I am trying to use hex color values in Swift, instead of the few standard ones that UIColor
allows you to use, but I have no idea how to do it.
Example: how would I use #ffffff
as a color?
I am trying to use hex color values in Swift, instead of the few standard ones that UIColor
allows you to use, but I have no idea how to do it.
Example: how would I use #ffffff
as a color?
#ffffff
are actually 3 color components in hexadecimal notation - red ff
, green ff
and blue ff
. You can write hexadecimal notation in Swift using 0x
prefix, e.g 0xFF
To simplify the conversion, let's create an initializer that takes integer (0 - 255) values:
extension UIColor {
convenience init(red: Int, green: Int, blue: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: 1.0)
}
convenience init(rgb: Int) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF
)
}
}
Usage:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF)
let color2 = UIColor(rgb: 0xFFFFFF)
How to get alpha?
Depending on your use case, you can simply use the native UIColor.withAlphaComponent
method, e.g.
let semitransparentBlack = UIColor(rgb: 0x000000).withAlphaComponent(0.5)
Or you can add an additional (optional) parameter to the above methods:
convenience init(red: Int, green: Int, blue: Int, a: CGFloat = 1.0) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: a
)
}
convenience init(rgb: Int, a: CGFloat = 1.0) {
self.init(
red: (rgb >> 16) & 0xFF,
green: (rgb >> 8) & 0xFF,
blue: rgb & 0xFF,
a: a
)
}
(we cannot name the parameter alpha
because of a name collision with the existing initializer).
Called as:
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0.5)
let color2 = UIColor(rgb: 0xFFFFFF, a: 0.5)
To get the alpha as an integer 0-255, we can
convenience init(red: Int, green: Int, blue: Int, a: Int = 0xFF) {
self.init(
red: CGFloat(red) / 255.0,
green: CGFloat(green) / 255.0,
blue: CGFloat(blue) / 255.0,
alpha: CGFloat(a) / 255.0
)
}
// let's suppose alpha is the first component (ARGB)
convenience init(argb: Int) {
self.init(
red: (argb >> 16) & 0xFF,
green: (argb >> 8) & 0xFF,
blue: argb & 0xFF,
a: (argb >> 24) & 0xFF
)
}
Called as
let color = UIColor(red: 0xFF, green: 0xFF, blue: 0xFF, a: 0xFF)
let color2 = UIColor(argb: 0xFFFFFFFF)
Or a combination of the previous methods. There is absolutely no need to use strings.
This is a function that takes a hex string and returns a UIColor.
(You can enter hex strings with either format: #ffffff
or ffffff
)
Usage:
var color1 = hexStringToUIColor("#d3d3d3")
Swift 5: (Swift 4+)
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt64 = 0
Scanner(string: cString).scanHexInt64(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Swift 3:
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.characters.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Swift 2:
func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet() as NSCharacterSet).uppercaseString
if (cString.hasPrefix("#")) {
cString = cString.substringFromIndex(cString.startIndex.advancedBy(1))
}
if ((cString.characters.count) != 6) {
return UIColor.grayColor()
}
var rgbValue:UInt32 = 0
NSScanner(string: cString).scanHexInt(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
Source: arshad/gist:de147c42d7b3063ef7bc
Edit: Updated the code. Thanks, Hlung, jaytrixz, Ahmad F, Kegham K, and Adam Waite!
Swift 5 (Swift 4, Swift 3) UIColor extension:
extension UIColor {
convenience init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt64()
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
Usage:
let darkGrey = UIColor(hexString: "#757575")
Swift 2.x version:
extension UIColor {
convenience init(hexString: String) {
let hex = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.alphanumericCharacterSet().invertedSet)
var int = UInt32()
NSScanner(string: hex).scanHexInt(&int)
let a, r, g, b: UInt32
switch hex.characters.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
UIColor
:
extension UIColor {
convenience init(hex: Int) {
let components = (
R: CGFloat((hex >> 16) & 0xff) / 255,
G: CGFloat((hex >> 08) & 0xff) / 255,
B: CGFloat((hex >> 00) & 0xff) / 255
)
self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
}
}
CGColor
:
extension CGColor {
class func colorWithHex(hex: Int) -> CGColorRef {
return UIColor(hex: hex).CGColor
}
}
Usage
let purple = UIColor(hex: 0xAB47BC)
I've merged a few ideas from this thread of answers and updated it for iOS 13 & Swift 5.
extension UIColor {
convenience init(_ hex: String, alpha: CGFloat = 1.0) {
var cString = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if cString.hasPrefix("#") { cString.removeFirst() }
if cString.count != 6 {
self.init("ff0000") // return red color for wrong hex input
return
}
var rgbValue: UInt64 = 0
Scanner(string: cString).scanHexInt64(&rgbValue)
self.init(red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: alpha)
}
}
You can then use it like this:
UIColor("#ff0000") // with #
UIColor("ff0000") // without #
UIColor("ff0000", alpha: 0.5) // using optional alpha value
Swift 4 : Combining the answers of Sulthan and Luca Torella :
extension UIColor {
convenience init(hexFromString:String, alpha:CGFloat = 1.0) {
var cString:String = hexFromString.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
var rgbValue:UInt32 = 10066329 //color #999999 if string has wrong format
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.count) == 6) {
Scanner(string: cString).scanHexInt32(&rgbValue)
}
self.init(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: alpha
)
}
}
Usage examples:
let myColor = UIColor(hexFromString: "4F9BF5")
let myColor = UIColor(hexFromString: "#4F9BF5")
let myColor = UIColor(hexFromString: "#4F9BF5", alpha: 0.5)
Example strings:
Orange
, Lime
, Tomato
, etc.Clear
, Transparent
, nil
, and empty string yield [UIColor clearColor]
abc
abc7
#abc7
00FFFF
#00FFFF
00FFFF77
Playground output:
The simplest way to add color programmatically is by using ColorLiteral.
Just add the property ColorLiteral as shown in the example, Xcode will prompt you with a whole list of colors which you can choose. The advantage of doing so is lesser code, add HEX values or RGB. You will also get the recently used colors from the storyboard.
With Swift 2.0 and Xcode 7.0.1 you can create this function:
// Creates a UIColor from a Hex string.
func colorWithHexString (hex:String) -> UIColor {
var cString:String = hex.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString
if (cString.hasPrefix("#")) {
cString = (cString as NSString).substringFromIndex(1)
}
if (cString.characters.count != 6) {
return UIColor.grayColor()
}
let rString = (cString as NSString).substringToIndex(2)
let gString = ((cString as NSString).substringFromIndex(2) as NSString).substringToIndex(2)
let bString = ((cString as NSString).substringFromIndex(4) as NSString).substringToIndex(2)
var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
NSScanner(string: rString).scanHexInt(&r)
NSScanner(string: gString).scanHexInt(&g)
NSScanner(string: bString).scanHexInt(&b)
return UIColor(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(1))
}
and then use it in this way:
let color1 = colorWithHexString("#1F437C")
Updated For Swift 4
func colorWithHexString (hex:String) -> UIColor {
var cString = hex.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString = (cString as NSString).substring(from: 1)
}
if (cString.characters.count != 6) {
return UIColor.gray
}
let rString = (cString as NSString).substring(to: 2)
let gString = ((cString as NSString).substring(from: 2) as NSString).substring(to: 2)
let bString = ((cString as NSString).substring(from: 4) as NSString).substring(to: 2)
var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
Scanner(string: rString).scanHexInt32(&r)
Scanner(string: gString).scanHexInt32(&g)
Scanner(string: bString).scanHexInt32(&b)
return UIColor(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(1))
}
Here's what I'm using. Works with 6 and 8 character color strings, with or without the # symbol. Defaults to black in release and crashes in debug when initialized with an invalid string.
extension UIColor {
public convenience init(hex: String) {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 1
let hexColor = hex.replacingOccurrences(of: "#", with: "")
let scanner = Scanner(string: hexColor)
var hexNumber: UInt64 = 0
var valid = false
if scanner.scanHexInt64(&hexNumber) {
if hexColor.count == 8 {
r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
a = CGFloat(hexNumber & 0x000000ff) / 255
valid = true
}
else if hexColor.count == 6 {
r = CGFloat((hexNumber & 0xff0000) >> 16) / 255
g = CGFloat((hexNumber & 0x00ff00) >> 8) / 255
b = CGFloat(hexNumber & 0x0000ff) / 255
valid = true
}
}
#if DEBUG
assert(valid, "UIColor initialized with invalid hex string")
#endif
self.init(red: r, green: g, blue: b, alpha: a)
}
}
Usage:
UIColor(hex: "#75CC83FF")
UIColor(hex: "75CC83FF")
UIColor(hex: "#75CC83")
UIColor(hex: "75CC83")
Warning "'scanHexInt32' was deprecated in iOS 13.0" was fixed.
The sample should work on Swift2.2 and above(Swift2.x, Swift3.x, Swift4.x, Swift5.x):
extension UIColor {
// hex sample: 0xf43737
convenience init(_ hex: Int, alpha: Double = 1.0) {
self.init(red: CGFloat((hex >> 16) & 0xFF) / 255.0, green: CGFloat((hex >> 8) & 0xFF) / 255.0, blue: CGFloat((hex) & 0xFF) / 255.0, alpha: CGFloat(255 * alpha) / 255)
}
convenience init(_ hexString: String, alpha: Double = 1.0) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt64()
Scanner(string: hex).scanHexInt64(&int)
let r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(r, g, b) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(r, g, b) = (int >> 16, int >> 8 & 0xFF, int & 0xFF)
default:
(r, g, b) = (1, 1, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(255 * alpha) / 255)
}
convenience init(r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat = 1) {
self.init(red: (r / 255), green: (g / 255), blue: (b / 255), alpha: a)
}
}
Use them like below:
UIColor(0xF54A45)
UIColor(0xF54A45, alpha: 0.7)
UIColor("#f44")
UIColor("#f44", alpha: 0.7)
UIColor("#F54A45")
UIColor("#F54A45", alpha: 0.7)
UIColor("F54A45")
UIColor("F54A45", alpha: 0.7)
UIColor(r: 245.0, g: 73, b: 69)
UIColor(r: 245.0, g: 73, b: 69, a: 0.7)
This answer shows how to do it in Obj-C. The bridge is to use
let rgbValue = 0xFFEEDD
let r = Float((rgbValue & 0xFF0000) >> 16)/255.0
let g = Float((rgbValue & 0xFF00) >> 8)/255.0
let b = Float((rgbValue & 0xFF))/255.0
self.backgroundColor = UIColor(red:r, green: g, blue: b, alpha: 1.0)
Swift 5: You can create colors in Xcode as explained in the following two images:
You should name the color because you reference the color by the name. As shown in image 2:
Another method
Swift 3.0
Write a extension for UIColor
// To change the HexaDecimal value to Corresponding Color
extension UIColor
{
class func uicolorFromHex(_ rgbValue:UInt32, alpha : CGFloat)->UIColor
{
let red = CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0
let green = CGFloat((rgbValue & 0xFF00) >> 8) / 255.0
let blue = CGFloat(rgbValue & 0xFF) / 255.0
return UIColor(red:red, green:green, blue:blue, alpha: alpha)
}
}
you can directly create UIColor with hex like this
let carrot = UIColor.uicolorFromHex(0xe67e22, alpha: 1))
Xcode 13.2.1, M1, Swift 5.5
We can use Hex in ColorLiterals
type #colorLiteral(
in Xcode and that will trigger and fix the bug related to ColorLiterals
then click in other
and then select RGB slider and you can see now the panel for Hex
Here's a Swift extension on UIColor
that takes a hex string:
import UIKit
extension UIColor {
convenience init(hexString: String) {
// Trim leading '#' if needed
var cleanedHexString = hexString
if hexString.hasPrefix("#") {
// cleanedHexString = dropFirst(hexString) // Swift 1.2
cleanedHexString = String(hexString.characters.dropFirst()) // Swift 2
}
// String -> UInt32
var rgbValue: UInt32 = 0
NSScanner(string: cleanedHexString).scanHexInt(&rgbValue)
// UInt32 -> R,G,B
let red = CGFloat((rgbValue >> 16) & 0xff) / 255.0
let green = CGFloat((rgbValue >> 08) & 0xff) / 255.0
let blue = CGFloat((rgbValue >> 00) & 0xff) / 255.0
self.init(red: red, green: green, blue: blue, alpha: 1.0)
}
}
Latest swift3 Version
extension UIColor {
convenience init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt32()
Scanner(string: hex).scanHexInt32(&int)
let a, r, g, b: UInt32
switch hex.characters.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
Use in your class or where ever you converted into hexcolor to uicolor like in this way
let color1 = UIColor(hexString: "#FF323232")
public static func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.characters.count) == 6) {
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}else if ((cString.characters.count) == 8) {
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0x00FF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x0000FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x000000FF) / 255.0,
alpha: CGFloat((rgbValue & 0xFF000000) >> 24) / 255.0
)
}else{
return UIColor.gray
}
}
How to use
var color: UIColor = hexStringToUIColor(hex: "#00ff00"); // Without transparency
var colorWithTransparency: UIColor = hexStringToUIColor(hex: "#dd00ff00"); // With transparency
Example:
let myColor = Color(hex:0xF2C94C)
Code:
import Foundation
import SwiftUI
extension UIColor {
convenience init(hex: Int) {
let components = (
R: CGFloat((hex >> 16) & 0xff) / 255,
G: CGFloat((hex >> 08) & 0xff) / 255,
B: CGFloat((hex >> 00) & 0xff) / 255
)
self.init(red: components.R, green: components.G, blue: components.B, alpha: 1)
}
}
extension Color {
public init(hex: Int) {
self.init(UIColor(hex: hex))
}
}
Based on Eduardo answer
import UIKit
extension UIColor {
convenience init(r: UInt8, g: UInt8, b: UInt8, alpha: CGFloat = 1.0) {
let divider: CGFloat = 255.0
self.init(red: CGFloat(r)/divider, green: CGFloat(g)/divider, blue: CGFloat(b)/divider, alpha: alpha)
}
private convenience init(rgbWithoutValidation value: Int32, alpha: CGFloat = 1.0) {
self.init(
r: UInt8((value & 0xFF0000) >> 16),
g: UInt8((value & 0x00FF00) >> 8),
b: UInt8(value & 0x0000FF),
alpha: alpha
)
}
convenience init?(rgb: Int32, alpha: CGFloat = 1.0) {
if rgb > 0xFFFFFF || rgb < 0 { return nil }
self.init(rgbWithoutValidation: rgb, alpha: alpha)
}
convenience init?(hex: String, alpha: CGFloat = 1.0) {
var charSet = CharacterSet.whitespacesAndNewlines
charSet.insert("#")
let _hex = hex.trimmingCharacters(in: charSet)
guard _hex.range(of: "^[0-9A-Fa-f]{6}$", options: .regularExpression) != nil else { return nil }
var rgb: UInt32 = 0
Scanner(string: _hex).scanHexInt32(&rgb)
self.init(rgbWithoutValidation: Int32(rgb), alpha: alpha)
}
}
let alpha: CGFloat = 1.0
// Hex
print(UIColor(rgb: 0x4F9BF5) ?? "nil")
print(UIColor(rgb: 0x4F9BF5, alpha: alpha) ?? "nil")
print(UIColor(rgb: 5217269) ?? "nil")
print(UIColor(rgb: -5217269) ?? "nil") // = nil
print(UIColor(rgb: 0xFFFFFF1) ?? "nil") // = nil
// String
print(UIColor(hex: "4F9BF5") ?? "nil")
print(UIColor(hex: "4F9BF5", alpha: alpha) ?? "nil")
print(UIColor(hex: "#4F9BF5") ?? "nil")
print(UIColor(hex: "#4F9BF5", alpha: alpha) ?? "nil")
print(UIColor(hex: "#4F9BF56") ?? "nil") // = nil
print(UIColor(hex: "#blabla") ?? "nil") // = nil
// RGB
print(UIColor(r: 79, g: 155, b: 245))
print(UIColor(r: 79, g: 155, b: 245, alpha: alpha))
//print(UIColor(r: 792, g: 155, b: 245, alpha: alpha)) // Compiler will throw an error, r,g,b = [0...255]
You can use it in swift 5
SWIFT 5
import UIKit
extension UIColor {
static func hexStringToUIColor (hex:String) -> UIColor {
var cString:String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if (cString.hasPrefix("#")) {
cString.remove(at: cString.startIndex)
}
if ((cString.count) != 6) {
return UIColor.gray
}
var rgbValue:UInt32 = 0
Scanner(string: cString).scanHexInt32(&rgbValue)
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
}
Swift 2.0:
In viewDidLoad()
var viewColor:UIColor
viewColor = UIColor()
let colorInt:UInt
colorInt = 0x000000
viewColor = UIColorFromRGB(colorInt)
self.View.backgroundColor=viewColor
func UIColorFromRGB(rgbValue: UInt) -> UIColor {
return UIColor(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
extension UIColor {
public convenience init?(hex: String) {
let r, g, b, a: CGFloat
if hex.hasPrefix("#") {
let start = hex.index(hex.startIndex, offsetBy: 1)
let hexColor = String(hex[start...])
if hexColor.count == 8 {
let scanner = Scanner(string: hexColor)
var hexNumber: UInt64 = 0
if scanner.scanHexInt64(&hexNumber) {
r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
a = CGFloat(hexNumber & 0x000000ff) / 255
self.init(red: r, green: g, blue: b, alpha: a)
return
}
}
}
return nil
}
}
Usage:
let white = UIColor(hex: "#ffffff")
extension UIColor{
/// Converting hex string to UIColor
///
/// - Parameter hexString: input hex string
convenience init(hexString: String) {
let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt64()
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3:
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6:
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8:
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (255, 0, 0, 0)
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
Call using UIColor(hexString: "your hex string")
iOS 14, SwiftUI 2.0, swift 5.1, Xcode beta12
extension Color {
static func hexColour(hexValue:UInt32)->Color
{
let red = Double((hexValue & 0xFF0000) >> 16) / 255.0
let green = Double((hexValue & 0xFF00) >> 8) / 255.0
let blue = Double(hexValue & 0xFF) / 255.0
return Color(red:red, green:green, blue:blue)
}
}
You call it with a hex number
let red = Color.hexColour(hexValue: 0xFF0000)
You cannot use the #ffffff
syntax directly in Swift. Here is the code I use for web-related projects. Supports alpha and three-digits.
Usage example (uppercase values are fine too):
let hex = "#FADE2B" // yellow
let color = NSColor(fromHex: hex)
Supported string formats:
"fff" // RGB
"#fff" // #RGB
"ffff" // RGBA
"#ffff" // #RGBA
"ffffff" // RRGGBB
"#ffffff" // #RRGGBB
"ffffffff" // RRGGBBAA
"#ffffffff" // #RRGGBBAA
The digits represent Red, Green, Blue and Alpha (like transparency). For iOS, replace NSColor
with UIColor
.
Code:
extension NSColor {
/// Initialises NSColor from a hexadecimal string. Color is clear if string is invalid.
/// - Parameter fromHex: supported formats are "#RGB", "#RGBA", "#RRGGBB", "#RRGGBBAA", with or without the # character
public convenience init(fromHex:String) {
var r = 0, g = 0, b = 0, a = 255
let offset = fromHex.hasPrefix("#") ? 1 : 0
let ch = fromHex.map{$0}
switch(ch.count - offset) {
case 8:
a = 16 * (ch[offset+6].hexDigitValue ?? 0) + (ch[offset+7].hexDigitValue ?? 0)
fallthrough
case 6:
r = 16 * (ch[offset+0].hexDigitValue ?? 0) + (ch[offset+1].hexDigitValue ?? 0)
g = 16 * (ch[offset+2].hexDigitValue ?? 0) + (ch[offset+3].hexDigitValue ?? 0)
b = 16 * (ch[offset+4].hexDigitValue ?? 0) + (ch[offset+5].hexDigitValue ?? 0)
break
case 4:
a = 16 * (ch[offset+3].hexDigitValue ?? 0) + (ch[offset+3].hexDigitValue ?? 0)
fallthrough
case 3: // Three digit #0D3 is the same as six digit #00DD33
r = 16 * (ch[offset+0].hexDigitValue ?? 0) + (ch[offset+0].hexDigitValue ?? 0)
g = 16 * (ch[offset+1].hexDigitValue ?? 0) + (ch[offset+1].hexDigitValue ?? 0)
b = 16 * (ch[offset+2].hexDigitValue ?? 0) + (ch[offset+2].hexDigitValue ?? 0)
break
default:
a = 0
break
}
self.init(red: CGFloat(r)/255, green: CGFloat(g)/255, blue: CGFloat(b)/255, alpha: CGFloat(a)/255)
}
}
// Author: Andrew Kingdom
License: CC BY
I find this less messy for copy/pasting than the following
Alternatives:
You can remove the #
and store it as a 32-bit unsigned integer literal, denoted by a 0x
prefix thus: 0xffffff. You still need code to convert this to a colour though.
If you're wanting a non-programatic way to get the color: Open a colour selector dialog and switch to Colour Sliders > RGB Sliders and paste/enter the value into the 'Hex Color #' box. (Don't paste the # hash symbol.)
There are 7 hex color formats: ""#FF0000","0xFF0000", "FF0000", "F00", "red", 0x00FF00 , 16711935
NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0",1)//red nsColor
NSColorParser.nsColor("0xFF0000",1)//red nsColor
NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0000",1)//red nsColor
NSColorParser.nsColor(0xFF0000,1)//red nsColor
NSColorParser.nsColor(16711935,1)//red nsColor
CAUTION: This isn't a "one-file-solution", there are some dependencies, but hunting them down may be faster than researching this from scratch.
Permalink:
https://github.com/eonist/Element/wiki/Progress#supporting-7-hex-color-types
Swift 2.0
The code below is tested on xcode 7.2
import UIKit
extension UIColor{
public convenience init?(colorCodeInHex: String, alpha: Float = 1.0){
var filterColorCode:String = colorCodeInHex.stringByReplacingOccurrencesOfString("#", withString: "")
if filterColorCode.characters.count != 6 {
self.init(red: 0.0, green: 0.0, blue: 0.0, alpha: CGFloat(alpha))
return
}
filterColorCode = filterColorCode.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()).uppercaseString
var range = Range(start: filterColorCode.startIndex.advancedBy(0), end: filterColorCode.startIndex.advancedBy(2))
let rString = filterColorCode.substringWithRange(range)
range = Range(start: filterColorCode.startIndex.advancedBy(2), end: filterColorCode.startIndex.advancedBy(4))
let gString = filterColorCode.substringWithRange(range)
range = Range(start: filterColorCode.startIndex.advancedBy(4), end: filterColorCode.startIndex.advancedBy(6))
let bString = filterColorCode.substringWithRange(range)
var r:CUnsignedInt = 0, g:CUnsignedInt = 0, b:CUnsignedInt = 0;
NSScanner(string: rString).scanHexInt(&r)
NSScanner(string: gString).scanHexInt(&g)
NSScanner(string: bString).scanHexInt(&b)
self.init(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: CGFloat(alpha))
return
}
}
Swift 2.0:
Make an extension of UIColor.
extension UIColor {
convenience init(hexString:String) {
let hexString:NSString = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
let scanner = NSScanner(string: hexString as String)
if (hexString.hasPrefix("#")) {
scanner.scanLocation = 1
}
var color:UInt32 = 0
scanner.scanHexInt(&color)
let mask = 0x000000FF
let r = Int(color >> 16) & mask
let g = Int(color >> 8) & mask
let b = Int(color) & mask
let red = CGFloat(r) / 255.0
let green = CGFloat(g) / 255.0
let blue = CGFloat(b) / 255.0
self.init(red:red, green:green, blue:blue, alpha:1)
}
func toHexString() -> String {
var r:CGFloat = 0
var g:CGFloat = 0
var b:CGFloat = 0
var a:CGFloat = 0
getRed(&r, green: &g, blue: &b, alpha: &a)
let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0
return NSString(format:"#%06x", rgb) as String
}
}
Usage:
//Hex to Color
let countPartColor = UIColor(hexString: "E43038")
//Color to Hex
let colorHexString = UIColor(red: 228, green: 48, blue: 56, alpha: 1.0).toHexString()
For swift 3
extension String {
var hexColor: UIColor {
let hex = trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int = UInt32()
Scanner(string: hex).scanHexInt32(&int)
let a, r, g, b: UInt32
switch hex.characters.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
return .clear
}
return UIColor(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
You can use this extension on UIColor which converts Your String (Hexadecimal , RGBA) to UIColor and vice versa.
extension UIColor {
//Convert RGBA String to UIColor object
//"rgbaString" must be separated by space "0.5 0.6 0.7 1.0" 50% of Red 60% of Green 70% of Blue Alpha 100%
public convenience init?(rgbaString : String){
self.init(ciColor: CIColor(string: rgbaString))
}
//Convert UIColor to RGBA String
func toRGBAString()-> String {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
self.getRed(&r, green: &g, blue: &b, alpha: &a)
return "\(r) \(g) \(b) \(a)"
}
//return UIColor from Hexadecimal Color string
public convenience init?(hexString: String) {
let r, g, b, a: CGFloat
if hexString.hasPrefix("#") {
let start = hexString.index(hexString.startIndex, offsetBy: 1)
let hexColor = hexString.substring(from: start)
if hexColor.characters.count == 8 {
let scanner = Scanner(string: hexColor)
var hexNumber: UInt64 = 0
if scanner.scanHexInt64(&hexNumber) {
r = CGFloat((hexNumber & 0xff000000) >> 24) / 255
g = CGFloat((hexNumber & 0x00ff0000) >> 16) / 255
b = CGFloat((hexNumber & 0x0000ff00) >> 8) / 255
a = CGFloat(hexNumber & 0x000000ff) / 255
self.init(red: r, green: g, blue: b, alpha: a)
return
}
}
}
return nil
}
// Convert UIColor to Hexadecimal String
func toHexString() -> String {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
self.getRed(&r, green: &g, blue: &b, alpha: &a)
return String(
format: "%02X%02X%02X",
Int(r * 0xff),
Int(g * 0xff),
Int(b * 0xff))
}
}
UIColor extension, This will greatly help you! (version:Swift 4.0)
import UIKit
extension UIColor {
/// rgb颜色
convenience init(r: CGFloat, g: CGFloat, b: CGFloat) {
self.init(red: r/255.0 ,green: g/255.0 ,blue: b/255.0 ,alpha:1.0)
}
/// 纯色(用于灰色)
convenience init(gray: CGFloat) {
self.init(red: gray/255.0 ,green: gray/255.0 ,blue: gray/255.0 ,alpha:1.0)
}
/// 随机色
class func randomCGColor() -> UIColor {
return UIColor(r: CGFloat(arc4random_uniform(256)), g: CGFloat(arc4random_uniform(256)), b: CGFloat(arc4random_uniform(256)))
}
/// hex颜色-Int
convenience init(hex:Int, alpha:CGFloat = 1.0) {
self.init(
red: CGFloat((hex & 0xFF0000) >> 16) / 255.0,
green: CGFloat((hex & 0x00FF00) >> 8) / 255.0,
blue: CGFloat((hex & 0x0000FF) >> 0) / 255.0,
alpha: alpha
)
}
/// hex颜色-String
convenience init(hexString: String){
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
let scanner = Scanner(string: hexString)
var hexValue: CUnsignedLongLong = 0
if scanner.scanHexInt64(&hexValue) {
switch (hexString.characters.count) {
case 3:
red = CGFloat((hexValue & 0xF00) >> 8) / 15.0
green = CGFloat((hexValue & 0x0F0) >> 4) / 15.0
blue = CGFloat(hexValue & 0x00F) / 15.0
case 4:
red = CGFloat((hexValue & 0xF000) >> 12) / 15.0
green = CGFloat((hexValue & 0x0F00) >> 8) / 15.0
blue = CGFloat((hexValue & 0x00F0) >> 4) / 15.0
alpha = CGFloat(hexValue & 0x000F) / 15.0
case 6:
red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x0000FF) / 255.0
case 8:
alpha = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
red = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x0000FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x000000FF) / 255.0
default:
log.info("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
}
} else {
log.error("Scan hex error")
}
self.init(red:red, green:green, blue:blue, alpha:alpha)
}}
I like @Luca's answer as i think it's the most elegant.
However I don't want my colours specified in ARGB. I'd rather RGBA + also i needed to hack in the case of dealing with strings that specify 1 character for each of the channels "#FFFA".
This version also adds error throwing + strips the '#' character if it's included in the string. Here is my modified form for Swift.
public enum ColourParsingError: Error
{
case invalidInput(String)
}
extension UIColor {
public convenience init(hexString: String) throws
{
let hexString = hexString.replacingOccurrences(of: "#", with: "")
let hex = hexString.trimmingCharacters(in:NSCharacterSet.alphanumerics.inverted)
var int = UInt32()
Scanner(string: hex).scanHexInt32(&int)
let a, r, g, b: UInt32
switch hex.count
{
case 3: // RGB (12-bit)
(r, g, b,a) = ((int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17,255)
//iCSS specification in the form of #F0FA
case 4: // RGB (24-bit)
(r, g, b,a) = ((int >> 12) * 17, (int >> 8 & 0xF) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(r, g, b, a) = (int >> 16, int >> 8 & 0xFF, int & 0xFF,255)
case 8: // ARGB (32-bit)
(r, g, b, a) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
throw ColourParsingError.invalidInput("String is not a valid hex colour string: \(hexString)")
}
self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}
Try this
UIColor(hexString: "#ffffff")
.
extension UIColor {
convenience init?(hexString hex: String) {
var cString: String = hex.trimmingCharacters(in: .whitespacesAndNewlines).uppercased()
if cString.hasPrefix("#") {
cString.remove(at: cString.startIndex)
}
guard cString.count == 6 else {
return nil
}
var rgbValue: UInt64 = 0
Scanner(string: cString).scanHexInt64(&rgbValue)
self.init(
red: CGFloat((rgbValue & 0xFF0000) >> 16) / 255.0,
green: CGFloat((rgbValue & 0x00FF00) >> 8) / 255.0,
blue: CGFloat(rgbValue & 0x0000FF) / 255.0,
alpha: CGFloat(1.0)
)
}
}
Just some addiotion to the first answer
(haven't cehcked the alpha, may need to add an if netHext > 0xffffff
):
extension UIColor {
struct COLORS_HEX {
static let Primary = 0xffffff
static let PrimaryDark = 0x000000
static let Accent = 0xe89549
static let AccentDark = 0xe27b2a
static let TextWhiteSemiTransparent = 0x80ffffff
}
convenience init(red: Int, green: Int, blue: Int, alphaH: Int) {
assert(red >= 0 && red <= 255, "Invalid red component")
assert(green >= 0 && green <= 255, "Invalid green component")
assert(blue >= 0 && blue <= 255, "Invalid blue component")
assert(alphaH >= 0 && alphaH <= 255, "Invalid alpha component")
self.init(red: CGFloat(red) / 255.0, green: CGFloat(green) / 255.0, blue: CGFloat(blue) / 255.0, alpha: CGFloat(alphaH) / 255.0)
}
convenience init(netHex:Int) {
self.init(red:(netHex >> 16) & 0xff, green:(netHex >> 8) & 0xff, blue:netHex & 0xff, alphaH: (netHex >> 24) & 0xff)
}
}
I made a small function,placed it from where I can use it globally & working fine with swift 2.1:
func getColorFromHex(rgbValue:UInt32)->UIColor{
let red = CGFloat((rgbValue & 0xFF0000) >> 16)/255.0
let green = CGFloat((rgbValue & 0xFF00) >> 8)/255.0
let blue = CGFloat(rgbValue & 0xFF)/255.0
return UIColor(red:red, green:green, blue:blue, alpha:1.0)
}
usage:
getColorFromHex(0xffffff)
Swift 2.3: UIColor Extension. I Think its simpler.
extension UIColor {
static func colorFromHex(hexString: String, alpha: CGFloat = 1) -> UIColor {
//checking if hex has 7 characters or not including '#'
if hexString.characters.count < 7 {
return UIColor.whiteColor()
}
//string by removing hash
let hexStringWithoutHash = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))
//I am extracting three parts of hex color Red (first 2 characters), Green (middle 2 characters), Blue (last two characters)
let eachColor = [
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex...hexStringWithoutHash.startIndex.advancedBy(1)),
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(2)...hexStringWithoutHash.startIndex.advancedBy(3)),
hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(4)...hexStringWithoutHash.startIndex.advancedBy(5))]
let hexForEach = eachColor.map {CGFloat(Int($0, radix: 16) ?? 0)} //radix is base of numeric system you want to convert to, Hexadecimal has base 16
//return the color by making color
return UIColor(red: hexForEach[0] / 255, green: hexForEach[1] / 255, blue: hexForEach[2] / 255, alpha: alpha)
}
}
Usage:
let color = UIColor.colorFromHex("#25ac09")
Swift 4.0
use this Single line of method
override func viewDidLoad() {
super.viewDidLoad()
let color = UIColor(hexColor: "FF00A0")
self.view.backgroundColor = color
}
You have to create new Class or use any controller where u need to use Hex color. This extension class provide you UIColor that will convert Hex to RGB color.
extension UIColor {
convenience init(hexColor: String) {
let scannHex = Scanner(string: hexColor)
var rgbValue: UInt64 = 0
scannHex.scanLocation = 0
scannHex.scanHexInt64(&rgbValue)
let r = (rgbValue & 0xff0000) >> 16
let g = (rgbValue & 0xff00) >> 8
let b = rgbValue & 0xff
self.init(
red: CGFloat(r) / 0xff,
green: CGFloat(g) / 0xff,
blue: CGFloat(b) / 0xff, alpha: 1
)
}
}
extension UIColor {
convenience init(hex: Int, alpha: Double = 1.0) {
self.init(red: CGFloat((hex>>16)&0xFF)/255.0, green:CGFloat((hex>>8)&0xFF)/255.0, blue: CGFloat((hex)&0xFF)/255.0, alpha: CGFloat(255 * alpha) / 255)
}
}
Use this extension like:
let selectedColor = UIColor(hex: 0xFFFFFF)
let selectedColor = UIColor(hex: 0xFFFFFF, alpha: 0.5)
extension UIColor {
convenience init(r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat = 1) {
self.init(red: r/255, green: g/255, blue: b/255, alpha: a)
}
convenience init(hex: Int, alpha: CGFloat = 1) {
self.init(r: CGFloat((hex >> 16) & 0xff), g: CGFloat((hex >> 08) & 0xff), b: CGFloat((hex >> 00) & 0xff), a: alpha)
}
}