I used the same way when had a need to encrypt/decrypt data in a Nodejs addon.
As I understand, classes from node_crypto.h
are used to make native bindings in Nodejs, I couldn't use them in my addon.
Then I tried to use OpenSSL from Nodejs but couldn't do it because OpenSSL is linked statically into the Nodejs executable.
After that I tried to call a JavaScript code from C++ and finally got the following solution - to invoke Nodejs functions from C++ code:
using namespace v8;
// persistent handle for the crypto module
static Persistent<Object> node_crypto;
// Addon startup procedure
void Init(Local<Object> exports, Local<Object> module)
{
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
// get `require` function
Local<Function> require = module->Get(String::NewFromUtf8(isolate, "require")).As<Function>();
// call require('crypto')
Local<Value> args[] = { String::NewFromUtf8(isolate, "crypto") };
Local<Object> crypto = require->Call(module, 1, args).As<Object>();
// store crypto module in persistent handle for further use
node_crypto.Reset(isolate, crypto);
}
NODE_MODULE(addon, Init);
// must be invoked in then Node main thread since the function uses V8 API
std::string encrypt(std::string const& key, std::string const& text)
{
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
// get local handle from persistent
Local<Object> crypto = Local<Object>::New(isolate, node_crypto);
// get `createCipher` function from the crypto module
Local<Function> createCipher = crypto->Get(String::NewFromUtf8(isolate, "createCipher")).As<Function>();
// call crypto.createCipher("aes256", key)
Local<Value> create_args[] =
{
String::NewFromUtf8(isolate, "aes256"),
String::NewFromUtf8(isolate, key.c_str())
};
Local<Object> cipher = createCipher->Call(crypto, 2, create_args).As<Object>();
// get update and final functions from the crypto module
Local<Function> update = cipher->Get(String::NewFromUtf8(isolate, "update")).As<Function>();
Local<Function> final = cipher->Get(String::NewFromUtf8(isolate, "final")).As<Function>();
// buf1 = cipher.update(text), buf2 = cipher.final()
Local<Value> update_args[] = { node::Buffer::New(isolate, text.data(), text.size()) };
Local<Value> buf1 = update->Call(cipher, 1, update_args);
Local<Value> buf2 = final->Call(cipher, 0, nullptr);
// concatenate update and final buffers into result string
char const* const data1 = node::Buffer::Data(buf1);
char const* const data2 = node::Buffer::Data(buf2);
size_t const size1 = node::Buffer::Length(buf1);
size_t const size2 = node::Buffer::Lenght(buf2);
std::string result;
result.reserve(size1 + size2);
result.append(data1, size1);
result.append(data2, size2);
return result;
}
std::string decrypt(std::string const& key, std::string const& text)
{
// similar as in encrypt, use createDecipher instead
}
As you can see, C++ code with V8 API is quite verbose. In the real project I used utility functions from my v8pp library to get object properties and call functions with data conversion to V8 handles.