My question is on the title.
I don't know how to add a border in a specific side, top or bottom, any side...
layer.border
draws the border for the whole view...
My question is on the title.
I don't know how to add a border in a specific side, top or bottom, any side...
layer.border
draws the border for the whole view...
I consider subclassing UIView
and overriding drawRect
overkill here. Why not add an extension on UIView
and add border subviews?
@discardableResult
func addBorders(edges: UIRectEdge,
color: UIColor,
inset: CGFloat = 0.0,
thickness: CGFloat = 1.0) -> [UIView] {
var borders = [UIView]()
@discardableResult
func addBorder(formats: String...) -> UIView {
let border = UIView(frame: .zero)
border.backgroundColor = color
border.translatesAutoresizingMaskIntoConstraints = false
addSubview(border)
addConstraints(formats.flatMap {
NSLayoutConstraint.constraints(withVisualFormat: $0,
options: [],
metrics: ["inset": inset, "thickness": thickness],
views: ["border": border]) })
borders.append(border)
return border
}
if edges.contains(.top) || edges.contains(.all) {
addBorder(formats: "V:|-0-[border(==thickness)]", "H:|-inset-[border]-inset-|")
}
if edges.contains(.bottom) || edges.contains(.all) {
addBorder(formats: "V:[border(==thickness)]-0-|", "H:|-inset-[border]-inset-|")
}
if edges.contains(.left) || edges.contains(.all) {
addBorder(formats: "V:|-inset-[border]-inset-|", "H:|-0-[border(==thickness)]")
}
if edges.contains(.right) || edges.contains(.all) {
addBorder(formats: "V:|-inset-[border]-inset-|", "H:[border(==thickness)]-0-|")
}
return borders
}
// Usage:
view.addBorder(edges: [.all]) // All with default arguments
view.addBorder(edges: [.top], color: .green) // Just Top, green, default thickness
view.addBorder(edges: [.left, .right, .bottom], color: .red, thickness: 3) // All except Top, red, thickness 3
With this code you're not tied to your subclass too, you can apply it to anything and everything that inherits from UIView
- reusable in your project, and any others. Pass in other arguments to your methods to define other colours and widths. Many options.
Added capability for rounded corners to Adam Waite's original post, and the multiple edits
Important!: Don't forgot to add 'label.layoutIfNeeded()' right before calling 'addborder' as previously commented
Note: I've only tested this on UILabels.
extension CALayer {
enum BorderSide {
case top
case right
case bottom
case left
case notRight
case notLeft
case topAndBottom
case all
}
enum Corner {
case topLeft
case topRight
case bottomLeft
case bottomRight
}
func addBorder(side: BorderSide, thickness: CGFloat, color: CGColor, maskedCorners: CACornerMask? = nil) {
var topWidth = frame.size.width; var bottomWidth = topWidth
var leftHeight = frame.size.height; var rightHeight = leftHeight
var topXOffset: CGFloat = 0; var bottomXOffset: CGFloat = 0
var leftYOffset: CGFloat = 0; var rightYOffset: CGFloat = 0
// Draw the corners and set side offsets
switch maskedCorners {
case [.layerMinXMinYCorner, .layerMaxXMinYCorner]: // Top only
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.topRight, thickness: thickness, color: color)
topWidth -= cornerRadius*2
leftHeight -= cornerRadius; rightHeight -= cornerRadius
topXOffset = cornerRadius; leftYOffset = cornerRadius; rightYOffset = cornerRadius
case [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]: // Bottom only
addCorner(.bottomLeft, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
bottomWidth -= cornerRadius*2
leftHeight -= cornerRadius; rightHeight -= cornerRadius
bottomXOffset = cornerRadius
case [.layerMinXMinYCorner, .layerMinXMaxYCorner]: // Left only
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.bottomLeft, thickness: thickness, color: color)
topWidth -= cornerRadius; bottomWidth -= cornerRadius
leftHeight -= cornerRadius*2
leftYOffset = cornerRadius; topXOffset = cornerRadius; bottomXOffset = cornerRadius;
case [.layerMaxXMinYCorner, .layerMaxXMaxYCorner]: // Right only
addCorner(.topRight, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
topWidth -= cornerRadius; bottomWidth -= cornerRadius
rightHeight -= cornerRadius*2
rightYOffset = cornerRadius
case [.layerMaxXMinYCorner, .layerMaxXMaxYCorner, // All
.layerMinXMaxYCorner, .layerMinXMinYCorner]:
addCorner(.topLeft, thickness: thickness, color: color)
addCorner(.topRight, thickness: thickness, color: color)
addCorner(.bottomLeft, thickness: thickness, color: color)
addCorner(.bottomRight, thickness: thickness, color: color)
topWidth -= cornerRadius*2; bottomWidth -= cornerRadius*2
topXOffset = cornerRadius; bottomXOffset = cornerRadius
leftHeight -= cornerRadius*2; rightHeight -= cornerRadius*2
leftYOffset = cornerRadius; rightYOffset = cornerRadius
default: break
}
// Draw the sides
switch side {
case .top:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
case .right:
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
case .bottom:
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .left:
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
// Multiple Sides
case .notRight:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .notLeft:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .topAndBottom:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
case .all:
addLine(x: topXOffset, y: 0, width: topWidth, height: thickness, color: color)
addLine(x: frame.size.width - thickness, y: rightYOffset, width: thickness, height: rightHeight, color: color)
addLine(x: bottomXOffset, y: frame.size.height - thickness, width: bottomWidth, height: thickness, color: color)
addLine(x: 0, y: leftYOffset, width: thickness, height: leftHeight, color: color)
}
}
private func addLine(x: CGFloat, y: CGFloat, width: CGFloat, height: CGFloat, color: CGColor) {
let border = CALayer()
border.frame = CGRect(x: x, y: y, width: width, height: height)
border.backgroundColor = color
addSublayer(border)
}
private func addCorner(_ corner: Corner, thickness: CGFloat, color: CGColor) {
// Set default to top left
let width = frame.size.width; let height = frame.size.height
var x = cornerRadius
var y = cornerRadius
var startAngle: CGFloat = .pi; var endAngle: CGFloat = .pi*3/2
switch corner {
case .bottomLeft:
y = height - cornerRadius
startAngle = .pi/2; endAngle = .pi
case .bottomRight:
x = width - cornerRadius
y = height - cornerRadius
startAngle = 0; endAngle = .pi/2
case .topRight:
x = width - cornerRadius
startAngle = .pi*3/2; endAngle = 0
default: break
}
let cornerPath = UIBezierPath(arcCenter: CGPoint(x: x, y: y),
radius: cornerRadius - thickness,
startAngle: startAngle,
endAngle: endAngle,
clockwise: true)
let cornerShape = CAShapeLayer()
cornerShape.path = cornerPath.cgPath
cornerShape.lineWidth = thickness
cornerShape.strokeColor = color
cornerShape.fillColor = nil
addSublayer(cornerShape)
}
}
The best way for me is a category on UIView, but adding views
instead of CALayers, so we can take advantage of AutoresizingMasks
to make sure borders resize along with the superview.
Objective C
- (void)addTopBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin];
border.frame = CGRectMake(0, 0, self.frame.size.width, borderWidth);
[self addSubview:border];
}
- (void)addBottomBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
border.frame = CGRectMake(0, self.frame.size.height - borderWidth, self.frame.size.width, borderWidth);
[self addSubview:border];
}
- (void)addLeftBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
border.frame = CGRectMake(0, 0, borderWidth, self.frame.size.height);
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleRightMargin];
[self addSubview:border];
}
- (void)addRightBorderWithColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin];
border.frame = CGRectMake(self.frame.size.width - borderWidth, 0, borderWidth, self.frame.size.height);
[self addSubview:border];
}
Swift 5
func addTopBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleBottomMargin]
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: borderWidth)
addSubview(border)
}
func addBottomBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleTopMargin]
border.frame = CGRect(x: 0, y: frame.size.height - borderWidth, width: frame.size.width, height: borderWidth)
addSubview(border)
}
func addLeftBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: 0, y: 0, width: borderWidth, height: frame.size.height)
border.autoresizingMask = [.flexibleHeight, .flexibleRightMargin]
addSubview(border)
}
func addRightBorder(with color: UIColor?, andWidth borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleLeftMargin]
border.frame = CGRect(x: frame.size.width - borderWidth, y: 0, width: borderWidth, height: frame.size.height)
addSubview(border)
}
Swift 3.0
Swift 4.1
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
switch edge {
case UIRectEdge.top:
border.frame = CGRect(x: 0, y: 0, width: frame.width, height: thickness)
case UIRectEdge.bottom:
border.frame = CGRect(x:0, y: frame.height - thickness, width: frame.width, height:thickness)
case UIRectEdge.left:
border.frame = CGRect(x:0, y:0, width: thickness, height: frame.height)
case UIRectEdge.right:
border.frame = CGRect(x: frame.width - thickness, y: 0, width: thickness, height: frame.height)
default: do {}
}
border.backgroundColor = color.cgColor
addSublayer(border)
}
}
Subclass UIView
and implement drawRect:
in your subclass, e.g.:
Objective-c
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextAddLineToPoint(context, CGRectGetMaxX(rect), CGRectGetMinY(rect));
CGContextSetStrokeColorWithColor(context, [[UIColor redColor] CGColor] );
CGContextSetLineWidth(context, 2.0);
CGContextStrokePath(context);
}
Swift 4
override func draw(_ rect: CGRect) {
let cgContext = UIGraphicsGetCurrentContext()
cgContext?.move(to: CGPoint(x: rect.minX, y: rect.minY))
cgContext?.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
cgContext?.setStrokeColor(UIColor.red.cgColor)
cgContext?.setLineWidth(2.0)
cgContext?.strokePath()
}
This draws a 2 pixel red line as a top border. All of the other variations you mention are left as a trivial exercise for the reader.
Quartz 2D Programming Guide is recommended.
Code for the selected answer, in case anyone wants it.
NOTE: This does not work with autolayout (aka, rotating device to landscape, etc).
First define a thickness:
NSInteger borderThickness = 1;
Then just copy use any or all of these to set the border you want to set.
Top Border
UIView *topBorder = [UIView new];
topBorder.backgroundColor = [UIColor lightGrayColor];
topBorder.frame = CGRectMake(0, 0, myView.frame.size.width, borderThickness);
[myView addSubview:topBorder];
Bottom Border
UIView *bottomBorder = [UIView new];
bottomBorder.backgroundColor = [UIColor lightGrayColor];
bottomBorder.frame = CGRectMake(0, myView.frame.size.height - borderThickness, myView.frame.size.width, borderThickness);
[myView addSubview:bottomBorder];
Left Border
UIView *leftBorder = [UIView new];
leftBorder.backgroundColor = [UIColor lightGrayColor];
leftBorder.frame = CGRectMake(0, 0, borderThickness, myView.frame.size.height);
[myView addSubview:leftBorder];
Right Border
UIView *rightBorder = [UIView new];
rightBorder.backgroundColor = [UIColor lightGrayColor];
rightBorder.frame = CGRectMake(myView.frame.size.width - borderThickness, 0, borderThickness, myView.frame.size.height);
[myView addSubview:rightBorder];
Old question, but the autolayout-solution with runtime border adjustments still missing.
borders(for: [.left, .bottom], width: 2, color: .red)
The following UIView extension will add the border only on the given edges. If you change the edges at runtime, the borders will adjust accordingly.
extension UIView {
func borders(for edges:[UIRectEdge], width:CGFloat = 1, color: UIColor = .black) {
if edges.contains(.all) {
layer.borderWidth = width
layer.borderColor = color.cgColor
} else {
let allSpecificBorders:[UIRectEdge] = [.top, .bottom, .left, .right]
for edge in allSpecificBorders {
if let v = viewWithTag(Int(edge.rawValue)) {
v.removeFromSuperview()
}
if edges.contains(edge) {
let v = UIView()
v.tag = Int(edge.rawValue)
v.backgroundColor = color
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
var horizontalVisualFormat = "H:"
var verticalVisualFormat = "V:"
switch edge {
case UIRectEdge.bottom:
horizontalVisualFormat += "|-(0)-[v]-(0)-|"
verticalVisualFormat += "[v(\(width))]-(0)-|"
case UIRectEdge.top:
horizontalVisualFormat += "|-(0)-[v]-(0)-|"
verticalVisualFormat += "|-(0)-[v(\(width))]"
case UIRectEdge.left:
horizontalVisualFormat += "|-(0)-[v(\(width))]"
verticalVisualFormat += "|-(0)-[v]-(0)-|"
case UIRectEdge.right:
horizontalVisualFormat += "[v(\(width))]-(0)-|"
verticalVisualFormat += "|-(0)-[v]-(0)-|"
default:
break
}
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: horizontalVisualFormat, options: .directionLeadingToTrailing, metrics: nil, views: ["v": v]))
self.addConstraints(NSLayoutConstraint.constraints(withVisualFormat: verticalVisualFormat, options: .directionLeadingToTrailing, metrics: nil, views: ["v": v]))
}
}
}
}
}
Swift version:
var myView = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
myView.backgroundColor = UIColor.yellowColor()
var border = CALayer()
border.backgroundColor = UIColor.lightGrayColor()
border.frame = CGRect(x: 0, y: 0, width: myView.frame.width, height: 0.5)
myView.layer.addSublayer(border)
Edit: For updated versions check my repo here: https://github.com/goktugyil/EZSwiftExtensions/blob/master/Sources/UIViewExtensions.swift
Look at the addBorder parts
Swift 4.2 and AutoLayout
I went through the offered solutions. Many are based in frames This is a simple extension that works with AutoLayout - use View instead of Layer to make sure we can use AutoLayout - Single subview with 4 constraints
Use as follows:
self.addBorder(.bottom, color: .lightGray, thickness: 0.5)
extension UIView {
func addBorder(_ edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let subview = UIView()
subview.translatesAutoresizingMaskIntoConstraints = false
subview.backgroundColor = color
self.addSubview(subview)
switch edge {
case .top, .bottom:
subview.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0).isActive = true
subview.rightAnchor.constraint(equalTo: self.rightAnchor, constant: 0).isActive = true
subview.heightAnchor.constraint(equalToConstant: thickness).isActive = true
if edge == .top {
subview.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
} else {
subview.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
}
case .left, .right:
subview.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
subview.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
subview.widthAnchor.constraint(equalToConstant: thickness).isActive = true
if edge == .left {
subview.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 0).isActive = true
} else {
subview.rightAnchor.constraint(equalTo: self.rightAnchor, constant: 0).isActive = true
}
default:
break
}
}
}
import UIKit
extension UIView {
enum ViewSide {
case top
case left
case bottom
case right
}
func addBorders(to sides: [ViewSide], in color: UIColor, width: CGFloat) {
sides.forEach { addBorder(to: $0, in: color, width: width) }
}
func addBorder(to side: ViewSide, in color: UIColor, width: CGFloat) {
switch side {
case .top:
addTopBorder(in: color, width: width)
case .left:
addLeftBorder(in: color, width: width)
case .bottom:
addBottomBorder(in: color, width: width)
case .right:
addRightBorder(in: color, width: width)
}
}
func addTopBorder(in color: UIColor?, width borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: borderWidth)
border.autoresizingMask = [.flexibleWidth, .flexibleBottomMargin]
addSubview(border)
}
func addBottomBorder(in color: UIColor?, width borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: 0, y: frame.size.height - borderWidth, width: frame.size.width, height: borderWidth)
border.autoresizingMask = [.flexibleWidth, .flexibleTopMargin]
addSubview(border)
}
func addLeftBorder(in color: UIColor?, width borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: 0, y: 0, width: borderWidth, height: frame.size.height)
border.autoresizingMask = [.flexibleHeight, .flexibleRightMargin]
addSubview(border)
}
func addRightBorder(in color: UIColor?, width borderWidth: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.frame = CGRect(x: frame.size.width - borderWidth, y: 0, width: borderWidth, height: frame.size.height)
border.autoresizingMask = [.flexibleHeight, .flexibleLeftMargin]
addSubview(border)
}
}
You can either:
Example of usage:
// Adding top border with 2 px in red
let myView = UIView()
myView.addBorder(to: .top, in: .red, width: 2)
(Maybe you could remove some of the ambiguity that comes from two possible available interfaces and just make the helper methods private... I wouldn't remove them from there and move every case to the main method because, the way I see it, it may clutter its body).
I took both Adam Waite's and Pauls answers and combined them. I also added the possibility to pipe the selected edges together, so you need to call only one function like so:
[self.view addBordersToEdge:(UIRectEdgeLeft|UIRectEdgeRight)
withColor:[UIColor grayColor]
andWidth:1.0];
or so:
[self.view addBordersToEdge:(UIRectEdgeAll)
withColor:[UIColor grayColor]
andWidth:1.0];
What you need to implement is a category on UIView as suggested in other answers with the following implementation:
- (void)addBordersToEdge:(UIRectEdge)edge withColor:(UIColor *)color andWidth:(CGFloat) borderWidth {
if (edge & UIRectEdgeTop) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleBottomMargin];
border.frame = CGRectMake(0, 0, self.frame.size.width, borderWidth);
[self addSubview:border];
}
if (edge & UIRectEdgeLeft) {
UIView *border = [UIView new];
border.backgroundColor = color;
border.frame = CGRectMake(0, 0, borderWidth, self.frame.size.height);
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleRightMargin];
[self addSubview:border];
}
if (edge & UIRectEdgeBottom) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
border.frame = CGRectMake(0, self.frame.size.height - borderWidth, self.frame.size.width, borderWidth);
[self addSubview:border];
}
if (edge & UIRectEdgeRight) {
UIView *border = [UIView new];
border.backgroundColor = color;
[border setAutoresizingMask:UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin];
border.frame = CGRectMake(self.frame.size.width - borderWidth, 0, borderWidth, self.frame.size.height);
[self addSubview:border];
}
}
//MARK:- Add LeftBorder For View
(void)prefix_addLeftBorder:(UIView *) viewName
{
CALayer *leftBorder = [CALayer layer];
leftBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
leftBorder.frame = CGRectMake(0,0,1.0,viewName.frame.size.height);
[viewName.layer addSublayer:leftBorder];
}
//MARK:- Add RightBorder For View
(void)prefix_addRightBorder:(UIView *) viewName
{
CALayer *rightBorder = [CALayer layer];
rightBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
rightBorder.frame = CGRectMake(viewName.frame.size.width - 1.0,0,1.0,viewName.frame.size.height);
[viewName.layer addSublayer:rightBorder];
}
//MARK:- Add Bottom Border For View
(void)prefix_addbottomBorder:(UIView *) viewName
{
CALayer *bottomBorder = [CALayer layer];
bottomBorder.backgroundColor = [UIColor colorWithRed:221/255.0f green:221/255.0f blue:221/255.0f alpha:1.0f].CGColor;
bottomBorder.frame = CGRectMake(0,viewName.frame.size.height - 1.0,viewName.frame.size.width,1.0);
[viewName.layer addSublayer:bottomBorder];
}
I made some changes to Dan's answer so that I could add borders to multiple edges with one command:
infoView.addBorder(toEdges: [.left, .bottom, .right], color: borderColor, thickness: 1)
Here's the full code:
extension UIView {
func addBorder(toEdges edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
func addBorder(toEdge edges: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
switch edges {
case .top:
border.frame = CGRect(x: 0, y: 0, width: frame.width, height: thickness)
case .bottom:
border.frame = CGRect(x: 0, y: frame.height - thickness, width: frame.width, height: thickness)
case .left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.height)
case .right:
border.frame = CGRect(x: frame.width - thickness, y: 0, width: thickness, height: frame.height)
default:
break
}
layer.addSublayer(border)
}
if edges.contains(.top) || edges.contains(.all) {
addBorder(toEdge: .top, color: color, thickness: thickness)
}
if edges.contains(.bottom) || edges.contains(.all) {
addBorder(toEdge: .bottom, color: color, thickness: thickness)
}
if edges.contains(.left) || edges.contains(.all) {
addBorder(toEdge: .left, color: color, thickness: thickness)
}
if edges.contains(.right) || edges.contains(.all) {
addBorder(toEdge: .right, color: color, thickness: thickness)
}
}
}
Building off of NSBum's answer, I took a similar approach and created this simple UIView subclass so that it works in Interface Builder and works with constraints: github link
By using CGContextFillRect instead of CGContextStrokePath, I was able to predictably keep the lines completely solid and within the bounds of the view.
Here's my blog post about it: http://natrosoft.com/?p=55
-- Basically just drop in a UIView in Interface Builder and change its class type to NAUIViewWithBorders.
-- Then in your VC's viewDidLoad do something like:
/* For a top border only ———————————————- */
self.myBorderView.borderColorTop = [UIColor redColor];
self.myBorderView..borderWidthsAll = 1.0f;
/* For borders with different colors and widths ————————— */
self.myBorderView.borderWidths = UIEdgeInsetsMake(2.0, 4.0, 6.0, 8.0);
self.myBorderView.borderColorTop = [UIColor blueColor];
self.myBorderView.borderColorRight = [UIColor redColor];
self.myBorderView.borderColorBottom = [UIColor greenColor];
self.myBorderView.borderColorLeft = [UIColor darkGrayColor];
Here's a direct link to the .m file so you can see the implementation. There is a demo project as well. Hope this helps someone :)
In case someone will ever need Xamarin version:
public static class UIUtils
{
public static void AddBorder(this CALayer cALayer, UIRectEdge edge, UIColor color, float thickness)
{
var border = new CALayer();
switch (edge)
{
case UIRectEdge.Top:
border.Frame = new CGRect(0, 0, cALayer.Frame.Width, height: thickness);
break;
case UIRectEdge.Bottom:
border.Frame = new CGRect(0, cALayer.Frame.Height - thickness, width: cALayer.Frame.Width, height: thickness);
break;
case UIRectEdge.Left:
border.Frame = new CGRect(0, 0, width: thickness, height: cALayer.Frame.Height);
break;
case UIRectEdge.Right:
border.Frame = new CGRect(cALayer.Frame.Width - thickness, y: 0, width: thickness, height: cALayer.Frame.Height);
break;
default: break;
}
border.BackgroundColor = color.CGColor;
cALayer.AddSublayer(border);
}
}
My answer to a similar question: https://stackoverflow.com/a/27141956/435766 I personally prefer going down the category road on that one, since I want to be able to use it on any subclass of UIView.
For Xamarin in C# I just create the border inline when adding the sub layer
View.Layer.AddSublayer(new CALayer()
{
BackgroundColor = UIColor.Black.CGColor,
Frame = new CGRect(0, 0, View.Frame.Width, 0.5f)
});
You can arrange this (as suggested by others) for bottom, left and right borders.
extension UIView {
func addBorder(edge: UIRectEdge, color: UIColor, borderWidth: CGFloat) {
let seperator = UIView()
self.addSubview(seperator)
seperator.translatesAutoresizingMaskIntoConstraints = false
seperator.backgroundColor = color
if edge == .top || edge == .bottom
{
seperator.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 0).isActive = true
seperator.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 0).isActive = true
seperator.heightAnchor.constraint(equalToConstant: borderWidth).isActive = true
if edge == .top
{
seperator.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
}
else
{
seperator.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
}
}
else if edge == .left || edge == .right
{
seperator.topAnchor.constraint(equalTo: self.topAnchor, constant: 0).isActive = true
seperator.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: 0).isActive = true
seperator.widthAnchor.constraint(equalToConstant: borderWidth).isActive = true
if edge == .left
{
seperator.leadingAnchor.constraint(equalTo: self.leadingAnchor, constant: 0).isActive = true
}
else
{
seperator.trailingAnchor.constraint(equalTo: self.trailingAnchor, constant: 0).isActive = true
}
}
}
}
Swift 3 version
extension UIView {
enum ViewSide {
case Top, Bottom, Left, Right
}
func addBorder(toSide side: ViewSide, withColor color: UIColor, andThickness thickness: CGFloat) {
let border = CALayer()
border.backgroundColor = color.cgColor
switch side {
case .Top:
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: thickness)
case .Bottom:
border.frame = CGRect(x: 0, y: frame.size.height - thickness, width: frame.size.width, height: thickness)
case .Left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.size.height)
case .Right:
border.frame = CGRect(x: frame.size.width - thickness, y: 0, width: thickness, height: frame.size.height)
}
layer.addSublayer(border)
}
}
In order to set corresponding border you should override viewDidLayoutSubviews() method:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
yourView.addBorder(toSide: UIView.ViewSide.Top, withColor: UIColor.lightGray, andThickness: 1)
Here's a simple solution. Add a label onto your UIView
, clear the text on the label and set the label background color to be your border color. Set the origin (x,y)
of your label to be the origin (x,y)
of your view. and set the width of the label to be the width of your UIView
, set the height to be 1 or 2 (for your border height at the top of your UIView
). And that should do the trick.
If I'm building from within the storyboard, I prefer add an UIView
behind my useful UIView
... If I want to create a border on the top of my UIView
, I just increase the height of the background UIView
by my border width.. The same can be done for any other side :)
Just posting here to help someone looking for adding borders. I have made a few changes in the accepted answer here swift label only border left.
Changed width in case UIRectEdge.Top
from CGRectGetHeight(self.frame)
to CGRectGetWidth(self.frame)
and in case UIRectEdge.Bottom
from UIScreen.mainScreen().bounds.width
to CGRectGetWidth(self.frame)
to get borders correctly. Using Swift 2.
Finally the extension is :
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer();
switch edge {
case UIRectEdge.Top:
border.frame = CGRectMake(0, 0, CGRectGetWidth(self.frame), thickness);
break
case UIRectEdge.Bottom:
border.frame = CGRectMake(0, CGRectGetHeight(self.frame) - thickness, CGRectGetWidth(self.frame), thickness)
break
case UIRectEdge.Left:
border.frame = CGRectMake(0, 0, thickness, CGRectGetHeight(self.frame))
break
case UIRectEdge.Right:
border.frame = CGRectMake(CGRectGetWidth(self.frame) - thickness, 0, thickness, CGRectGetHeight(self.frame))
break
default:
break
}
border.backgroundColor = color.CGColor;
self.addSublayer(border)
}
}
Convert DanShev answer to Swift 3
extension CALayer {
func addBorder(edge: UIRectEdge, color: UIColor, thickness: CGFloat) {
let border = CALayer()
switch edge {
case .top:
border.frame = CGRect(x: 0, y: 0, width: self.frame.width, height: thickness)
break
case .bottom:
border.frame = CGRect(x: 0, y: self.frame.height - thickness, width: self.frame.width, height: thickness)
break
case .left:
border.frame = CGRect(x: 0, y: 0, width: thickness, height: self.frame.height)
break
case .right:
border.frame = CGRect(x: self.frame.width - thickness, y: 0, width: thickness, height: self.frame.height)
break
default:
break
}
border.backgroundColor = color.cgColor;
self.addSublayer(border)
}
}
Here's a Swift 4 version of Pauls's answer
func addTopBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleBottomMargin]
border.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: thickness)
addSubview(border)
}
func addBottomBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleWidth, .flexibleTopMargin]
border.frame = CGRect(x: 0, y: frame.size.height - thickness, width: frame.size.width, height: thickness)
addSubview(border)
}
func addLeftBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleRightMargin]
border.frame = CGRect(x: 0, y: 0, width: thickness, height: frame.size.height)
addSubview(border)
}
func addRightBorder(color: UIColor, thickness: CGFloat) {
let border = UIView()
border.backgroundColor = color
border.autoresizingMask = [.flexibleHeight, .flexibleLeftMargin]
border.frame = CGRect(x: frame.size.width - thickness, y: 0, width: thickness, height: frame.size.height)
addSubview(border)
}
Inspired by @Addison I've rewritten the extension without the use of any third party framework, as he used SnapKit and CocoaLumberjack.
As in @Addisons approach I'm also removing previously added borders, so this implementation should play nice with reusable views as table cells and collection cells.
fileprivate class BorderView: UIView {} // dummy class to help us differentiate among border views and other views
// to enabling us to remove existing borders and place new ones
extension UIView {
func setBorders(toEdges edges: [UIRectEdge], withColor color: UIColor, inset: CGFloat = 0, thickness: CGFloat) {
// Remove existing edges
for view in subviews {
if view is BorderView {
view.removeFromSuperview()
}
}
// Add new edges
if edges.contains(.all) {
addSidedBorder(toEdge: [.left,.right, .top, .bottom], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.left) {
addSidedBorder(toEdge: [.left], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.right) {
addSidedBorder(toEdge: [.right], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.top) {
addSidedBorder(toEdge: [.top], withColor: color, inset: inset, thickness: thickness)
}
if edges.contains(.bottom) {
addSidedBorder(toEdge: [.bottom], withColor: color, inset: inset, thickness: thickness)
}
}
private func addSidedBorder(toEdge edges: [RectangularEdges], withColor color: UIColor, inset: CGFloat = 0, thickness: CGFloat) {
for edge in edges {
let border = BorderView(frame: .zero)
border.backgroundColor = color
addSubview(border)
border.translatesAutoresizingMaskIntoConstraints = false
switch edge {
case .left:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: thickness) ])
case .right:
NSLayoutConstraint.activate([
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .width, multiplier: 1, constant: thickness) ])
case .top:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.topAnchor.constraint(equalTo: self.topAnchor, constant: inset),
NSLayoutConstraint(item: border, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: thickness) ])
case .bottom:
NSLayoutConstraint.activate([
border.leftAnchor.constraint(equalTo: self.leftAnchor, constant: inset),
border.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -inset),
border.bottomAnchor.constraint(equalTo: self.bottomAnchor, constant: -inset),
NSLayoutConstraint(item: border, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .height, multiplier: 1, constant: thickness) ])
}
}
}
private enum RectangularEdges {
case left
case right
case top
case bottom
}
}
Personally I like the sub-classing of the view + drawRect, but here's just another way of going about it (and it kind of works along the same lines as the accepted answer by @If Pollavith):
Your new border layer can be set up to have whatever dimensions you like. So, like @If Pollavith's answer, you create a layer to be as tall as you want it to be, and as wide as the view you want to have bordered. Use the layer's frame definition to place it where you want it, and then add it as a sub-layer to your view.
For reference, my own requirement was to put a border on the LEFT-HAND side of the view (please don't cut and paste this code and dis' me just 'cos it doesn't put a border at the top of the view -- modifying the code below is simple enough):
CALayer *leftBorder = [CALayer layer];
leftBorder.borderColor = [UIColor colorWithRed:0.0 green:91.0/255.0 blue:141.0/255.0 alpha:1.0].CGColor;
leftBorder.borderWidth = 1;
leftBorder.frame = CGRectMake(0, 0, 1.0, CGRectGetHeight(self.myTargetView.frame));
[self.myTargetView.layer addSublayer:leftBorder];
I guess the only moderate benefit over this and making a small UIView or UILabel is that the CALayer is supposedly 'lighter-weight', and there's a lot of interesting views (as in opinions) about over-riding drawRect versus using CALayers (like here: iOS: Using UIView's 'drawRect:' vs. its layer's delagate 'drawLayer:inContext:').
I like the colour blue.
In addition to n8tr can add that there is an availability to set them from storyboard either:
- add two properties like borderColor
and borderWidth
in .h file;
- then you could add keyPaths
right in storyboard, see link to screenshot
You can also check this collection of UIKit and Foundation categories: https://github.com/leszek-s/LSCategories
It allows adding border on one side of UIView with single line of code:
[self.someView lsAddBorderOnEdge:UIRectEdgeTop color:[UIColor blueColor] width:2];
and it properly handles view rotation while most of answers posted here do not handle it well.
Note: most solutions here are not adaptive and will not resize. The solutions that will resize will have a massive impact on your startup time since they use a lot of CPU.
You can use this solution beneath. It works on UIBezierPaths which are lighter than layers, causing quick startup times. It is easy to use, see instructions beneath.
class ResizeBorderView: UIView {
var color = UIColor.white
var lineWidth: CGFloat = 1
var edges = [UIRectEdge](){
didSet {
setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
if edges.contains(.top) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0, y: 0 + lineWidth / 2))
path.addLine(to: CGPoint(x: self.bounds.width, y: 0 + lineWidth / 2))
path.stroke()
}
if edges.contains(.bottom) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0, y: self.bounds.height - lineWidth / 2))
path.addLine(to: CGPoint(x: self.bounds.width, y: self.bounds.height - lineWidth / 2))
path.stroke()
}
if edges.contains(.left) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: 0 + lineWidth / 2, y: 0))
path.addLine(to: CGPoint(x: 0 + lineWidth / 2, y: self.bounds.height))
path.stroke()
}
if edges.contains(.right) || edges.contains(.all){
let path = UIBezierPath()
path.lineWidth = lineWidth
color.setStroke()
UIColor.blue.setFill()
path.move(to: CGPoint(x: self.bounds.width - lineWidth / 2, y: 0))
path.addLine(to: CGPoint(x: self.bounds.width - lineWidth / 2, y: self.bounds.height))
path.stroke()
}
}
}
For setting Top Border and Bottom Border for a UIView in Swift.
let topBorder = UIView(frame: CGRect(x: 0, y: 0, width: 10, height: 1))
topBorder.backgroundColor = UIColor.black
myView.addSubview(topBorder)
let bottomBorder = UIView(frame: CGRect(x: 0, y: myView.frame.size.height - 1, width: 10, height: 1))
bottomBorder.backgroundColor = UIColor.black
myView.addSubview(bottomBorder)
In Swift 4 and 3
let borderThickness = 2
let topBorder = UIView()
topBorder.backgroundColor = UIColor.red
topBorder.frame = CGRect(x: 0, y: 0, width:
Int(yourViewFromOutlet.frame.size.width), height:
borderThickness)
yourViewFromOutlet.addSubview(topBorder)
I came up with a solution using Swift 4.1
that uses AutoLayout
and UIViews
so that it will resize with the view.
It is based off @AdamWaite 's answer but solves the issue for table view cells where the cells are reused. If the previous border is not removed before adding a new one, then the reused cell will contain multiple borders.
This is solved by creating a dummy BorderView class and searching the subview's for the borders and removing them.
This code uses SnapKit
for constraints and CocoaLumberjack
for debugging. If you are not using these, then it should be fairly straightforward to convert
class BorderView: UIView {
}
extension UIView {
private func addSidedBorder(toEdge edge: UIRectEdge, withColor color: UIColor, inset: CGFloat, thickness: CGFloat) {
let border = BorderView(frame: .zero)
border.backgroundColor = color
addSubview(border)
border.snp.makeConstraints { make in
switch edge {
case .top:
make.top.equalToSuperview()
make.height.equalTo(thickness)
make.left.right.equalToSuperview().inset(inset)
case .left:
make.left.equalToSuperview()
make.width.equalTo(thickness)
make.top.bottom.equalToSuperview().inset(inset)
case .bottom:
make.bottom.equalToSuperview()
make.height.equalTo(thickness)
make.left.right.equalToSuperview().inset(inset)
case .right:
make.right.equalToSuperview()
make.width.equalTo(thickness)
make.top.bottom.equalToSuperview().inset(inset)
default:
DDLogWarn("Invalid sided border given in ExtendedUIView, border not added correctly")
}
}
}
func addBorder(toEdge edge: UIRectEdge, withColor color: UIColor = .black, inset: CGFloat = 0.0, thickness: CGFloat = 1.0) {
// Remove existing borders from view and readd them
for view in subviews {
if view is BorderView {
view.removeFromSuperview()
}
}
if edge.contains(.all) {
addSidedBorder(toEdge: .top, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .left, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .bottom, withColor: color, inset: inset, thickness: thickness)
addSidedBorder(toEdge: .right, withColor: color, inset: inset, thickness: thickness)
} else {
if edge.contains(.top) {
addSidedBorder(toEdge: .top, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.left) {
addSidedBorder(toEdge: .left, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.bottom) {
addSidedBorder(toEdge: .bottom, withColor: color, inset: inset, thickness: thickness)
}
if edge.contains(.right) {
addSidedBorder(toEdge: .right, withColor: color, inset: inset, thickness: thickness)
}
}
}
}
Add this code and then within a class that subclasses UIView
, call:
view.addBorder(toEdge: [.left, .right], withColor: .red, inset: 0.0, thickness: 1.0)
For me works
extension UIView {
func addBorders(edges: UIRectEdge = .all, color: UIColor = .black, width: CGFloat = 1.0) {
func createBorder() -> UIView {
let borderView = UIView(frame: CGRect.zero)
borderView.translatesAutoresizingMaskIntoConstraints = false
borderView.backgroundColor = color
return borderView
}
if (edges.contains(.all) || edges.contains(.top)) {
let topBorder = createBorder()
self.addSubview(topBorder)
NSLayoutConstraint.activate([
topBorder.topAnchor.constraint(equalTo: self.topAnchor),
topBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
topBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
topBorder.heightAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.left)) {
let leftBorder = createBorder()
self.addSubview(leftBorder)
NSLayoutConstraint.activate([
leftBorder.topAnchor.constraint(equalTo: self.topAnchor),
leftBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
leftBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
leftBorder.widthAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.right)) {
let rightBorder = createBorder()
self.addSubview(rightBorder)
NSLayoutConstraint.activate([
rightBorder.topAnchor.constraint(equalTo: self.topAnchor),
rightBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
rightBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
rightBorder.widthAnchor.constraint(equalToConstant: width)
])
}
if (edges.contains(.all) || edges.contains(.bottom)) {
let bottomBorder = createBorder()
self.addSubview(bottomBorder)
NSLayoutConstraint.activate([
bottomBorder.bottomAnchor.constraint(equalTo: self.bottomAnchor),
bottomBorder.leadingAnchor.constraint(equalTo: self.leadingAnchor),
bottomBorder.trailingAnchor.constraint(equalTo: self.trailingAnchor),
bottomBorder.heightAnchor.constraint(equalToConstant: width)
])
}
}
}
This is an alternative approach to most of the other answers. It is a quick and easy way to solve problems like this, and can be a pretty handy / minimalistic approach when prototyping designs programmatically (e.g. to avoid Interface Builder).
The technique is easy to remember, quick to write, easy to reverse engineer, and it's also useful for solving graphics problems besides just adding borders.
class YetAnotherViewController : UIViewController {
class DualBorderedView : UIView {
let lineWidth = 0.5
override func draw(_ rect: CGRect) {
UIColor.secondaryLabel.setStroke()
let h = frame.size.height
let w = frame.size.width
let path = UIBezierPath()
path.lineWidth = lineWidth
path.move(to: CGPoint(x: 0, y: lineWidth / 2))
path.addLine(to: CGPoint(x: w, y: lineWidth / 2))
path.move(to: CGPoint(x: 0, y: h - lineWidth / 2))
path.addLine(to: CGPoint(x: w, y: h - lineWidth / 2))
path.stroke()
}
}
}
One benefit to this approach is that borders resize with the view via Autolayout. Thus you can constrain edges of the subclassed to other views and the lines stretch between them, and adapt as the views move (with screen or Autolayout changes).
In Swift you can nest your subclass, for example, in a UIViewController, making it private class that doesn't interfere with anything outside the one VC in your app.
With some imagination you can easily solve a lot of of simple graphics / connector problems with this technique without a lot of extra code and design.
So in use you can just construct this subclass wherever you would construct UIView(), for example:
let dualBorderedView = DualBorderedView()
dualBorderedView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(dualBorderedView)
NSLayoutConstraint.activate([
dualBorderedView.heightAnchor.constraint(equalToConstant: 50.0),
dualBorderedView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
dualBorderedView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
dualBorderedView.trailingAnchor.constraint(equalTo: view.trailingAnchor)
])
Note: In case it isn't obvious, linewidth / 2 references are to prevent half of width of the stroke from being clipped off the edge of the view, since the center of the line is drawn at 0 and width or height dimensions is right at the edge of the view, thus the line thickness straddles the inside and outside of the view, so this offsets the line center by half the thickness of the line to allow the full thickness of the line to be seen at the view border.
A lot of the other answers show a real flexible approach and provide a 'micro API' allowing one to tweak various things such as border width by drawing rectangle. Being able to tweak everything via constructor or function parameters can be nice to have, but sometimes it's overkill, more code to read. Sometimes it's just nice to have a specific 'widget'.
Use below code in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view.layer setBorderWidth: 1.0];
[self.view.layer setCornerRadius:8.0f];
[self.view.layer setMasksToBounds:YES];
[self.view.layer setBorderColor:[[UIColor colorWithRed:251.0f/255.0f green:185.0f/255.0f blue:23.0f/255.0f alpha:1.0f]];`
}
this code set red color border to your view