I was told to use distance formula to find if the color matches the other one so I have,
struct RGB_SPACE
{
float R, G, B;
};
RGB_SPACE p = (255, 164, 32); //pre-defined
RGB_SPACE u = (192, 35, 111); //user defined
long distance = static_cast<long>(pow(u.R - p.R, 2) + pow(u.G - p.G, 2) + pow(u.B - p.B, 2));
this gives just a distance, but how would i know if the color matches the user-defined by at least 25%?
I'm not just sure but I have an idea to check each color value to see if the difference is 25%. for example.
float R = u.R/p.R * 100;
float G = u.G/p.G * 100;
float B = u.B/p.B * 100;
if (R <= 25 && G <= 25 && B <= 25)
{
//color matches with pre-defined color.
}