Previously in my main loop of the game, the time was managed at 60 FPS and the respective Delay for the time delay.
The Sprite sequence was animated as follows:
<pre>
if(++ciclos > 10){
siguienteSprite++;
ciclos = 0;
}
</pre>
Given that I am using Smooth Motion with DeltaTime, therefore I have eliminated Delay from the Main Cycle; Making this the sprites cycles of the animation are faster, and not only this, but also the time between each sequence varies.
Someone could give me a hand, only with the logic of this problem, beforehand thank you. :)