanging)
        {
            return;
        }
        isChanging = true;
        await Task.Delay(500);

        // do your stuff here or call a function

        // exit flag
        isChanging = false;
    }
Community
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Chandraprakash
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0

I had the same problem and i think the simplest solution is to use the LostFocus event:

xaml

<TextBox x:Name="YourTextBox" LostFocus="YourTextBox_LostFocus" />

xaml.cs

private void YourTextBox_LostFocus(object sender, RoutedEventArgs e)
{
    //Your code here
}
Mr Rubix
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0

I wanted to commit a textbox both on Return/Tab and on LostFocus, so i have used this convoluted solution, but it works.

public static void TextBoxEditCommit(TextBox tb, Action<TextBox>OnEditCommit)
{
    if (OnEditCommit == null) 
            throw new ArgumentException("OnEditCommit delegate is mandatory.");
    //THis delegate fire the OnEditCommit Action
    EventHandler _OnEditCommit = delegate(object sender, EventArgs e) 
            { OnEditCommit(tb); };
    //Edit commit on Enter or Tab
    tb.KeyDown += delegate (object sender, KeyEventArgs e)
    {
        if (e.KeyCode == Keys.Enter || e.KeyCode == Keys.Tab)
        {
            //Temporary remove lostfocus event for avoid double commits
            tb.LostFocus -= _OnEditCommit;
            OnEditCommit(tb);
            tb.LostFocus += _OnEditCommit;
        }
    };
    //Edit commit on LostFocus
    tb.LostFocus += _OnEditCommit;
}

You can use this event generator with this simple code:

//Check for valid content
UIUtil.TextBoxEditCommit(tbRuleName, (tb) => {
        //Your code here, tb.text is the value collected
            });
0

What if you trigger an event based on a keystroke like tab or return?

Mark Kadlec
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