I have a c# class like so
internal class QueuedMinimumNumberFinder : ConcurrentQueue<int>
{
private readonly string _minString;
public QueuedMinimumNumberFinder(string number, int takeOutAmount)
{
if (number.Length < takeOutAmount)
{
throw new Exception("Error *");
}
var queueIndex = 0;
var queueAmount = number.Length - takeOutAmount;
var numQueue = new ConcurrentQueue<int>(number.ToCharArray().Where(m => (int) Char.GetNumericValue(m) != 0).Select(m=>(int)Char.GetNumericValue(m)).OrderBy(m=>m));
var zeroes = number.Length - numQueue.Count;
while (queueIndex < queueAmount)
{
int next;
if (queueIndex == 0)
{
numQueue.TryDequeue(out next);
Enqueue(next);
} else
{
if (zeroes > 0)
{
Enqueue(0);
zeroes--;
} else
{
numQueue.TryDequeue(out next);
Enqueue(next);
}
}
queueIndex++;
}
var builder = new StringBuilder();
while (Count > 0)
{
int next = 0;
TryDequeue(out next);
builder.Append(next.ToString());
}
_minString = builder.ToString();
}
public override string ToString() { return _minString; }
}
The point of the program is to find the minimum possible integer that can be made by taking out any x amount of characters from a string(example 100023 is string, if you take out any 3 letters, the minimum int created would be 100). My question is, is this the correct way to do this? Is there a better data structure that can be used for this problem?
First Edit:
Here's how it looks now
internal class QueuedMinimumNumberFinder
{
private readonly string _minString;
public QueuedMinimumNumberFinder(string number, int takeOutAmount)
{
var queue = new Queue<int>();
if (number.Length < takeOutAmount)
{
throw new Exception("Error *");
}
var queueIndex = 0;
var queueAmount = number.Length - takeOutAmount;
var numQueue = new List<int>(number.Where(m=>(int)Char.GetNumericValue(m)!=0).Select(m=>(int)Char.GetNumericValue(m))).ToList();
var zeroes = number.Length - numQueue.Count;
while (queueIndex < queueAmount)
{
if (queueIndex == 0)
{
var nextMin = numQueue.Min();
numQueue.Remove(nextMin);
queue.Enqueue(nextMin);
} else
{
if (zeroes > 1)
{
queue.Enqueue(0);
zeroes--;
} else
{
var nextMin = numQueue.Min();
numQueue.Remove(nextMin);
queue.Enqueue(nextMin);
}
}
queueIndex++;
}
var builder = new StringBuilder();
while (queue.Count > 0)
{
builder.Append(queue.Dequeue().ToString());
}
_minString = builder.ToString();
}
public override string ToString() { return _minString; }
}