I need to generate a set of unique (no duplicate) integers, and between 0 and a given number.
That is:
var limit = 10;
var amount = 3;
How can I use Javascript to generate 3 unique numbers between 1 and 10?
I need to generate a set of unique (no duplicate) integers, and between 0 and a given number.
That is:
var limit = 10;
var amount = 3;
How can I use Javascript to generate 3 unique numbers between 1 and 10?
Use the basic Math
methods:
Math.random()
returns a random number between 0 and 1 (including 0, excluding 1).Round this number downward to its nearest integer
Math.floor(Math.random()*10) + 1
Example:
//Example, including customisable intervals [lower_bound, upper_bound)
var limit = 10,
amount = 3,
lower_bound = 1,
upper_bound = 10,
unique_random_numbers = [];
if (amount > limit) limit = amount; //Infinite loop if you want more unique
//Natural numbers than exist in a
// given range
while (unique_random_numbers.length < limit) {
var random_number = Math.floor(Math.random()*(upper_bound - lower_bound) + lower_bound);
if (unique_random_numbers.indexOf(random_number) == -1) {
// Yay! new random number
unique_random_numbers.push( random_number );
}
}
// unique_random_numbers is an array containing 3 unique numbers in the given range
Math.floor(Math.random() * (limit+1))
Math.random()
generates a floating point number between 0 and 1, Math.floor()
rounds it down to an integer.
By multiplying it by a number, you effectively make the range 0..number-1
. If you wish to generate it in range from num1
to num2
, do:
Math.floor(Math.random() * (num2-num1 + 1) + num1)
To generate more numbers, just use a for loop and put results into an array or write them into the document directly.
function generateRange(pCount, pMin, pMax) {
min = pMin < pMax ? pMin : pMax;
max = pMax > pMin ? pMax : pMin;
var resultArr = [], randNumber;
while ( pCount > 0) {
randNumber = Math.round(min + Math.random() * (max - min));
if (resultArr.indexOf(randNumber) == -1) {
resultArr.push(randNumber);
pCount--;
}
}
return resultArr;
}
Depending on range needed the method of returning the integer can be changed to: ceil (a,b], round [a,b], floor [a,b), for (a,b) is matter of adding 1 to min with floor.
Here’s another algorithm for ensuring the numbers are unique:
Compared to the method of generating random numbers until you get a unique one, this method uses more memory, but it has a more stable running time – the results are guaranteed to be found in finite time. This method works better if the upper limit is relatively low or if the amount to take is relatively high.
My answer uses the Lodash library for simplicity, but you could also implement the algorithm described above without that library.
// assuming _ is the Lodash library
// generates `amount` numbers from 0 to `upperLimit` inclusive
function uniqueRandomInts(upperLimit, amount) {
var possibleNumbers = _.range(upperLimit + 1);
var shuffled = _.shuffle(possibleNumbers);
return shuffled.slice(0, amount);
}
for(i = 0;i <amount; i++)
{
var randomnumber=Math.floor(Math.random()*limit)+1
document.write(randomnumber)
}
var randomNums = function(amount, limit) {
var result = [],
memo = {};
while(result.length < amount) {
var num = Math.floor((Math.random() * limit) + 1);
if(!memo[num]) { memo[num] = num; result.push(num); };
}
return result; }
This seems to work, and its constant lookup for duplicates.
These answers either don't give unique values, or are so long (one even adding an external library to do such a simple task).
1. generate a random number.
2. if we have this random already then goto 1, else keep it.
3. if we don't have desired quantity of randoms, then goto 1.
function uniqueRandoms(qty, min, max){
var rnd, arr=[];
do { do { rnd=Math.floor(Math.random()*max)+min }
while(arr.includes(rnd))
arr.push(rnd);
} while(arr.length<qty)
return arr;
}
//generate 5 unique numbers between 1 and 10
console.log( uniqueRandoms(5, 1, 10) );
...and a compressed version of the same function:
function uniqueRandoms(qty,min,max){var a=[];do{do{r=Math.floor(Math.random()*max)+min}while(a.includes(r));a.push(r)}while(a.length<qty);return a}
Something like this
var limit = 10;
var amount = 3;
var nums = new Array();
for(int i = 0; i < amount; i++)
{
var add = true;
var n = Math.round(Math.random()*limit + 1;
for(int j = 0; j < limit.length; j++)
{
if(nums[j] == n)
{
add = false;
}
}
if(add)
{
nums.push(n)
}
else
{
i--;
}
}
/**
* Generates an array with numbers between
* min and max randomly positioned.
*/
function genArr(min, max, numOfSwaps){
var size = (max-min) + 1;
numOfSwaps = numOfSwaps || size;
var arr = Array.apply(null, Array(size));
for(var i = 0, j = min; i < size & j <= max; i++, j++) {
arr[i] = j;
}
for(var i = 0; i < numOfSwaps; i++) {
var idx1 = Math.round(Math.random() * (size - 1));
var idx2 = Math.round(Math.random() * (size - 1));
var temp = arr[idx1];
arr[idx1] = arr[idx2];
arr[idx2] = temp;
}
return arr;
}
/* generating the array and using it to get 3 uniques numbers */
var arr = genArr(1, 10);
for(var i = 0; i < 3; i++) {
console.log(arr.pop());
}
I think, this is the most human approach (with using break from while loop), I explained it's mechanism in comments.
function generateRandomUniqueNumbersArray (limit) {
//we need to store these numbers somewhere
const array = new Array();
//how many times we added a valid number (for if statement later)
let counter = 0;
//we will be generating random numbers until we are satisfied
while (true) {
//create that number
const newRandomNumber = Math.floor(Math.random() * limit);
//if we do not have this number in our array, we will add it
if (!array.includes(newRandomNumber)) {
array.push(newRandomNumber);
counter++;
}
//if we have enought of numbers, we do not need to generate them anymore
if (counter >= limit) {
break;
}
}
//now hand over this stuff
return array;
}
You can of course add different limit (your amount) to the last 'if' statement, if you need less numbers, but be sure, that it is less or equal to the limit of numbers itself - otherwise it will be infinite loop.
Just as another possible solution based on ES6 Set ("arr. that can contain unique values only").
Examples of usage:
// Get 4 unique rnd. numbers: from 0 until 4 (inclusive):
getUniqueNumbersInRange(4, 0, 5) //-> [5, 0, 4, 1];
// Get 2 unique rnd. numbers: from -1 until 2 (inclusive):
getUniqueNumbersInRange(2, -1, 2) //-> [1, -1];
// Get 0 unique rnd. numbers (empty result): from -1 until 2 (inclusive):
getUniqueNumbersInRange(0, -1, 2) //-> [];
// Get 7 unique rnd. numbers: from 1 until 7 (inclusive):
getUniqueNumbersInRange(7, 1, 7) //-> [ 3, 1, 6, 2, 7, 5, 4];
The implementation:
function getUniqueNumbersInRange(uniqueNumbersCount, fromInclusive, untilInclusive) {
// 0/3. Check inputs.
if (0 > uniqueNumbersCount) throw new Error('The number of unique numbers cannot be negative.');
if (fromInclusive > untilInclusive) throw new Error('"From" bound "' + fromInclusive
+ '" cannot be greater than "until" bound "' + untilInclusive + '".');
const rangeLength = untilInclusive - fromInclusive + 1;
if (uniqueNumbersCount > rangeLength) throw new Error('The length of the range is ' + rangeLength + '=['
+ fromInclusive + '…' + untilInclusive + '] that is smaller than '
+ uniqueNumbersCount + ' (specified count of result numbers).');
if (uniqueNumbersCount === 0) return [];
// 1/3. Create a new "Set" – object that stores unique values of any type, whether primitive values or object references.
// MDN - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set
// Support: Google Chrome 38+(2014.10), Firefox 13+, IE 11+
const uniqueDigits = new Set();
// 2/3. Fill with random numbers.
while (uniqueNumbersCount > uniqueDigits.size) {
// Generate and add an random integer in specified range.
const nextRngNmb = Math.floor(Math.random() * rangeLength) + fromInclusive;
uniqueDigits.add(nextRngNmb);
}
// 3/3. Convert "Set" with unique numbers into an array with "Array.from()".
// MDN – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/from
// Support: Google Chrome 45+ (2015.09+), Firefox 32+, not IE
const resArray = Array.from(uniqueDigits);
return resArray;
}
The benefits of the current implementation:
I wrote this C# code a few years back, derived from a Wikipedia-documented algorithm, which I forget now (feel free to comment...). Uniqueness is guaranteed for the lifetime of the HashSet. Obviously, if you will be using a database, you could store the generated numbers there. Randomness was ok for my needs, but probably can be improved using a different RNG. Note: count must be <= max - min (duh!) and you can easily modify to generate ulongs.
private static readonly Random RndGen = new Random();
public static IEnumerable<int> UniqueRandomIntegers(int count, int min, int max)
{
var rv = new HashSet<int>();
for (var i = max - min - count + 1; i <= max - min; i++)
{
var r = (int)(RndGen.NextDouble() * i);
var v = rv.Contains(r) ? i : r;
rv.Add(v);
yield return v;
}
}
Similar to @rory-okane's answer, but without lodash.
Both Time Complexity
and Space Complexity
= O(n)
where n=limit
Has a consistent runtime
Supports a positive or negative range of numbers
Theoretically, this should support a range from 0
to ±2^32 - 1
This limit is due to Javascript arrays only supporting 2^32 - 1
indexes as per the ECMAScript specification
I stopped testing it at 10^8
because my browser got weird around here and strangely only negative numbers to -10^7
- I got an Uncaught RangeError: Invalid array length
error (shrug)
Bonus feature: Generate a randomized array of n
length 0
to limit
if you pass only one argument
let uniqueRandomNumbers = (limit, amount = limit) => {
let array = Array(Math.abs(limit));
for (let i = 0; i < array.length; i++) array[i] = i * Math.sign(limit);
let currentIndex = array.length;
let randomIndex;
while(currentIndex > 0) {
randomIndex = Math.floor(Math.random() * currentIndex--);
[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
}
return array.slice(0, Math.abs(amount));
}
console.log(uniqueRandomNumbers(10, 3));
console.log(uniqueRandomNumbers(-10, 3));
//bonus feature:
console.log(uniqueRandomNumbers(10));
I personally got here because I was trying to generate random arrays of n
length. Other SO questions that helped me arrive at this answer for my own use case are below. Thank you everyone for your contributions, you made my life better today.
const getRandomNo = (min, max) => {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
This function returns a random integer between the specified values. The value is no lower than min (or the next integer greater than min if min isn't an integer) and is less than (but not equal to) max. Example
console.log(`Random no between 0 and 10 ${getRandomNo(0,10)}`)
Here's a simple, one-line solution:
var limit = 10;
var amount = 3;
randoSequence(1, limit).slice(0, amount);
It uses randojs.com to generate a randomly shuffled array of integers from 1 through 10 and then cuts off everything after the third integer. If you want to use this answer, toss this within the head tag of your HTML document:
<script src="https://randojs.com/1.0.0.js"></script>