Unless one really must use node-gyp, these days cmake-js and node-addon-api (provides a ABI so you don't need to rebuild for a new Node.js version) should be used. This CMakeLists.txt for cmake-js compiles mixed native/managed code:
cmake_minimum_required(VERSION 2.8)
project (my-addon)
set(SOURCE_FILES src/main.cc)
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
SUFFIX ".node"
COMMON_LANGUAGE_RUNTIME "") # "pure" and "safe" unsupported in VS 2017
target_include_directories(${PROJECT_NAME}
PRIVATE ${CMAKE_SOURCE_DIR}/node_modules/node-addon-api
PRIVATE ${CMAKE_JS_INC})
target_link_libraries(${PROJECT_NAME} ${CMAKE_JS_LIB})
Start with a package.json
like
{
"name": "my-addon",
"version": "1.0.0",
"description": "My node.js addon",
"main": "main.js",
"scripts": {
"test": "node main.js",
"install": "cmake-js compile"
}
}
with a main.js
like
var addon = require('bindings')('my-addon');
console.log("hello: " + addon.doSomething());
a src/main.cc
like
#include <napi.h>
namespace myaddon
{
#pragma managed
void callManaged()
{
System::String^ result = gcnew System::String("hola");
System::Console::WriteLine("It works: " + result);
}
#pragma unmanaged
Napi::String MyMethod(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
callManaged();
return Napi::String::New(env, "world");
}
Napi::Object Init(Napi::Env env, Napi::Object exports) {
exports.Set(Napi::String::New(env, "doSomething"),
Napi::Function::New(env, MyMethod));
return exports;
}
NODE_API_MODULE(myaddon, Init)
}
To build, run
npm install bindings
npm install node-addon-api
npm install cmake-js
npm install
To execute, run
npm test