I am developing an application that uses SQLite. I want to show a list of users (UITableView) using a paginating mechanism. Could any one please tell me how to load more data in my list when the user scrolls to the end of the list (like on home page on Facebook application)?
18 Answers
You can do that by adding a check on where you're at in the cellForRowAtIndexPath:
method. This method is easy to understand and to implement :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Classic start method
static NSString *cellIdentifier = @"MyCell";
MyCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell)
{
cell = [[MyCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MainMenuCellIdentifier];
}
MyData *data = [self.dataArray objectAtIndex:indexPath.row];
// Do your cell customisation
// cell.titleLabel.text = data.title;
BOOL lastItemReached = [data isEqual:[[self.dataArray] lastObject]];
if (!lastItemReached && indexPath.row == [self.dataArray count] - 1)
{
[self launchReload];
}
}
EDIT : added a check on last item to prevent recursion calls. You'll have to implement the method defining whether the last item has been reached or not.
EDIT2 : explained lastItemReached

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9What if user scrolls up and down, so cellForRowAtIndexPath is called MANY TIMES !?? – onmyway133 Mar 19 '14 at 07:38
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First time he scrolls to the bottom his list will be reloaded. And each time he hits the bottom a new chunk of data will be gathered. If any specific treatment has to be applied, it will be `launchReload` method's responsibility to handle it (for exemple, only one asynchronous reload action at a time) – shinyuX Mar 19 '14 at 08:58
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4I had to add a flag to prevent a recursion issue when the last item was hit: `if !lastItemReached && indexPath.row == dataArray!.hits.count - 1 {` – Albert Bori Nov 22 '14 at 18:51
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What is the `self.launchReload` method? – slider Feb 22 '16 at 18:23
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The `launchReload` method is your own method to gather data that will fill your dataArray. Could be a call to a web service, some local json parsing, .. – shinyuX Feb 25 '16 at 10:33
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Not working for me. reloadData causes this to be triggered multiple times. – dyson returns Aug 10 '16 at 09:22
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yes, please add a check on lastItem so lauchReload isn't called. I'm updating the answer – shinyuX Aug 10 '16 at 09:53
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1@shinyuX not working for me, "if" always false...but if (lastItemReached && indexPath.row == [self.dataArray count] - 1) true, WHY? – Said Jan 06 '18 at 12:58
Swift
Method 1: Did scroll to bottom
Here is the Swift version of Pedro Romão's answer. When the user stops scrolling it checks if it has reached the bottom.
func scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) {
// UITableView only moves in one direction, y axis
let currentOffset = scrollView.contentOffset.y
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height
// Change 10.0 to adjust the distance from bottom
if maximumOffset - currentOffset <= 10.0 {
self.loadMore()
}
}
Method 2: Reached last row
And here is the Swift version of shinyuX's answer. It checks if the user has reached the last row.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// set up cell
// ...
// Check if the last row number is the same as the last current data element
if indexPath.row == self.dataArray.count - 1 {
self.loadMore()
}
}
Example of a loadMore()
method
I set up these three class variables for fetching batches of data.
// number of items to be fetched each time (i.e., database LIMIT)
let itemsPerBatch = 50
// Where to start fetching items (database OFFSET)
var offset = 0
// a flag for when all database items have already been loaded
var reachedEndOfItems = false
This is the function to load more items from the database into the table view.
func loadMore() {
// don't bother doing another db query if already have everything
guard !self.reachedEndOfItems else {
return
}
// query the db on a background thread
DispatchQueue.global(qos: .background).async {
// determine the range of data items to fetch
var thisBatchOfItems: [MyObjects]?
let start = self.offset
let end = self.offset + self.itemsPerBatch
// query the database
do {
// SQLite.swift wrapper
thisBatchOfItems = try MyDataHelper.findRange(start..<end)
} catch _ {
print("query failed")
}
// update UITableView with new batch of items on main thread after query finishes
DispatchQueue.main.async {
if let newItems = thisBatchOfItems {
// append the new items to the data source for the table view
self.myObjectArray.appendContentsOf(newItems)
// reload the table view
self.tableView.reloadData()
// check if this was the last of the data
if newItems.count < self.itemsPerBatch {
self.reachedEndOfItems = true
print("reached end of data. Batch count: \(newItems.count)")
}
// reset the offset for the next data query
self.offset += self.itemsPerBatch
}
}
}
}
Better to use willDisplayCell
method to check if which cell will be loaded.
Once we get the current indexPath.row
is last we can load more cells.
This will load more cells on scrolling down.
- (void)tableView:(UITableView *)tableView
willDisplayCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath
{
// check if indexPath.row is last row
// Perform operation to load new Cell's.
}

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16it's not any better since reloadData will call this method again right ? – Marcin May 05 '15 at 10:16
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Yes this will work for sections, indexPath will give you row & section both. – Suraj Mirajkar Sep 14 '20 at 10:50
Details
- Swift 5.1, Xcode 11.2.1
Solution
Worked with UIScrollView / UICollectionView / UITableView
import UIKit
class LoadMoreActivityIndicator {
private let spacingFromLastCell: CGFloat
private let spacingFromLastCellWhenLoadMoreActionStart: CGFloat
private weak var activityIndicatorView: UIActivityIndicatorView?
private weak var scrollView: UIScrollView?
private var defaultY: CGFloat {
guard let height = scrollView?.contentSize.height else { return 0.0 }
return height + spacingFromLastCell
}
deinit { activityIndicatorView?.removeFromSuperview() }
init (scrollView: UIScrollView, spacingFromLastCell: CGFloat, spacingFromLastCellWhenLoadMoreActionStart: CGFloat) {
self.scrollView = scrollView
self.spacingFromLastCell = spacingFromLastCell
self.spacingFromLastCellWhenLoadMoreActionStart = spacingFromLastCellWhenLoadMoreActionStart
let size:CGFloat = 40
let frame = CGRect(x: (scrollView.frame.width-size)/2, y: scrollView.contentSize.height + spacingFromLastCell, width: size, height: size)
let activityIndicatorView = UIActivityIndicatorView(frame: frame)
if #available(iOS 13.0, *)
{
activityIndicatorView.color = .label
}
else
{
activityIndicatorView.color = .black
}
activityIndicatorView.autoresizingMask = [.flexibleLeftMargin, .flexibleRightMargin]
activityIndicatorView.hidesWhenStopped = true
scrollView.addSubview(activityIndicatorView)
self.activityIndicatorView = activityIndicatorView
}
private var isHidden: Bool {
guard let scrollView = scrollView else { return true }
return scrollView.contentSize.height < scrollView.frame.size.height
}
func start(closure: (() -> Void)?) {
guard let scrollView = scrollView, let activityIndicatorView = activityIndicatorView else { return }
let offsetY = scrollView.contentOffset.y
activityIndicatorView.isHidden = isHidden
if !isHidden && offsetY >= 0 {
let contentDelta = scrollView.contentSize.height - scrollView.frame.size.height
let offsetDelta = offsetY - contentDelta
let newY = defaultY-offsetDelta
if newY < scrollView.frame.height {
activityIndicatorView.frame.origin.y = newY
} else {
if activityIndicatorView.frame.origin.y != defaultY {
activityIndicatorView.frame.origin.y = defaultY
}
}
if !activityIndicatorView.isAnimating {
if offsetY > contentDelta && offsetDelta >= spacingFromLastCellWhenLoadMoreActionStart && !activityIndicatorView.isAnimating {
activityIndicatorView.startAnimating()
closure?()
}
}
if scrollView.isDecelerating {
if activityIndicatorView.isAnimating && scrollView.contentInset.bottom == 0 {
UIView.animate(withDuration: 0.3) { [weak self] in
if let bottom = self?.spacingFromLastCellWhenLoadMoreActionStart {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: bottom, right: 0)
}
}
}
}
}
}
func stop(completion: (() -> Void)? = nil) {
guard let scrollView = scrollView , let activityIndicatorView = activityIndicatorView else { return }
let contentDelta = scrollView.contentSize.height - scrollView.frame.size.height
let offsetDelta = scrollView.contentOffset.y - contentDelta
if offsetDelta >= 0 {
UIView.animate(withDuration: 0.3, animations: {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
}) { _ in completion?() }
} else {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
completion?()
}
activityIndicatorView.stopAnimating()
}
}
Usage
init
activityIndicator = LoadMoreActivityIndicator(scrollView: tableView, spacingFromLastCell: 10, spacingFromLastCellWhenLoadMoreActionStart: 60)
handling
extension ViewController: UITableViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
activityIndicator.start {
DispatchQueue.global(qos: .utility).async {
sleep(3)
DispatchQueue.main.async { [weak self] in
self?.activityIndicator.stop()
}
}
}
}
}
Full Sample
Do not forget to paste the solution code.
import UIKit
class ViewController: UIViewController {
fileprivate var activityIndicator: LoadMoreActivityIndicator!
override func viewDidLoad() {
super.viewDidLoad()
let tableView = UITableView(frame: view.frame)
view.addSubview(tableView)
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
tableView.dataSource = self
tableView.delegate = self
tableView.tableFooterView = UIView()
activityIndicator = LoadMoreActivityIndicator(scrollView: tableView, spacingFromLastCell: 10, spacingFromLastCellWhenLoadMoreActionStart: 60)
}
}
extension ViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 30
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath)"
return cell
}
}
extension ViewController: UITableViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
activityIndicator.start {
DispatchQueue.global(qos: .utility).async {
for i in 0..<3 {
print("!!!!!!!!! \(i)")
sleep(1)
}
DispatchQueue.main.async { [weak self] in
self?.activityIndicator.stop()
}
}
}
}
}
Result

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Works perfect. But I have a header in my tableview, after drag to load more, the header will go under the nav bar.. UIEdgeInsetsMake in loadMoreActionFinshed should be set to (62, 0, 0, 0) considering 66 = navbar.height + 22 – Desmond Aug 20 '17 at 06:59
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It should work in CollectionView when you scroll vertically. – Vasily Bodnarchuk Mar 23 '18 at 07:42
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@VasilyBodnarchuk no problem, I will do it and share here for others – Syed Ali Salman May 02 '19 at 10:39
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@VasilyBodnarchuk activityIndicator.start.. Where is the start function? – pragmus Aug 09 '19 at 13:47
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@pragmus look at full sample: `func scrollViewDidScroll(_ scrollView: UIScrollView)` – Vasily Bodnarchuk Aug 09 '19 at 13:49
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Yes Great now it's working fine. Facing one problem just first time when data is loaded indicator frame not set to bottom it jumps. any solution for this ? Thanks for help. – Yogesh Patel Feb 03 '20 at 05:07
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@YogeshPatel I suppose you are reloading table view cells views and try to stop load more view at the same time. Try to reload table view cells and then stop activity indicator. – Vasily Bodnarchuk Feb 03 '20 at 14:49
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i have one last question for you. scrollViewDidScroll is a UIScrollViewDelegate or UITableViewDelegate ? Can you please summaries this thanks @VasilyBodnarchuk – Yogesh Patel Feb 03 '20 at 16:05
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@YogeshPatel `scrollViewDidScroll` is a part of `UIScrollViewDelegate` but `UITableViewDelegate : UIScrollViewDelegate` – Vasily Bodnarchuk Feb 03 '20 at 16:14
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger lastSectionIndex = [tableView numberOfSections] - 1;
NSInteger lastRowIndex = [tableView numberOfRowsInSection:lastSectionIndex] - 1;
if ((indexPath.section == lastSectionIndex) && (indexPath.row == lastRowIndex)) {
// This is the last cell
[self loadMore];
}
}
If you are using Core Data and NSFetchedResultsController
, then loadMore
could look like the following:
// Load more
- (void)loadMore {
[self.fetchedResultsController.fetchRequest setFetchLimit:newFetchLimit];
[NSFetchedResultsController deleteCacheWithName:@"cache name"];
NSError *error;
if (![self.fetchedResultsController performFetch:&error]) {
// Update to handle the error appropriately.
NSLog(@"Unresolved error %@, %@", error, [error userInfo]);
}
[self.tableView reloadData];
}

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I am trying to implement this but I am using an array of results and not sqlite, was wondering how I would go about adding more into the current NSMutableArray I have and then reloading the data, because otherwise the data gets overwritten... I tried this [names addObjectsFromArray: [responseObject valueForKeyPath:@"name"]]; but it is not working... here is a link to my question http://stackoverflow.com/questions/23446780/how-to-add-more-data-when-scrolling-without-erasing-previous-data-in-the-array?noredirect=1#comment35939431_23446780 – Lion789 May 03 '14 at 16:35
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1What's the point to refetch data again each time you get new data? If frc is configured correctly, single fetch is enough, it will update accordingly as needed. Fetching it everytime, assuming frc's fetch request is configured to a main thread context will block main thread as it hits the disk, that's totally not good for user experience when user wants new data. – MANIAK_dobrii Feb 02 '15 at 09:58
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The first half of this was very helpful for me, thanks. (Not using FetchedResultsVC) – weienw Apr 24 '15 at 17:47
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@MANIAK_dobrii is correct. One of the key features of the NSFetchedResultsController is that it computes the paging data so that you get virtual scrolling for free when you connect it up to a UITableView. Implementing such a loadMore function should only be necessary if you are actually filling your CoreData store with more data, in which case there is no need to do another performFetch if your NSFetchedResultsController is configured correctly. – Ali Gangji May 28 '16 at 21:54
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Same issues as other answers. reloadData causes this to occur multiple times. – dyson returns Aug 10 '16 at 09:23
Details
- Swift 5.1, Xcode 11.3.1
Solution
Generic UITableView Extension For Loadmore.
add this UITableView + Extension in your new file
extension UITableView {
func indicatorView() -> UIActivityIndicatorView{
var activityIndicatorView = UIActivityIndicatorView()
if self.tableFooterView == nil {
let indicatorFrame = CGRect(x: 0, y: 0, width: self.bounds.width, height: 80)
activityIndicatorView = UIActivityIndicatorView(frame: indicatorFrame)
activityIndicatorView.autoresizingMask = [.flexibleLeftMargin, .flexibleRightMargin]
if #available(iOS 13.0, *) {
activityIndicatorView.style = .large
} else {
// Fallback on earlier versions
activityIndicatorView.style = .whiteLarge
}
activityIndicatorView.color = .systemPink
activityIndicatorView.hidesWhenStopped = true
self.tableFooterView = activityIndicatorView
return activityIndicatorView
}
else {
return activityIndicatorView
}
}
func addLoading(_ indexPath:IndexPath, closure: @escaping (() -> Void)){
indicatorView().startAnimating()
if let lastVisibleIndexPath = self.indexPathsForVisibleRows?.last {
if indexPath == lastVisibleIndexPath && indexPath.row == self.numberOfRows(inSection: 0) - 1 {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
closure()
}
}
}
}
func stopLoading() {
if self.tableFooterView != nil {
self.indicatorView().stopAnimating()
self.tableFooterView = nil
}
else {
self.tableFooterView = nil
}
}
}
Now, just add following line of code in UITableViewDelegate Method willDisplay Cell in your ViewController and make sure tableView.delegate = self
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// need to pass your indexpath then it showing your indicator at bottom
tableView.addLoading(indexPath) {
// add your code here
// append Your array and reload your tableview
tableView.stopLoading() // stop your indicator
}
}
Result
That's it.. Hope this helpful. Thank You

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1Things to consider. Just add 'tableFooterView = nil' inside in the stoploading func otherwise the indicator spinning will not stop animating. Also there is property in the activityIndicator 'hidesWhenStopped' so you don't need to manually set hidden true/false the indicator. But overall it looks great :) – zramled Jul 18 '20 at 13:38
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Just a couple of things. 1) "addLoading" is being called every time a cell is about to be displayed. indicatorView shouldn't start the animation until lastVisibleIndexPath, etc is checked. 2) "addLoading" uses indicatorView, which is created every time with UIActivityIndicatorView(). If tableViewFooter is nil, you already create it from there. If tableViewFooter is not nil, you can check if that's actually the UIActivityIndicatorView, instead of creating a new one. – JonyMateos Jun 12 '21 at 17:08
I have implemented one solution that i found in stackoverflow, and it works fine, but i think the shinyuX's solution it's very easy to implement and works fine for my propose. If someone wants a different solution can use this one below.
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{
// UITableView only moves in one direction, y axis
CGFloat currentOffset = scrollView.contentOffset.y;
CGFloat maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height;
//NSInteger result = maximumOffset - currentOffset;
// Change 10.0 to adjust the distance from bottom
if (maximumOffset - currentOffset <= 10.0) {
[self loadOneMorePage];
//[self methodThatAddsDataAndReloadsTableView];
}
}

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I think there are different scenarios for view presentation, in my case yours solution worked, I needed something like this – Raheel Sadiq Nov 10 '15 at 07:35
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If the user flings hard, i.e. 1.5 screens high, the bottom can be reached without refreshed being triggered. – dyson returns Aug 10 '16 at 09:24
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Use limit and offset in your queries and fill your tableview with that content. When the user scrolls down, load the next offset.
Implement the tableView:willDisplayCell:forRowAtIndexPath:
method in your UITableViewDelegate
and check to see if it's the last row

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One more option to use (Swift 3 and iOS 10+):
class DocumentEventsTableViewController: UITableViewController, UITableViewDataSourcePrefetching {
var currentPage: Int = 1
let pageSize: Int = 10 // num of items in one page
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.prefetchDataSource = self
}
func tableView(_ tableView: UITableView, prefetchRowsAt indexPaths: [IndexPath]) {
let upcomingRows = indexPaths.map { $0.row }
if let maxIndex = upcomingRows.max() {
let nextPage: Int = Int(ceil(Double(maxIndex) / Double(pageSize))) + 1
if nextPage > currentPage {
// Your function, which attempts to load respective page from the local database
loadLocalData(page: nextPage)
// Your function, which makes a network request to fetch the respective page of data from the network
startLoadingDataFromNetwork(page: nextPage)
currentPage = nextPage
}
}
}
}
For rather small pages (~ 10 items) you might want to manually add data for pages 1 and 2 because nextPage might be somewhere about 1-2 until the table has a few items to be scrolled well. But it will work great for all next pages.

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1This does work only for read-only data. Doesn't work If you have functionality like delete some row and load more as pageSize is been fixed here and can't load more even If there is more data after you update your source. – Bhavin Bhadani May 17 '19 at 07:58
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (news.count == 0) {
return 0;
} else {
return news.count + 1 ;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
@try {
uint position = (uint) (indexPath.row);
NSUInteger row = [indexPath row];
NSUInteger count = [news count];
//show Load More
if (row == count) {
UITableViewCell *cell = nil;
static NSString *LoadMoreId = @"LoadMore";
cell = [tableView dequeueReusableCellWithIdentifier:LoadMoreId];
if (cell == nil) {
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:LoadMoreId];
}
if (!hasMoreLoad) {
cell.hidden = true;
} else {
cell.textLabel.text = @"Load more items...";
cell.textLabel.textColor = [UIColor blueColor];
cell.textLabel.font = [UIFont boldSystemFontOfSize:14];
NSLog(@"Load more");
if (!isMoreLoaded) {
isMoreLoaded = true;
[self performSelector:@selector(loadMoreNews) withObject:nil afterDelay:0.1];
}
}
return cell;
} else {
NewsRow *cell = nil;
NewsObject *newsObject = news[position];
static NSString *CellIdentifier = @"NewsRow";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
// Load the top-level objects from the custom cell XIB.
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:CellIdentifier owner:self options:nil];
// Grab a pointer to the first object (presumably the custom cell, as that's all the XIB should contain).
cell = topLevelObjects[0];
// Configure the cell...
}
cell.title.text = newsObject.title;
return cell;
}
}
@catch (NSException *exception) {
NSLog(@"Exception occurred: %@, %@", exception, [exception userInfo]);
}
return nil;
}
very good explanation on this post.
http://useyourloaf.com/blog/2010/10/02/dynamically-loading-new-rows-into-a-table.html
simple you have to add last row and hide it and when table row hit last row than show the row and load more items.

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you should check ios UITableViewDataSourcePrefetching.
class ViewController: UIViewController {
@IBOutlet weak var mytableview: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
mytableview.prefetchDataSource = self
}
func tableView(_ tableView: UITableView, prefetchRowsAt indexPaths: [IndexPath]) {
print("prefetchdRowsAtIndexpath \(indexPaths)")
}
func tableView(_ tableView: UITableView, cancelPrefetchingForRowsAt indexPaths: [IndexPath]) {
print("cancelPrefetchingForRowsAtIndexpath \(indexPaths)")
}
}

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For Xcode 10.1, Swift 4.2
This video seems like a great tutorial!
Starter/Complete project: https://github.com/RobCanton/Swift-Infinite-Scrolling-Example
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var tableView:UITableView!
var fetchingMore = false
var items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
initTableView()
}
func initTableView() {
tableView = UITableView(frame: view.bounds, style: .plain)
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "tableCell")
tableView.delegate = self
tableView.dataSource = self
view.addSubview(tableView)
tableView.translatesAutoresizingMaskIntoConstraints = false
let layoutGuide = view.safeAreaLayoutGuide
tableView.leadingAnchor.constraint(equalTo: layoutGuide.leadingAnchor).isActive = true
tableView.topAnchor.constraint(equalTo: layoutGuide.topAnchor).isActive = true
tableView.trailingAnchor.constraint(equalTo: layoutGuide.trailingAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: layoutGuide.bottomAnchor).isActive = true
tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return items.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell", for: indexPath)
cell.textLabel?.text = "Item \(items[indexPath.row])"
return cell
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let offsetY = scrollView.contentOffset.y
let contentHeight = scrollView.contentSize.height
if offsetY > contentHeight - scrollView.frame.height * 4 {
if !fetchingMore {
beginBatchFetch()
}
}
}
func beginBatchFetch() {
fetchingMore = true
print("Call API here..")
DispatchQueue.main.asyncAfter(deadline: .now() + 0.50, execute: {
print("Consider this as API response.")
let newItems = (self.items.count...self.items.count + 12).map { index in index }
self.items.append(contentsOf: newItems)
self.fetchingMore = false
self.tableView.reloadData()
})
}
}

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for loading from an API, It works for me, Xcode10 , swift 4.2 :
1- create New Swift file and do like this:
//
// apiTVCController.swift
// ApiTestingTableView
//
// Created by Hooma7n on 4/7/19.
// Copyright © 2019 Hooma7n. All rights reserved.
//
import Foundation
import Alamofire
class apiget {
var tableData : [Datum] = []
var loadin : [Datum] = []
var testfortotal : Int?
func getfromapi(completionHandler : ((_ isSucess : Bool) -> Void)?) {
let url = "https://reqres.in/api/users?page=1"
Alamofire.request(url, method: .get, parameters: nil, encoding: JSONEncoding.default, headers: nil)
.responseJSON(completionHandler : { response in
switch response.result {
case .success(let data):
guard let jsonData = try? JSONSerialization.data(withJSONObject: data, options: JSONSerialization.WritingOptions.prettyPrinted) else {return}
let decoder = JSONDecoder()
guard let result = try? decoder.decode(Welcome.self, from: jsonData) else {return}
self.tableData = result.data ?? []
self.testfortotal = result.total ?? 0
completionHandler?(true)
// print(result)
case .failure(let error):
print(error)
}
})
}
var pagecounter : Int = 2
func loadmore(completionHandler : ((_ isSucess : Bool) -> Void)?){
let url = "https://reqres.in/api/users?page=\(pagecounter)"
Alamofire.request(url, method: .get, parameters: nil, encoding: JSONEncoding.default, headers: nil)
.responseJSON(completionHandler : { response in
switch response.result {
case .success(let data):
guard let jsonData = try? JSONSerialization.data(withJSONObject: data, options: JSONSerialization.WritingOptions.prettyPrinted) else {return}
let decoder = JSONDecoder()
guard let myresult = try? decoder.decode(Welcome.self, from: jsonData) else {return}
self.loadin = myresult.data ?? []
self.tableData.append(contentsOf: myresult.data ?? [])
completionHandler?(true)
print(self.pagecounter)
self.pagecounter += 1
// print(myresult)
case .failure(let error):
print(error)
}
})
}
}
extension apiget {
struct Welcome: Codable {
let page, perPage, total, totalPages: Int?
var data: [Datum]?
enum CodingKeys: String, CodingKey {
case page
case perPage = "per_page"
case total
case totalPages = "total_pages"
case data
}
}
struct Datum: Codable {
let id: Int?
let firstName, lastName: String?
let avatar: String?
enum CodingKeys: String, CodingKey {
case id
case firstName = "first_name"
case lastName = "last_name"
case avatar
}
}
}
2- in Your ViewController file (tableView Controller) :
//
// apiTVC.swift
// ApiTestingTableView
//
// Created by Hooma7n on 4/7/19.
// Copyright © 2019 Hooma7n. All rights reserved.
//
import UIKit
import Alamofire
class apiTVC: UITableViewController {
var datamodel = apiget()
override func viewDidLoad() {
super.viewDidLoad()
datamodel.getfromapi(completionHandler: {finish in
if finish {self.tableView.reloadData()
}
})
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return datamodel.tableData.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! apiTableViewCell
cell.firstNameLabel.text = datamodel.tableData[indexPath.row].firstName
cell.lastNameLabel.text = datamodel.tableData[indexPath.row].lastName
cell.dateLabel.text = "\(datamodel.tableData[indexPath.row].id ?? 0)"
cell.profileImageView.loadImage(fromURL: datamodel.tableData[indexPath.row].avatar ?? "")
return cell
}
override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
let lastElement = datamodel.tableData.count - 1
let total = datamodel.testfortotal ?? 12
if indexPath.row == lastElement && datamodel.tableData.count < total{
datamodel.loadmore(completionHandler: {finish in
if finish {
self.tableView.reloadData()
}})
}
}
}
if using tableView in Your viewController set delegate,datasource self in viewDidLoad.

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Just wanna share this approach:
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
NSLog(@"%@", [[YourTableView indexPathsForVisibleRows] lastObject]);
[self estimatedTotalData];
}
- (void)estimatedTotalData
{
long currentRow = ((NSIndexPath *)[[YourTableView indexPathsForVisibleRows] lastObject]).row;
long estimateDataCount = 25;
while (currentRow > estimateDataCount)
{
estimateDataCount+=25;
}
dataLimit = estimateDataCount;
if (dataLimit == currentRow+1)
{
dataLimit+=25;
}
NSLog(@"dataLimit :%ld", dataLimit);
[self requestForData];
// this answers the question..
//
if(YourDataSource.count-1 == currentRow)
{
NSLog(@"LAST ROW"); //loadMore data
}
}
NSLog(...);
output would be something like:
<NSIndexPath: 0xc0000000002e0016> {length = 2, path = 0 - 92}
dataLimit :100
<NSIndexPath: 0xc000000000298016> {length = 2, path = 0 - 83}
dataLimit :100
<NSIndexPath: 0xc000000000278016> {length = 2, path = 0 - 79}
dataLimit :100
<NSIndexPath: 0xc000000000238016> {length = 2, path = 0 - 71}
dataLimit :75
<NSIndexPath: 0xc0000000001d8016> {length = 2, path = 0 - 59}
dataLimit :75
<NSIndexPath: 0xc0000000001c0016> {length = 2, path = 0 - 56}
dataLimit :75
<NSIndexPath: 0xc000000000138016> {length = 2, path = 0 - 39}
dataLimit :50
<NSIndexPath: 0xc000000000120016> {length = 2, path = 0 - 36}
dataLimit :50
<NSIndexPath: 0xc000000000008016> {length = 2, path = 0 - 1}
dataLimit :25
<NSIndexPath: 0xc000000000008016> {length = 2, path = 0 - 1}
dataLimit :25
This is good for displaying data stored locally. Initially I declare the dataLimit to 25, that means uitableview will have 0-24 (initially).
If the user scrolled to the bottom and the last cell is visible dataLimit
will be added with 25...
Note: This is more like a UITableView data paging, :)

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-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
NSInteger sectionsAmount = [tableView numberOfSections];
NSInteger rowsAmount = [tableView numberOfRowsInSection:[indexPath section]];
if ([indexPath section] == sectionsAmount - 1 && [indexPath row] == rowsAmount - 1) {
//get last row
if (!isSearchActive && !isFilterSearchActive) {
if (totalRecords % 8 == 0) {
int64_t delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void) {
[yourTableView beginUpdates];
[yourTableView insertRowsAtIndexPaths:indexPaths withRowAnimation:UITableViewRowAnimationAutomatic];
[yourTableView endUpdates];
});
}
}
}
}

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after displaying last row , insert rows i.e beginUpdates..and use some delay for get no crash. – Sahila Mirajkar Jun 10 '16 at 08:18
The best way to solve this problem is to add cell at the bottom of your table, and this cell will hold indicator.
In swift you need to add this:
- Create new cell of type cellLoading this will hold the indicator. Look at the code below
- Look at the num of rows and add 1 to it (This is for loading cell).
- you need to check in the rawAtIndex if idexPath.row == yourArray.count then return Loading cell.
look at code below:
import UIKit
class LoadingCell: UITableViewCell {
@IBOutlet weak var indicator: UIActivityIndicatorView!
}
For table view : numOfRows:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return yourArray.count + 1
}
cellForRawAt indexPath:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == users.count {
// need to change
let loading = Bundle.main.loadNibNamed("LoadingCell", owner: LoadingCell.self , options: nil)?.first as! LoadingCell
return loading
}
let yourCell = tableView.dequeueReusableCell(withIdentifier: "cellCustomizing", for: indexPath) as! UITableViewCell
return yourCell
}
If you notice that my loading cell is created from a nib file. This videos will explain what I did.

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let threshold = 100.0 // threshold from bottom of tableView
var isLoadingMore = false // flag
func scrollViewDidScroll(scrollView: UIScrollView) {
let contentOffset = scrollView.contentOffset.y
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height;
if !isLoadingMore && (maximumOffset - contentOffset <= threshold) {
// Get more data - API call
self.isLoadingMore = true
// Update UI
dispatch_async(dispatch_get_main_queue()) {
tableView.reloadData()
self.isLoadingMore = false
}
}
}

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it is sample code.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:ShowComplainCell = tableView.dequeueReusableCell(withIdentifier: "cell")! as! ShowComplainCell
let item = self.dataArray[indexPath.row] as! ComplainListItem;
let indexPathArray = NSArray(array: tableView.indexPathsForVisibleRows!)
let vIndexPath = indexPathArray.lastObject as! NSIndexPath
let lastItemReached = item.isEqual(self.dataArray.lastObject);
if (lastItemReached && vIndexPath.row == (self.dataArray.count - 1))
{
self.loadData()
}
return cell
}
indexPathArray: is visible rows.
vIndexPath:is visible last indexpath
load data
func loadData(){
if(isReloadTable){
let HUD = MBProgressHUD.showAdded(to: self.view, animated: true)
let manager :AFHTTPSessionManager = AFHTTPSessionManager()
var param = NSDictionary()
param = [
"category":cat_id,
"smart_user_id": USERDEF.value(forKey: "user_id") as! String,
"page":page,
"phone":phone! as String
] as [String : Any] as NSDictionary
print("param1 = \(param)")
manager.get("lists.php?", parameters: param, progress: nil, success: { (task:URLSessionDataTask, responseObject: Any) in
let adsArray = dic["results"] as! NSArray;
for item in adsArray {
let item = ComplainListItem(dictionary: item as! NSDictionary )
self.dataArray.add(item)
}
self.view.addSubview(self.cityTableView)
self.cityTableView.reloadData()
if(adsArray.count==10){
self.cityTableView.reloadData()
self.isReloadTable = true
self.page+=1
}else if(adsArray.count<10){
self.cityTableView.reloadData()
self.isReloadTable = false
}
HUD.hide(animated:true)
}) { (operation,error) -> Void in
print("error = \(error)")
HUD.hide(animated:true)
}
}
}
check your dataArray count which is myadsarray check to equal your data limit. then if dataArray count equal next page is called if not equal which is less then 10, all data is showed or finished.

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