Anyone know integrate Android with Unity Studio? (i will explain)
I created a simple scene in Unity (4.3.x on OSX Maverics) for testing. Has a 3D object and nothing else.
I do this in XCode using the Stackoverflow explanations here and i post my complete code here ( Touch a UIButton and show Unity on UIView or UIViewController ) to show it's really simple.
But now, I need to do the same on Android Studio (which I installed and I can export the project from Unity to Android)
The only thing I know is that the AndroidManifest.xml and the file is in "res/layout/(something).xml" files that are the first (read) and (displays) the layout on the screen when you create a project on Android Studio.
When you open the generated project from Unity, the only XML you have is AndroidManifest.
So I'm lost. Since the document of third part site (http://www.rbcafe.com/Softwares/Unity/Documentation/Manual/android-GettingStarted.html) only mentions the Unity Eclipse and a JAVA files that do not exist in the project, makes me more lost.
In Objective-C, you create your somethingDelegate.mm and .h and inserts "a line of code" and ready. In Android does not seem to be as simple as this official document (http://docs.unity3d.com/Manual/PluginsForAndroid.html ) says.
Someone already did this in the Android Studio and could help me?
Thanks in advance.
** Edited for bounty: **
Need to create 3 views:
1 - Main View with 2 buttons;
2 - One button go to a second View;
3 - Other button go to Unity View;
There must be a simple way to do this on Android as a studio made the link above.