None of the earlier answers worked well for me with VS2017 and Windows 10 (for instance they failed if launch app in debug mode).
Below you can find a little bit enhanced code. Idea is the same, but magic numbers are removed (Ceztko already mentioned that) and all necessary in\out streams are initialized.
This code works for me if create a new console (alwaysCreateNewConsole = true).
Attaching to console of parent process (alwaysCreateNewConsole = false) has several drawbacks. For example I was unable to completely mimic behavior of console app launched from cmd. And I'm not sure that it is possible at all.
And most important: after revision of Console class I reconsidered general idea of using Console class with manually created console. It works well (I hope) for most of the cases, but can bring a lot of pain in future.
static class WinConsole
{
static public void Initialize(bool alwaysCreateNewConsole = true)
{
bool consoleAttached = true;
if (alwaysCreateNewConsole
|| (AttachConsole(ATTACH_PARRENT) == 0
&& Marshal.GetLastWin32Error() != ERROR_ACCESS_DENIED))
{
consoleAttached = AllocConsole() != 0;
}
if (consoleAttached)
{
InitializeOutStream();
InitializeInStream();
}
}
private static void InitializeOutStream()
{
var fs = CreateFileStream("CONOUT$", GENERIC_WRITE, FILE_SHARE_WRITE, FileAccess.Write);
if (fs != null)
{
var writer = new StreamWriter(fs) { AutoFlush = true };
Console.SetOut(writer);
Console.SetError(writer);
}
}
private static void InitializeInStream()
{
var fs = CreateFileStream("CONIN$", GENERIC_READ, FILE_SHARE_READ, FileAccess.Read);
if (fs != null)
{
Console.SetIn(new StreamReader(fs));
}
}
private static FileStream CreateFileStream(string name, uint win32DesiredAccess, uint win32ShareMode,
FileAccess dotNetFileAccess)
{
var file = new SafeFileHandle(CreateFileW(name, win32DesiredAccess, win32ShareMode, IntPtr.Zero, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, IntPtr.Zero), true);
if (!file.IsInvalid)
{
var fs = new FileStream(file, dotNetFileAccess);
return fs;
}
return null;
}
#region Win API Functions and Constants
[DllImport("kernel32.dll",
EntryPoint = "AllocConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern int AllocConsole();
[DllImport("kernel32.dll",
EntryPoint = "AttachConsole",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern UInt32 AttachConsole(UInt32 dwProcessId);
[DllImport("kernel32.dll",
EntryPoint = "CreateFileW",
SetLastError = true,
CharSet = CharSet.Auto,
CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr CreateFileW(
string lpFileName,
UInt32 dwDesiredAccess,
UInt32 dwShareMode,
IntPtr lpSecurityAttributes,
UInt32 dwCreationDisposition,
UInt32 dwFlagsAndAttributes,
IntPtr hTemplateFile
);
private const UInt32 GENERIC_WRITE = 0x40000000;
private const UInt32 GENERIC_READ = 0x80000000;
private const UInt32 FILE_SHARE_READ = 0x00000001;
private const UInt32 FILE_SHARE_WRITE = 0x00000002;
private const UInt32 OPEN_EXISTING = 0x00000003;
private const UInt32 FILE_ATTRIBUTE_NORMAL = 0x80;
private const UInt32 ERROR_ACCESS_DENIED = 5;
private const UInt32 ATTACH_PARRENT = 0xFFFFFFFF;
#endregion
}