Im developing an iOS app which allows users to take a sequence of photos - afterwards the photos are put in an animation and exported as MP4 and GIF.
While the MP4 presents the source quality, the GIF color grades are visible.
Here the visual comparison:
GIF:
MP4
The code I use for exporting as GIF:
var dictFile = new NSMutableDictionary();
var gifDictionaryFile = new NSMutableDictionary();
gifDictionaryFile.Add(ImageIO.CGImageProperties.GIFLoopCount, NSNumber.FromFloat(0));
dictFile.Add(ImageIO.CGImageProperties.GIFDictionary, gifDictionaryFile);
var dictFrame = new NSMutableDictionary();
var gifDictionaryFrame = new NSMutableDictionary();
gifDictionaryFrame.Add(ImageIO.CGImageProperties.GIFDelayTime, NSNumber.FromFloat(0f));
dictFrame.Add(ImageIO.CGImageProperties.GIFDictionary, gifDictionaryFrame);
InvokeOnMainThread(() =>
{
var imageDestination = CGImageDestination.Create(fileURL, MobileCoreServices.UTType.GIF, _images.Length);
imageDestination.SetProperties(dictFile);
for (int i = 0; i < this._images.Length; i++)
{
imageDestination.AddImage(this._images[i].CGImage, dictFrame);
}
imageDestination.Close();
});
The code I use for exporting as MP4:
var videoSettings = new NSMutableDictionary();
videoSettings.Add(AVVideo.CodecKey, AVVideo.CodecH264);
videoSettings.Add(AVVideo.WidthKey, NSNumber.FromNFloat(images[0].Size.Width));
videoSettings.Add(AVVideo.HeightKey, NSNumber.FromNFloat(images[0].Size.Height));
var videoWriter = new AVAssetWriter(fileURL, AVFileType.Mpeg4, out nsError);
var writerInput = new AVAssetWriterInput(AVMediaType.Video, new AVVideoSettingsCompressed(videoSettings));
var sourcePixelBufferAttributes = new NSMutableDictionary();
sourcePixelBufferAttributes.Add(CVPixelBuffer.PixelFormatTypeKey, NSNumber.FromInt32((int)CVPixelFormatType.CV32ARGB));
var pixelBufferAdaptor = new AVAssetWriterInputPixelBufferAdaptor(writerInput, sourcePixelBufferAttributes);
videoWriter.AddInput(writerInput);
if (videoWriter.StartWriting())
{
videoWriter.StartSessionAtSourceTime(CMTime.Zero);
for (int i = 0; i < images.Length; i++)
{
while (true)
{
if (writerInput.ReadyForMoreMediaData)
{
var frameTime = new CMTime(1, 10);
var lastTime = new CMTime(1 * i, 10);
var presentTime = CMTime.Add(lastTime, frameTime);
var pixelBufferImage = PixelBufferFromCGImage(images[i].CGImage, pixelBufferAdaptor);
Console.WriteLine(pixelBufferAdaptor.AppendPixelBufferWithPresentationTime(pixelBufferImage, presentTime));
break;
}
}
}
writerInput.MarkAsFinished();
await videoWriter.FinishWritingAsync();
I would appreciate for your help!
Kind regards,
Andre