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I want to implement invert effect in image processing. I decode color channels in java side the I pass a 2D array to C side, I invert (255-value) then I return a processed 2D array.

Here is my C code:

   #include <jni.h>
#include<stddef.h>
#include <stdio.h>
#include<com_example_invert_MainActivity.h>
JNIEXPORT jobjectArray JNICALL Java_com_example_invert_MainActivity_inv
  (JNIEnv *env, jobject obj, jobjectArray arr, jint w, jint h)
{
    double a[w][h][3];
        int i,j,k;
        double x = 0;
        ///////////////////READING THE INPUT ARRAY////////////////////////


         jsize dim1 = (*env)->GetArrayLength(env, arr);

           for (i=0; i<dim1; i++){

                jdoubleArray *line1 =   (*env)->GetObjectArrayElement(env, arr, i);
                int dim2 =       (*env)->GetArrayLength(env, line1);
                jdouble *pos1 = (*env)->GetDoubleArrayElements(env, line1, 0);

                for (j=0; j<dim2; j++){
                    jdoubleArray *line2 =   (*env)->GetObjectArrayElement(env, line1, j);
                    int dim3 =       (*env)->GetArrayLength(env, line2);
                    jdouble *pos2 = (*env)->GetDoubleArrayElements(env, line2, 0);

                    for (k=0; k<dim3; k++){
                             a[i][j][k]= pos2[k];
                        }
                    (*env)->ReleaseDoubleArrayElements(env, arr, pos2, 0);
                    (*env)->ReleaseDoubleArrayElements(env, arr, line2, 0);
                  }

                (*env)->ReleaseDoubleArrayElements(env, arr, pos1, 0);

                (*env)->ReleaseDoubleArrayElements(env, arr, line1, 0);
           }



        /////////////////PROCESSING...///////////////////


        for( i = 0; i<w; i++){
            for( j = 0; j<h; j++){
                for( k = 0; k<3; k++){

                    a[i][j][k] = 255-a[i][j][k];
                }
            }
        }
        //////////////RETURNING THE ARRAY////////////////////////////
        jclass doubleArrayArrayClass = (*env)->FindClass(env,"[[D");
                jclass doubleArrayClass = (*env)->FindClass(env,"[D");

                jobjectArray ret  = (*env)->NewObjectArray(env,w, doubleArrayArrayClass, NULL);
        for( i = 0; i<w; i++){
            jobjectArray dim2 = (*env)->NewObjectArray(env, w, doubleArrayClass, NULL);
            for( j = 0; j<h; j++) {
                jdoubleArray dim1 = (*env)->NewDoubleArray(env,h);
                jdouble tmp[256];
                for( k = 0; k<3; k++){
                    tmp[k] = a[i][j][k];
                }
                (*env)->SetDoubleArrayRegion(env,dim1 , 0, 3, tmp);
                (*env)->SetObjectArrayElement(env, dim2, j, dim1);
                (*env)->DeleteLocalRef(env, dim1);
            }
            (*env)->SetObjectArrayElement(env,ret, i, dim2);
            (*env)->DeleteLocalRef(env,dim2);
        }
        return ret;
}

And here is the java code:

public class MainActivity extends ActionBarActivity {
ImageView imageView2;
double[][][] imgArray;
int w,h;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    imageView2 = (ImageView) findViewById(R.id.imageView1);
    imageView2.setDrawingCacheEnabled(true);
    BitmapDrawable bitmapDrawable = (BitmapDrawable) imageView2.getDrawable();
    final Bitmap bitmap = bitmapDrawable.getBitmap();
    Button button = (Button) findViewById(R.id.button1);


    w = bitmap.getWidth();
    h = bitmap.getHeight();
    imgArray = new double[w][h][3];

   for(int i = 0 ; i<w; i++){
        for(int j =0; j<h; j++){
            imgArray[i][j][0] = Color.red(bitmap.getPixel(i, j));
            imgArray[i][j][1] = Color.green(bitmap.getPixel(i, j));
            imgArray[i][j][2] = Color.blue(bitmap.getPixel(i, j));
        }
    }

    button.setOnClickListener(new OnClickListener() {

        @Override
        public void onClick(View v) {

            imgArray = inv(imgArray, w, h);
            Bitmap newBitmap = Bitmap.createBitmap(w,h,bitmap.getConfig());
            for(int i = 0 ; i<w; i++){
                for(int j =0; j<h; j++){
                    newBitmap.setPixel(i, j, Color.rgb((int)(imgArray[i][j][0]), (int)(imgArray[i][j][1]), (int)(imgArray[i][j][2])));
                }
           }
            imageView2.setImageBitmap(newBitmap);
        }
    });

}
static{
    System.loadLibrary("inv");
}

// internal, private
public native double[][][] inv(double[][][] inputArr, int w, int h);


    ...
}

The application crashes with logcat error: W/dalvikvm(5009): JNI: unpinPrimitiveArray(0x424eaea0) failed to find entry (valid=1)

yanisB
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3 Answers3

1

ReleaseDoubleArrayElements(A, B, 0) should be called only corresponding to B=GetDoubleArrayElements(env, A, 0). In your code, the arguments on Release… are wrong, (arr instead of line1, line2, etc.). They should never be called to match GetObjectArrayElement().

As an optimization notice, access to 3-dimensional array is much slower both in Java and JNI than access to 1-dimensional array of same size. Therefore I would strongly recommend to create in Java imgArray = new double[w*h*3] and work with it.

PS same applies to the output array.

PPS using SetDoubleArrayRegion(), you introduce an extra memcopy; better, use double* cArray = GetDoubleArrayElements(env, jArray, 0), put the values directly into cArray, and release it to Java with ReleaseDoubleArrayElements(env, jArray, cArray, 0). This 0 means that the changes to cArray will be seen in jArray on the Java side.

Alex Cohn
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  • Thanks @Alex I managed to get it to work. Now I'm facing the slowness of native code compared to pure java!! my new question with another account is: [link](http://stackoverflow.com/questions/35529437/jni-slow-processing-in-native) . – yanisB Feb 21 '16 at 09:45
  • as a matter of fact, I don't understand why you didn't accept my answer – Alex Cohn Feb 21 '16 at 10:43
  • yeah, sorry about that. I should have accepted it to help other users. anyway. did you check my new question about slowness of jni code? – yanisB Feb 21 '16 at 13:19
0

I'm no JNI whizz, so here's a workaround: allocate the output array in Java. It goes something like this:

// the public API - a helper wrapper for the native `inv`:
public final int[][] invert( int[][] inputArr, int w, int h ) {
    int [][] outputArr = new int[h][w]; // allocate the array in Java
    inv( inputArr, outputArr, w, h );
    return outputArr;
}

// internal, private
private native void inv(int[][] inputArr, int[][] outputArr , int w, int h);

And the C method signature would become:

JNIEXPORT jvoid JNICALL Java_com_example_invert_MainActivity_inv(
  JNIEnv *env, jobject obj, 
  jobjectArray inputArr,  // your original 'arr' parameter
  jobjectArray outputArr, // new: the output to store the results in
  jint w, jint h)

As for the C code, you can do away with all the allocation methods and just put values in outputArr using (*env)->SetIntArrayRegion(env, jline, 0, h, a[i]);. I'll leave that to you, as you probably know more about JNI than I do ;-)

Kenney
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  • Unfortunately I get the same error: `JNI: unpinPrimitiveArray(0x424eaea0) failed to find entry (valid=1)`. – yanisB Feb 17 '16 at 12:03
0

I am not going to comment on JNI, but would suggest an alternative to solve your problem on Android.

Your application is a good candidate for Android RenderScript. The image inverse algorithm can be implemented as a one-liner RenderScript kernel, which then can be launched from Java for parallel execution on GPU (or the multi-core CPU.)

This would not only lead to simpler code, but also faster code.

Here is a link to RenderScript. You can actually find an image inverse example there.

http://developer.android.com/guide/topics/renderscript/compute.html

Yang Ni
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  • I'm not just willing to implement simple filter, this is just a simple beginning for me, I'm going to implement another complex algorithm, so JNI is my best solution. I implemented it in java and works, now I have to do it in jni world. I want to master how to pass multidimensional array From/To java/JNI. Thanks anyway @Yang :) – yanisB Feb 17 '16 at 11:38