How can generate a isometric from a matrix with numbers??
I need ideas
Example:
Matrix:
[[3,2],
[1,1]]
Each number is the height, 3 represent 3 cubes height first file, 2 represent 2 cubes height first file second element
Thanks
How can generate a isometric from a matrix with numbers??
I need ideas
Example:
Matrix:
[[3,2],
[1,1]]
Each number is the height, 3 represent 3 cubes height first file, 2 represent 2 cubes height first file second element
Thanks
This is a very nice question. I think matplotlib does not directly provide any such function, but we can of course simulate a cube by its six surfaces. Getting those surfaces we can use a piece of code provided here. We then need to plot the cube at the positions defined by the matrix. In order to make the plot look isometric, we use a workaround, plotting invisible points at the corners of the cubic bounding box of the mpl3d axes. Finally we need to make the axes invisible.
import matplotlib as mpl
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import matplotlib.pyplot as plt
def cuboid_data(center, size=(1,1,1)):
# code taken from
# https://stackoverflow.com/questions/30715083/python-plotting-a-wireframe-3d-cuboid?noredirect=1&lq=1
# suppose axis direction: x: to left; y: to inside; z: to upper
# get the (left, outside, bottom) point
o = [a - b / 2 for a, b in zip(center, size)]
# get the length, width, and height
l, w, h = size
x = [[o[0], o[0] + l, o[0] + l, o[0], o[0]], # x coordinate of points in bottom surface
[o[0], o[0] + l, o[0] + l, o[0], o[0]], # x coordinate of points in upper surface
[o[0], o[0] + l, o[0] + l, o[0], o[0]], # x coordinate of points in outside surface
[o[0], o[0] + l, o[0] + l, o[0], o[0]]] # x coordinate of points in inside surface
y = [[o[1], o[1], o[1] + w, o[1] + w, o[1]], # y coordinate of points in bottom surface
[o[1], o[1], o[1] + w, o[1] + w, o[1]], # y coordinate of points in upper surface
[o[1], o[1], o[1], o[1], o[1]], # y coordinate of points in outside surface
[o[1] + w, o[1] + w, o[1] + w, o[1] + w, o[1] + w]] # y coordinate of points in inside surface
z = [[o[2], o[2], o[2], o[2], o[2]], # z coordinate of points in bottom surface
[o[2] + h, o[2] + h, o[2] + h, o[2] + h, o[2] + h], # z coordinate of points in upper surface
[o[2], o[2], o[2] + h, o[2] + h, o[2]], # z coordinate of points in outside surface
[o[2], o[2], o[2] + h, o[2] + h, o[2]]] # z coordinate of points in inside surface
return x, y, z
def plotCubeAt(pos=(0,0), N=0, ax=None):
# Plotting N cube elements at position pos
if ax !=None:
if N > 0:
for n in range(N):
X, Y, Z = cuboid_data( (pos[0],pos[1],n) )
ax.plot_surface(X, Y, Z, color='b', rstride=1, cstride=1, alpha=1)
def plotIsoMatrix(ax, matrix):
# plot a Matrix
# where matrix[i,j] cubes are added at position (i,j)
for i in range(matrix.shape[0]):
for j in range(matrix.shape[1]):
plotCubeAt(pos=(i,j), N=matrix[i,j], ax=ax)
l = max(matrix.shape[0], matrix.shape[1], matrix.max())
bb = np.array([(0,0,0), (0,l,0), (l,0,0), (l,l,0),(0,0,l), (0,l,l), (l,0,l), (l,l,l)])
ax.plot(bb[:,0], bb[:,1], bb[:,2], "w", alpha=0.0)
if __name__ == '__main__':
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.set_aspect('equal')
matrix = np.array([[3,2],[1,1]])
plotIsoMatrix(ax, matrix)
ax.set_axis_off()
plt.show()