I'm answering my own question, since I'm fairly confident that it's actually not possible with the given requirements. At least not without some hackery that would cause problems visually, e.g., jumpy scrolling by animating scrollTop
after switching transform-origin
to 0, 0
(which removes the cropping by bringing everything back into the container).
I'd love for someone to prove me wrong, but it seems equivalent to asking for scrollLeft = -10
, something that MDN will tell you is not possible. ("If set to a value less than 0 [...], scrollLeft is set to 0.")
If, however, it's acceptable to change the UI from scrolling, to zooming and dragging/panning, then it's achievable: https://jsfiddle.net/jegn4x0f/5/
Here's the solution with the same context as my original problem:

HTML:
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<button id="zoom-out">Zoom out</button>
<div id="container">
<div id="inner-container">
<div id="zoom-container">
<div class="box red">A</div>
<div class="box blue">B</div>
<div class="box green">C</div>
<div class="box black">D</div>
</div>
</div>
</div>
JavaScript:
//
// credit for the approach goes to
//
// https://stackoverflow.com/questions/35252249/move-drag-pan-and-zoom-object-image-or-div-in-pure-js#comment58224460_35253567
//
// and the corresponding example:
//
// https://jsfiddle.net/j8kLz6wm/1/
//
// in a real-world setting, you
// wouldn't keep this information
// on window. this is just for
// the demonstration.
window.zoomedIn = false;
// stores the initial translate values after clicking on a box
window.translateY = null;
window.translateX = null;
// stores the incremental translate values based on
// applying the initial translate values + delta
window.lastTranslateY = null;
window.lastTranslateX = null;
// cursor position relative to the container, at
// the time the drag started
window.dragStartX = null;
window.dragStartY = null;
var handleDragStart = function(element, xCursor, yCursor) {
window.dragStartX = xCursor - element.offsetLeft;
window.dragStartY = yCursor - element.offsetTop;
// disable transition animations, since we're starting a drag
$("#zoom-container").css("transition", "none");
};
var handleDragEnd = function() {
window.dragStartX = null;
window.dragStartY = null;
// remove the individual element's styling for transitions
// which brings back the stylesheet's default of animating.
$("#zoom-container").css("transition", "");
// keep track of the translate values we arrived at
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
};
var handleDragMove = function(xCursor, yCursor) {
var deltaX = xCursor - window.dragStartX;
var deltaY = yCursor - window.dragStartY;
var translateY = window.translateY + (deltaY / 2);
// the subtracted value here is to keep the letter in the center
var translateX = window.translateX + (deltaX / 2) - (0.25 * $("#inner-container")[0].clientWidth);
// fudge factor, probably because of percentage
// width/height problems. couldn't really trace down
// the underlying cause. hopefully the general approach
// is clear, though.
translateY -= 9;
translateX -= 4;
var innerContainer = $("#inner-container")[0];
// cap all values to prevent infinity scrolling off the page
if (translateY > 0.5 * innerContainer.clientHeight) {
translateY = 0.5 * innerContainer.clientHeight;
}
if (translateX > 0.5 * innerContainer.clientWidth) {
translateX = 0.5 * innerContainer.clientWidth;
}
if (translateY < -0.5 * innerContainer.clientHeight) {
translateY = -0.5 * innerContainer.clientHeight;
}
if (translateX < -0.5 * innerContainer.clientWidth) {
translateX = -0.5 * innerContainer.clientWidth;
}
// update the zoom container's translate values
// based on the original + delta, capped to the
// container's width and height.
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
// keep track of the updated values for the next
// touchmove event.
window.lastTranslateX = translateX;
window.lastTranslateY = translateY;
};
// Drag start -- touch version
$("#container").on("touchstart", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag start -- mouse version
$("#container").on("mousedown", function(event) {
if (!window.zoomedIn) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragStart(this, xCursor, yCursor);
});
// Drag end -- touch version
$("#inner-container").on("touchend", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag end -- mouse version
$("#inner-container").on("mouseup", function(event) {
if (!window.zoomedIn) {
return true;
}
handleDragEnd();
});
// Drag move -- touch version
$("#inner-container").on("touchmove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
if (!window.zoomedIn) {
return true;
}
var xCursor = event.originalEvent.changedTouches[0].clientX;
var yCursor = event.originalEvent.changedTouches[0].clientY;
handleDragMove(xCursor, yCursor);
});
// Drag move -- click version
$("#inner-container").on("mousemove", function(event) {
// prevent pull-to-refresh. could be smarter by checking
// if the page's scroll y-offset is 0, and even smarter
// by checking if we're pulling down, not up.
event.preventDefault();
// if we aren't dragging from anywhere, don't move
if (!window.zoomedIn || !window.dragStartX) {
return true;
}
var xCursor = event.clientX;
var yCursor = event.clientY;
handleDragMove(xCursor, yCursor);
});
var zoomInTo = function(element) {
console.log("applying zoom");
var top = element.offsetTop;
// the subtracted value here is to keep the letter in the center
var left = element.offsetLeft - (0.25 * $("#inner-container")[0].clientWidth);
var translateY = 0.5 * $("#zoom-container")[0].clientHeight - top;
var translateX = 0.5 * $("#zoom-container")[0].clientWidth - left;
$("#container").css("overflow", "scroll");
$("#zoom-container").css("transform", "translate(" + (2*translateX) + "px, " + (2*translateY) + "px) scale(2)");
window.translateY = translateY;
window.translateX = translateX;
window.zoomedIn = true;
}
var zoomOut = function() {
console.log("resetting zoom");
window.zoomedIn = false;
$("#zoom-container").css("transform", "");
$("#zoom-container").css("transition", "");
window.dragStartX = null;
window.dragStartY = null;
window.dragMoveJustHappened = null;
window.translateY = window.lastTranslateY;
window.translateX = window.lastTranslateX;
window.lastTranslateX = null;
window.lastTranslateY = null;
}
$(".box").click(function(event) {
var element = this;
var zoomContainer = $("#zoom-container");
if (!window.zoomedIn) {
zoomInTo(element);
}
});
$("#zoom-out").click(function(event) {
zoomOut();
});
CSS:
* {
margin: 0;
}
body,
html {
height: 100%;
}
#container {
height: 100%;
width: 50%;
margin: 0 auto;
}
#inner-container {
width: 100%;
height: 100%;
}
#zoom-container {
height: 100%;
width: 100%;
transition: transform 0.2s ease-in-out;
}
.box {
float: left;
width: 50%;
height: 50%;
color: white;
text-align: center;
display: block;
}
.red {
background: red;
}
.blue {
background: blue;
}
.green {
background: green;
}
.black {
background: black;
}
I pieced this together from another question (Move (drag/pan) and zoom object (image or div) in pure js), where the width
and height
are being changed. That doesn't quite apply in my case, because I need to zoom into a specific element on the page (with a lot boxes than in a 2x2 grid). The solution from that question (https://jsfiddle.net/j8kLz6wm/1/) shows the basic approach in pure JavaScript. If you have jQuery available, you can probably just use jquery.panzoom
.