My previous answer was lacking, maybe not completely wrong, but the sample program is deliberately designed to sidestep each of the more obvious explicit Undefined Behaviors (UB) dictated by the C99 standard, like 6.5/7. But with both GCC (and Clang) this example demonstrates strict aliasing failure like symptoms under optimization. They appear to be assuming s1->y and s2-x can't alias. So, is the compiler wrong? Is this a loophole in the strict aliasing legalese?
Short answer: No. I wouldn't be surprised if there was a loophole of some kind in the standard, given its complexity. But in this example, creating overlapping objects on the heap is explicitly undefined behavior, and there are several other things happening that the standard does not define.
I think the point of the example is not that it fails - it is obvious that "playing fast and loose" with pointers is a bad idea and relying on corner cases and legalese to prove the compile "wrong" is of little help if the code doesn't work. The key questions are: is GCC wrong? and what in the standard says so.
First, lets look at the obvious strict aliasing rules and how this example is trying to avoid them.
C99 6.5/7:
An object shall have its stored value accessed only by an lvalue expression that has one of the following types: 76)
- a type compatible with the effective type of the object,
- a qualified version of a type compatible with the effective type of the object,
- a type that is the signed or unsigned type corresponding to the effective type of the object,
- a type that is the signed or unsigned type corresponding to a qualified version of the effective type of the object,
- an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a subaggregate or contained union), or
- a character type.
This is the main strict aliasing section. It means that accessing the same memory via two different type pointers is UB. This example sidesteps it by accessing both using INTPAIR pointers in foo()
.
The key problem with this is that it is talking about accessing the stored value via two different effective types (e.g. pointers). It doesn't talk about accessing via two different objects.
What is being accessed? is it the integer member or the entire object s1 / s2? Is accessing s2->x via s1->y access via "a type compatible with the effective type of the object". I believe an argument can be made that a) the access as a side effect of modifying a different object does not fall under the permissible methods in 6.5/7 and that b) modifying one member of the aggregate transitively modifies the aggregate (*s1 or *s2) also.
Since this is not specified, it is UB, but it is a bit hand-wavy.
How did we get pointers to two overlapping objects? Are the pointer casts leading to them OK? Section 6.3.2.3 contains the rules for casting pointers and the example carefully does not violate any of them. In particular, because p2b is a pointer to INTANDPAIR member xy the alignment is guaranteed to be right, otherwise it would definitely run afoul of 6.3.2.3/7.
Furthermore, &p1->xy is not a problem - it can't be - it is a perfectly legitimate pointer to an INTPAIR. Simply casting pointers and/or taking addresses is safely outside the definition of "access" (3.1/1).
It is clear that the problem comes about by accessing two integer members that overlay each other as different parts of overlapping objects. Any attempt to do this via pointers of different types would clearly run afoul of 6.5/7. If accessed by the same type pointer at the same address, there would be no problem whatsoever. So the only way left that they could alias this way is that if two objects at different addresses overlapped in some fashion.
Obviously this could occur as part of a union, but that is not the case for this example. Type punning through unions may not be UB in C99, but it would be a different question whether a variant of this example could be made misbehave via unions.
The example uses dynamic allocation and casts the resultant void pointer to two different types. Going from from a pointer to an object to void * and back again is valid (6.3.2.3/1). Several other ways of obtaining pointers to objects that would overlap are explicitly UB by the pointer conversion rules of 6.3.2.3, the aliasing rules of 6.5/7, and/or the compatible type rules 6.2.7.
So what else is wrong?
6.2.4 Storage durations of objects
1 An object has a storage duration that determines its lifetime. There are three storage durations: static, automatic, and allocated. Allocated storage is described in 7.20.3
The storage for each of the objects is allocated by calloc() so the duration we want is "allocated". So we check 7.20.3: (emphasis added)
7.20.3 Memory management functions
1 The order and contiguity of storage allocated by successive calls to the calloc, malloc, and realloc functions is unspecified. The pointer returned if the allocation succeeds is suitably aligned so that it may be assigned to a pointer to any type of object and then used to access such an object or an array of such objects in the space allocated (until the space is explicitly deallocated). The lifetime of an allocated object extends from the allocation until the deallocation. Each such allocation shall yield a pointer to an object disjoint from any other object.
...
2 The lifetime of an object is the portion of program execution during which storage is guaranteed to be reserved for it. An object exists, has a constant address, 25) and retains its last-stored value throughout its lifetime. 26) If an object is referred to outside of its lifetime, the behavior is undefined.
To avoid UB, the accesses to the two different objects must be to a valid object within its lifetime. You can get a single valid object (or an array) with malloc()/calloc(), but these guarantee that you will receive a pointer disjoint from all other objects. So is the object returned from calloc() p or is it p1? It can't be both.
The UB is triggered by attempting to reuse the same dynamically allocated object to hold two objects that are not disjoint. While calloc() guarantees it will return a pointer to a disjoint object, there is nothing that says it will still work if you then start using parts of the buffer for a 2nd overlapping one. In fact, it even explicitly says it is UB if you access an object outside its lifetime and there is only a single allocation ergo a single lifetime.
Also note:
4. Conformance
- In this International Standard, ‘‘shall’’ is to be interpreted as a requirement on an implementation or on a program; conversely, ‘‘shall not’’ is to be interpreted as a prohibition.
- If a ‘‘shall’’ or ‘‘shall not’’ requirement that appears outside of a constraint is violated, the behavior is undefined. Undefined behavior is otherwise indicated in this International Standard by the words ‘‘undefined behavior’’ or by the omission of any explicit definition
of behavior. There is no difference in emphasis among these three; they all describe ‘‘behavior that is undefined’’.
For this to be a compiler error it must fail on a program that only uses constructs explicitly defined. Anything else is outside the safe-harbor and is still undefined, even if it the standard doesn't explicitly state that it is Undefined Behavior.