I'm experiencing a great deal of difficulty just getting the pixel color of a certain pixel (specified by a CGPoint) in Swift. Here is my code thus far:
@IBOutlet weak var graphImage: UIImageView!
var image : UIImage?
override func viewDidLoad() {
super.viewDidLoad()
}
func getPixelColor(pos: CGPoint) -> UIColor {
var pixelData = CGDataProviderCopyData(CGImageGetDataProvider(self.graphImage.image!.CGImage))
var data : UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)
var pixelInfo : Int = ((Int(graphImage.image!.size.width) * Int(pos.y) + Int(pos.x)*4))
let r = CGFloat(data[pixelInfo]) / CGFloat(255.0)
let g = CGFloat(data[pixelInfo]+1) / CGFloat(255.0)
let b = CGFloat(data[pixelInfo]+2) / CGFloat(255.0)
let a = CGFloat(data[pixelInfo]+3) / CGFloat(255.0)
return UIColor(red: r, green: g, blue: b, alpha: a)
}
@IBAction func playTapped(sender: AnyObject) {
getPixelColor(CGPoint(x: 100.0, y: 100.0))
}
My app crashes, after tapping play, on the line "let g = CGFloat..." I don't see any errors at all in this, though I am quite new to anything to do with images. I'm wondering if I need to use a different type of image, or whether something in my pixelInfo variable is wrong. By the way, I got a majority of this code from How do I get the color of a pixel in a UIImage with Swift?. Can anyone point to what may be the problem? Any help would be greatly appreciated!