boost::variant
will heap allocate in order to have part of itself be recursively defined as itself. (It will also heap allocate in a number of other situations, uncertain how many)
std::variant
will not. std::variant
refuses to heap allocate.
There is no way to actually have a structure containing a possible variant of itself without a dynamic allocation, as such a structure can easily be shown to be infinite in size if statically declared. (You can encode the integer N by having N recursions of not-the-same: no fixed size buffer can hold an infinite amount of information.)
As such, the equivalent std::variant
stores a smart pointer of some kind placeholder of a recursive instance of itself.
This may work:
struct s;
using v = std::variant< int, std::unique_ptr<s> >;
struct s
{
v val;
~s();
};
inline s::~s() = default;
and failing that, try:
struct destroy_s;
struct s;
using v = std::variant<int, std::unique_ptr<s, destroy_s> >;
struct s
{
v val;
~s();
};
struct destroy_s {
void operator()(s* ptr){ delete ptr; }
};
inline s::~s() = default;
It does mean that client code has to knowingly interact with the unique_ptr<s>
and not the struct s
directly.
If you want to support copy semantics, you'll have to write a value_ptr
that does copies, and give it the equivalent of struct copy_s;
to implement that copy.
template<class T>
struct default_copier {
// a copier must handle a null T const* in and return null:
T* operator()(T const* tin)const {
if (!tin) return nullptr;
return new T(*tin);
}
void operator()(void* dest, T const* tin)const {
if (!tin) return;
new(dest) T(*tin);
}
};
template<class T, class Copier=default_copier<T>, class Deleter=std::default_delete<T>,
class Base=std::unique_ptr<T, Deleter>
>
struct value_ptr:Base, private Copier {
using copier_type=Copier;
// also typedefs from unique_ptr
using Base::Base;
value_ptr( T const& t ):
Base( std::make_unique<T>(t) ),
Copier()
{}
value_ptr( T && t ):
Base( std::make_unique<T>(std::move(t)) ),
Copier()
{}
// almost-never-empty:
value_ptr():
Base( std::make_unique<T>() ),
Copier()
{}
value_ptr( Base b, Copier c={} ):
Base(std::move(b)),
Copier(std::move(c))
{}
Copier const& get_copier() const {
return *this;
}
value_ptr clone() const {
return {
Base(
get_copier()(this->get()),
this->get_deleter()
),
get_copier()
};
}
value_ptr(value_ptr&&)=default;
value_ptr& operator=(value_ptr&&)=default;
value_ptr(value_ptr const& o):value_ptr(o.clone()) {}
value_ptr& operator=(value_ptr const&o) {
if (o && *this) {
// if we are both non-null, assign contents:
**this = *o;
} else {
// otherwise, assign a clone (which could itself be null):
*this = o.clone();
}
return *this;
}
value_ptr& operator=( T const& t ) {
if (*this) {
**this = t;
} else {
*this = value_ptr(t);
}
return *this;
}
value_ptr& operator=( T && t ) {
if (*this) {
**this = std::move(t);
} else {
*this = value_ptr(std::move(t));
}
return *this;
}
T& get() { return **this; }
T const& get() const { return **this; }
T* get_pointer() {
if (!*this) return nullptr;
return std::addressof(get());
}
T const* get_pointer() const {
if (!*this) return nullptr;
return std::addressof(get());
}
// operator-> from unique_ptr
};
template<class T, class...Args>
value_ptr<T> make_value_ptr( Args&&... args ) {
return {std::make_unique<T>(std::forward<Args>(args)...)};
}
Live example of value_ptr.
`.