In C++ I can define a constructor and destructor explicitly, and then cout << "C or D Called" from with in the constructor/destructor function, to know exactly where.
However in JavaScript how do I know when an object is destructed. The example below is the case that concerns me.
I'm calling an internal function on a timeout and I'm wondering if the object stays alive as long as the timer is running, waiting to call next again.
User Click calls Control
// Calls Control
Control calls Message
var message_object = new Message( response_element );
Message calls Effects
new Effects().fade( this.element, 'down', 4000 );
message_object.display( 'empty' );
Effects
/**
*Effects - build out as needed
* element - holds the element to fade
* direction - determines which way to fade the element
* max_time - length of the fade
*/
var Effects = function( )
{
this.fade = function( element, direction, max_time )
{
element.elapsed = 0;
clearTimeout( element.timeout_id );
function next()
{
element.elapsed += 10;
if ( direction === 'up' )
{
element.style.opacity = element.elapsed / max_time;
}
else if ( direction === 'down' )
{
element.style.opacity = ( max_time - element.elapsed ) / max_time;
}
if ( element.elapsed <= max_time )
{
element.timeout_id = setTimeout( next, 10 );
}
}
next();
}
};